/* Copyright (C) 2007 Bradley Arsenault Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière for any question or comment contact us at or This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "GameGUIDefaultAssignManager.h" #include "BuildingsTypes.h" #include "IntBuildingType.h" #include "GlobalContainer.h" GameGUIDefaultAssignManager::GameGUIDefaultAssignManager() { BuildingsTypes& types = globalContainer->buildingsTypes; for(int i = IntBuildingType::SWARM_BUILDING; i!=IntBuildingType::NB_BUILDING; ++i) { for(int level=0; level<3; ++level) { //the normal building if(types.getByType(IntBuildingType::typeFromShortNumber(i), level, false)) { unitCount[types.getTypeNum(IntBuildingType::typeFromShortNumber(i), level, false)] = globalContainer->settings.defaultUnitsAssigned[i][level*2 + 1]; } //the construction site if(types.getByType(IntBuildingType::typeFromShortNumber(i), level, true)) { unitCount[types.getTypeNum(IntBuildingType::typeFromShortNumber(i), level, true)] = globalContainer->settings.defaultUnitsAssigned[i][level*2]; } } } } int GameGUIDefaultAssignManager::getDefaultAssignedUnits(int typenum) { return unitCount[typenum]; } void GameGUIDefaultAssignManager::setDefaultAssignedUnits(int typenum, int value) { unitCount[typenum] = value; }