/*key Copyright (C) 2007 Bradley Arsenault This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "GameGUIKeyActions.h" namespace GameGUIKeyActions { void init() { names.resize(ActionSize); names[DoNothing] = "do nothing"; keys["do nothing"] = DoNothing; names[UpgradeBuilding] = "upgrade building"; keys["upgrade building"] = UpgradeBuilding; names[ShowMainMenu] = "show main menu"; keys["show main menu"] = ShowMainMenu; names[IncreaseUnitsWorking] = "increase units working"; keys["increase units working"] = IncreaseUnitsWorking; names[DecreaseUnitsWorking] = "decrease units working"; keys["decrease units working"] = DecreaseUnitsWorking; names[OpenChatBox] = "open chat box"; keys["open chat box"] = OpenChatBox; names[IterateSelection] = "iterate selection"; keys["iterate selection"] = IterateSelection; names[GoToEvent] = "go to event"; keys["go to event"] = GoToEvent; names[GoToHome] = "go to home"; keys["go to home"] = GoToHome; names[PauseGame] = "pause game"; keys["pause game"] = PauseGame; names[HardPause] = "hard pause"; keys["hard pause"] = HardPause; names[ToggleDrawUnitPaths] = "toggle draw unit paths"; keys["toggle draw unit paths"] = ToggleDrawUnitPaths; names[DestroyBuilding] = "destroy building"; keys["destroy building"] = DestroyBuilding; names[RepairBuilding] = "repair building"; keys["repair building"] = RepairBuilding; names[ToggleDrawInformation] = "toggle draw information"; keys["toggle draw information"] = ToggleDrawInformation; names[ToggleDrawAccessibilityAids] = "toggle draw accessibility aids"; keys["toggle draw accessibility aids"] = ToggleDrawAccessibilityAids; names[MarkMap] = "mark map"; keys["mark map"] = MarkMap; names[ToggleRecordingVoice] = "toggle recording voice"; keys["toggle recording voice"] = ToggleRecordingVoice; names[ViewHistory] = "view history"; keys["view history"] = ViewHistory; names[SelectConstructSwarm] = "select construct swarm"; keys["select construct swarm"] = SelectConstructSwarm; names[SelectConstructInn] = "select construct inn"; keys["select construct inn"] = SelectConstructInn; names[SelectConstructHospital] = "select construct hospital"; keys["select construct hospital"] = SelectConstructHospital; names[SelectConstructRacetrack] = "select construct racetrack"; keys["select construct racetrack"] = SelectConstructRacetrack; names[SelectConstructSwimmingPool] = "select construct swimmingpool"; keys["select construct swimmingpool"] = SelectConstructSwimmingPool; names[SelectConstructBarracks] = "select construct barracks"; keys["select construct barracks"] = SelectConstructBarracks; names[SelectConstructSchool] = "select construct school"; keys["select construct school"] = SelectConstructSchool; names[SelectConstructDefenceTower] = "select construct defencetower"; keys["select construct defencetower"] = SelectConstructDefenceTower; names[SelectConstructStoneWall] = "select construct stonewall"; keys["select construct stonewall"] = SelectConstructStoneWall; names[SelectConstructMarket] = "select construct market"; keys["select construct market"] = SelectConstructMarket; names[SelectPlaceExplorationFlag] = "select place explorationflag"; keys["select place explorationflag"] = SelectPlaceExplorationFlag; names[SelectPlaceWarFlag] = "select place warflag"; keys["select place warflag"] = SelectPlaceWarFlag; names[SelectPlaceClearingFlag] = "select place clearingflag"; keys["select place clearingflag"] = SelectPlaceClearingFlag; names[SelectPlaceForbiddenArea] = "select place forbidden area"; keys["select place forbidden area"] = SelectPlaceForbiddenArea; names[SelectPlaceGuardArea] = "select place guard area"; keys["select place guard area"] = SelectPlaceGuardArea; names[SelectPlaceClearingArea] = "select place clearing area"; keys["select place clearing area"] = SelectPlaceClearingArea; names[SwitchToAddingAreas] = "switch to adding areas"; keys["switch to adding areas"] = SwitchToAddingAreas; names[SwitchToRemovingAreas] = "switch to removing areas"; keys["switch to removing areas"] = SwitchToRemovingAreas; names[SwitchToAreaBrush1] = "switch to area brush 1"; keys["switch to area brush 1"] = SwitchToAreaBrush1; names[SwitchToAreaBrush2] = "switch to area brush 2"; keys["switch to area brush 2"] = SwitchToAreaBrush2; names[SwitchToAreaBrush3] = "switch to area brush 3"; keys["switch to area brush 3"] = SwitchToAreaBrush3; names[SwitchToAreaBrush4] = "switch to area brush 4"; keys["switch to area brush 4"] = SwitchToAreaBrush4; names[SwitchToAreaBrush5] = "switch to area brush 5"; keys["switch to area brush 5"] = SwitchToAreaBrush5; names[SwitchToAreaBrush6] = "switch to area brush 6"; keys["switch to area brush 6"] = SwitchToAreaBrush6; names[SwitchToAreaBrush7] = "switch to area brush 7"; keys["switch to area brush 7"] = SwitchToAreaBrush7; names[SwitchToAreaBrush8] = "switch to area brush 8"; keys["switch to area brush 8"] = SwitchToAreaBrush8; } const std::string getName(Uint32 action) { return names[action]; } const Uint32 getAction(const std::string& name) { return keys[name]; } std::string getDefaultConfigurationFile() { return "data/keyboard-gui.default.txt"; } std::string getConfigurationFile() { return "keyboard-gui.txt"; } } std::vector GameGUIKeyActions::names; std::map GameGUIKeyActions::keys;