/* Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière for any question or comment contact us at or This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __SETTINGS_H #define __SETTINGS_H #include "Header.h" #include #include #include "IntBuildingType.h" class Settings { public: std::string username; std::string password; int screenWidth; int screenHeight; Uint32 screenFlags; Uint32 optionFlags; Uint32 defaultLanguage; Uint32 musicVolume; int mute; bool rememberUnit; bool scrollWheelEnabled; ///Levels are from 0 to 5, where even numbers are building ///under construction and odd ones are completed buildings. int defaultUnitsAssigned[IntBuildingType::NB_BUILDING][6]; int cloudPatchSize;//the bigger the faster the uglier int cloudMaxAlpha;//the higher the nicer the clouds the harder the units are visible int cloudMaxSpeed; int cloudWindStability;//how much will the wind change int cloudStability;//how much will the clouds change shape int cloudSize;//the bigger the better they look with big Patches. The smaller the better they look with smaller patches int cloudHeight;//(cloud - ground) / (eyes - ground) int tempUnit; int tempUnitFuture; public: void load(const char *filename="preferences.txt"); void save(const char *filename="preferences.txt"); Settings(); }; #endif