/* Copyright (C) Bradley Arsenault Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière for any question or comment contact us at or This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __UNIT_CONSTS_H #define __UNIT_CONSTS_H #include enum Abilities { STOP_WALK=0, STOP_SWIM=1, STOP_FLY=2, WALK=3, SWIM=4, FLY=5, BUILD=6, HARVEST=7, ATTACK_SPEED=8, ATTACK_STRENGTH=9, MAGIC_ATTACK_AIR=10, MAGIC_ATTACK_GROUND=11, MAGIC_CREATE_WOOD=12, MAGIC_CREATE_CORN=13, MAGIC_CREATE_ALGA=14, ARMOR=15, /* old 10 */ HP=16, /* old 11 */ HEAL=17, /* old 12 */ FEED=18 /* old 13 */ }; const int NB_MOVE=9; const int NB_ABILITY=17; const int WORKER=0; const int EXPLORER=1; const int WARRIOR=2; const int NB_UNIT_TYPE=3; const int NB_UNIT_LEVELS=4; std::string getUnitName(int type); #endif