/* Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière for any question or comment contact us at or This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "GameUtilities.h" #include "Game.h" namespace GameUtilities { void globalCoordToLocalView(const Game *game, int localTeam, int globalX, int globalY, int *localX, int *localY) { assert(game); assert(localX); assert(localY); if (localTeam>=0) { *localX = (globalX - game->teams[localTeam]->startPosX + (game->map.getW()>>1)) & game->map.getMaskW(); *localY = (globalY - game->teams[localTeam]->startPosY + (game->map.getH()>>1)) & game->map.getMaskH(); } else { *localX = globalX; *localY = globalY; } } }