/* * Copyright (C) 2005 Maarten de Boer * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301, USA. * */ #ifndef __Sprite__ #define __Sprite__ #include "TextureMap.hxx" class Sprite { protected: TextureMap *map; public: Point pos; Point handle; bool ownmap; const Rect& GetRect(void) { return map->rect; } Sprite() { ownmap = false; } ~Sprite() { if (ownmap) delete map; } void Draw(const Rect& rect) { map->Draw(rect); } void Draw(void) { map->Draw(pos); } void Draw(float angle) { map->Draw(pos,angle); } void Move(const Point & toPos) { pos = toPos; pos.x -= handle.x; pos.y -= handle.y; } void CreateTextureMap(Texture* texture,const Rect& rect) { map = new TextureMap(texture, rect); ownmap = true; } }; #endif