/* Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière for any question or comment contact us at or This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "UnitSkin.h" #include #include #include bool UnitSkin::load(GAGCore::InputStream *stream) { std::string spriteName = stream->readText("spriteName"); if (spriteName == "") return false; sprite = Toolkit::getSprite(spriteName); if (!sprite) { std::cerr << "Can't load unit sprite " << spriteName << ", abording" << std::endl; return false; } startImage[STOP_WALK] = stream->readUint32("startImageStopWalk"); startImage[STOP_SWIM] = stream->readUint32("startImageStopSwim"); startImage[STOP_FLY] = stream->readUint32("startImageStopFly"); startImage[WALK] = stream->readUint32("startImageWalk"); startImage[SWIM] = stream->readUint32("startImageSwim"); startImage[FLY] = stream->readUint32("startImageFly"); startImage[BUILD] = stream->readUint32("startImageBuild"); startImage[HARVEST] = stream->readUint32("startImageHarvest"); startImage[ATTACK_SPEED] = stream->readUint32("startImageAttack"); return true; }