/* Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière for any question or comment contact us at or This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __AI_NUMBI_H #define __AI_NUMBI_H #include "BuildingType.h" #include "AIImplementation.h" class Game; class Map; class Order; class Player; class Team; class Building; class AINumbi : public AIImplementation { public: AINumbi(Player *player); AINumbi(GAGCore::InputStream *stream, Player *player, Sint32 versionMinor); ~AINumbi(); Player *player; Team *team; Game *game; Map *map; bool load(GAGCore::InputStream *stream, Player *player, Sint32 versionMinor); void save(GAGCore::OutputStream *stream); boost::shared_ptrgetOrder(void); private: int timer; int phase; int attackPhase; int phaseTime; int critticalWarriors; int critticalTime; int attackTimer; int mainBuilding[15]; //BuildingType::NB_BUILDING=15 with lover versions void init(Player *player); int estimateFood(Building *building); int countUnits(void); int countUnits(const int medicalState); boost::shared_ptrswarmsForWorkers(const int minSwarmNumbers, const int nbWorkersFator, const int workers, const int explorers, const int warriors); void nextMainBuilding(const int buildingType); int nbFreeAround(const int buildingType, int posX, int posY, int width, int height); bool parseBuildingType(const int buildingType); void squareCircleScann(int &dx, int &dy, int &sx, int &sy, int &x, int &y, int &mx, int &my); bool findNewEmplacement(const int buildingType, int *posX, int *posY); boost::shared_ptrmayAttack(int critticalMass, int critticalTimeout, Sint32 numberRequested); boost::shared_ptradjustBuildings(const int numbers, const int numbersInc, const int workers, const int buildingType); boost::shared_ptrcheckoutExpands(const int numbers, const int workers); boost::shared_ptrmayUpgrade(const int ptrigger, const int ntrigger); }; #endif