/* Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière for any question or comment contact us at or This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __SCRIPT_EDITOR_SCREEN_H #define __SCRIPT_EDITOR_SCREEN_H #include namespace GAGGUI { class TextArea; class Text; class TextButton; } using namespace GAGGUI; class Game; class Mapscript; class ScriptEditorScreen:public OverlayScreen { public: enum { OK = 0, CANCEL = 1, COMPILE = 2, LOAD, SAVE, TAB_SCRIPT = 10, TAB_CAMPAIGN_TEXT }; protected: TextArea *scriptEditor; TextArea *campaignTextEditor; Text *compilationResult; Mapscript *mapScript; Game *game; Text *mode; TextButton *compileButton; TextButton *loadButton; TextButton *saveButton; protected: bool testCompile(void); public: ScriptEditorScreen(Mapscript *mapScript, Game *game); virtual ~ScriptEditorScreen() { } virtual void onAction(Widget *source, Action action, int par1, int par2); virtual void onSDLEvent(SDL_Event *event); private: void loadSave(bool isLoad, const char *dir, const char *ext); }; #endif