/* Copyright (C) 2006 Bradley Arsenault This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef CAMPAIGN_H #define CAMPAIGN_H #include #include #include "Stream.h" ///An entry for a single map in the campaign class CampaignMapEntry { public: CampaignMapEntry(); CampaignMapEntry(const std::string& name, const std::string& fileName); bool load(GAGCore::InputStream* stream, Uint32 versionMinor); void save(GAGCore::OutputStream* stream); ///Returns the name of the map as seen by the user const std::string& getMapName(); ///Sets the name of the map as seen by the user void setMapName(const std::string& mapName); ///Returns the filename of the map const std::string& getMapFileName(); ///Sets the filename void setMapFileName(const std::string& fileName); ///Locks the map in the campaign void lockMap(); ///Unlocks the map in the campaign void unlockMap(); ///Returns true if the map is unlocked bool isUnlocked(); ///Gets the vector holding the list of unlocked by maps std::vector& getUnlockedByMaps(); private: std::string mapName; std::string mapFileName; bool isLocked; std::vector unlockedBy; }; ///This campaign class handles both new campaigns and campaign game saves class Campaign { public: ///Standard campaign constructor Campaign(); ///Loads the campaign with the provided name bool load(const std::string& fileName); ///Save the campaign void save(bool isGameSave=false); ///Gets the number of maps in this campaign size_t getMapCount() const; ///Returns the name of the map n CampaignMapEntry& getMap(unsigned n); ///Appends a map to the list of maps void appendMap(CampaignMapEntry& map); ///Removes map n void removeMap(unsigned n); ///Unlocks all the maps that are unlocked by this "played" map void unlockAllFrom(const std::string& map); ///Sets the name void setName(const std::string& campaignName); ///Retrieves the name const std::string& getName() const; ///Sets the name of the player. This only qualifies for campaign game saves void setPlayerName(const std::string& playerName); ///Retrieves the player name const std::string& getPlayerName() const; private: std::vector maps; std::string name; std::string playerName; }; #endif