/* Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière for any question or comment contact us at or This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __GAME_GUI_LOAD_SAVE_H #define __GAME_GUI_LOAD_SAVE_H #include using namespace GAGGUI; #include "GameGUIDialog.h" #include namespace GAGGUI { class List; class TextInput; } class LoadSaveScreen:public OverlayScreen { public: enum { OK = 0, CANCEL = 1 }; private: List *fileList; TextInput *fileNameEntry; bool isLoad; std::string extension; std::string directory; std::string fileName; std::string (*filenameToNameFunc)(const std::string& filename); std::string (*nameToFilenameFunc)(const std::string& dir, const std::string& name, const std::string& extension); private: //! create a filename from user friendly's name void generateFileName(void); public: //! Constructor : directory and extension must be given without the / and the . LoadSaveScreen(const char *directory, const char *extension, bool isLoad=true, const char *defaultFileName=NULL, std::string (*filenameToNameFunc)(const std::string& filename)=NULL, std::string (*nameToFilenameFunc)(const std::string& dir, const std::string& name, const std::string& extension)=NULL); virtual ~LoadSaveScreen(); virtual void onAction(Widget *source, Action action, int par1, int par2); virtual void onSDLEvent(SDL_Event *event); const char *getFileName(void); const char *getName(void); }; #endif