/* Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière for any question or comment contact us at or This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __SECTOR_H #define __SECTOR_H #include class Map; class Game; class Bullet; class Explosion; class Team; struct UnitDeathAnimation { UnitDeathAnimation(int x, int y, Team *team); int x, y, ticksLeft; Team *team; }; // a 16x16 piece of Map class Sector { public: Sector() {} Sector(Game *); virtual ~Sector(void); // !This call is needed to use the Sector! void setGame(Game *game); void free(void); std::list bullets; std::list explosions; std::list deathAnimations; void save(GAGCore::OutputStream *stream); bool load(GAGCore::InputStream *stream, Game *game, Sint32 versionMinor); void step(void); private: Map *map; Game *game; }; #endif