/*key Copyright (C) 2007 Bradley Arsenault This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "MapEditKeyActions.h" namespace MapEditKeyActions { void init() { names.resize(ActionSize); names[DoNothing] = "do nothing"; keys["do nothing"] = DoNothing; names[SwitchToBuildingView] = "switch to building view"; keys["switch to building view"] = SwitchToBuildingView; names[SwitchToFlagView] = "switch to flag view"; keys["switch to flag view"] = SwitchToFlagView; names[SwitchToTerrainView] = "switch to terrain view"; keys["switch to terrain view"] = SwitchToTerrainView; names[SwitchToTeamsView] = "switch to teams view"; keys["switch to teams view"] = SwitchToTeamsView; names[OpenSaveScreen] = "open save menu"; keys["open save menu"] = OpenSaveScreen; names[OpenLoadScreen] = "open load menu"; keys["open load menu"] = OpenLoadScreen; names[SelectSwarm] = "select swarm building"; keys["select swarm building"] = SelectSwarm; names[SelectInn] = "select inn building"; keys["select inn building"] = SelectInn; names[SelectHospital] = "select hospital building"; keys["select hospital building"] = SelectHospital; names[SelectRacetrack] = "select racetrack building"; keys["select racetrack building"] = SelectRacetrack; names[SelectSwimmingpool] = "select swimmingpool building"; keys["select swimmingpool building"] = SelectSwimmingpool; names[SelectSchool] = "select school building"; keys["select school building"] = SelectSchool; names[SelectBarracks] = "select barracks building"; keys["select barracks building"] = SelectBarracks; names[SelectTower] = "select tower building"; keys["select tower building"] = SelectTower; names[SelectStonewall] = "select wall building"; keys["select wall building"] = SelectStonewall; names[SelectMarket] = "select market building"; keys["select market building"] = SelectMarket; names[SelectExplorationFlag] = "select explorationflag"; keys["select explorationflag"] = SelectExplorationFlag; names[SelectWarFlag] = "select warflag"; keys["select warflag"] = SelectWarFlag; names[SelectClearingFlag] = "select clearingflag"; keys["select clearingflag"] = SelectClearingFlag; names[ToggleMenuScreen] = "toggle menu screen"; keys["toggle menu screen"] = ToggleMenuScreen; } const std::string getName(Uint32 action) { return names[action]; } const Uint32 getAction(const std::string& name) { return keys[name]; } std::string getDefaultConfigurationFile() { return "data/keyboard-mapedit.default.txt"; } std::string getConfigurationFile() { return "keyboard-mapedit.txt"; } } std::vector MapEditKeyActions::names; std::map MapEditKeyActions::keys;