/* Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière for any question or comment contact us at or This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __BULLET_H #define __BULLET_H #define SHOOTING_COOLDOWN_MAX 65536 //! Number of bit before any significant one, to avoid overflow while computing totalDefensePower in TeamStat.cpp #define SHOOTING_COOLDOWN_MAGNITUDE 10 #include namespace GAGCore { class InputStream; class OutputStream; } class Bullet { public: Bullet(GAGCore::InputStream *stream, Sint32 versionMinor); Bullet(Sint32 px, Sint32 py, Sint32 speedX, Sint32 speedY, Sint32 ticksLeft, Sint32 shootDamage, Sint32 targetX, Sint32 targetY, Sint32 revealX, Sint32 revealY, Sint32 revealW, Sint32 revealH); bool load(GAGCore::InputStream *stream, Sint32 versionMinor); void save(GAGCore::OutputStream *stream); public: Sint32 px, py; //!< pixel precision point of x,y Sint32 speedX, speedY; //!< pixel precision speed. Sint32 ticksInitial; Sint32 ticksLeft; Sint32 shootDamage; Sint32 targetX, targetY; Sint32 revealX, revealY, revealW, revealH; //!< area of source of the bullet public: void step(void); }; struct BulletExplosion { int x, y, ticksLeft; }; #endif