/* Copyright (C) 2007 Bradley Arsenault Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière for any question or comment contact us at or This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef GameGUIDefaultAssignManager_h #define GameGUIDefaultAssignManager_h #include ///This class manages the default number of units to be assigned when constructing a new buildings class GameGUIDefaultAssignManager { public: ///Constructs a GameGUIDefaultAssignManager GameGUIDefaultAssignManager(); ///Retrive the default assigned units for a given building typenum (note, not the ///ntBuildingType typenum, the BuildingTypes typenum) int getDefaultAssignedUnits(int typenum); ///Sets the default assigned units for a given building typenum void setDefaultAssignedUnits(int typenum, int value); private: std::map unitCount; }; #endif