/* Copyright (C) 2007 Bradley Arsenault Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière for any question or comment contact us at or This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __LAN_FIND_SCREEN_H #define __LAN_FIND_SCREEN_H #include "Glob2Screen.h" #include "NetBroadcastListener.h" namespace GAGGUI { class Text; class TextInput; class List; } class LANFindScreen : public Glob2Screen { public: ///Construct a LANFindScreen LANFindScreen(); virtual ~LANFindScreen(); void onTimer(Uint32 tick); void onSDLEvent(SDL_Event *event); void onAction(Widget *source, Action action, int par1, int par2); enum { CONNECT = 1, QUIT = 5, STARTED=11 }; private: //Sprite *arch; Text *serverText; TextInput *serverName; Text *playerText; TextInput *playerName; Text *statusText; Text *availableGamesText; List *lanServers; bool wasVisible; NetBroadcastListener listener; }; #endif