/* Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière for any question or comment contact us at or This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __GLOB_LOG_FILE_MANAGER_H #define __GLOB_LOG_FILE_MANAGER_H #include "Header.h" #include #include namespace GAGCore { class FileManager; } using namespace GAGCore; /*! The LogFileManager is an utility class. It's designed to have only one instance per programm. Simply call the class method "getFile()" like you would call the C function "fopen()". The returned "FILE*" is writeable, and stored in a place choosed by the "FileManager*" policy. The name of the file is the concathenation of the user name and the "const char *fileName" argument. This is usefull when you have to test multiple users on the same account while debugging multiplayers games. If you request the same file name more than once, the LogFileManager will give you a pointer "FILE*" to the same file, without opening nor closing any file. This way we can have all log data of all instances of the same class in the same file. */ ///This is a hack to temporarilly disable log files #define fprintf if(false)fprintf class LogFileManager { public: LogFileManager(FileManager *fileManager); virtual ~LogFileManager(); typedef std::map NameFileMap; NameFileMap logFileMap; FILE *getFile(const char *fileName); FileManager *fileManager; }; #endif