/* * Copyright (C) 2005 Maarten de Boer * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301, USA. * */ #ifndef __Texture__ #define __Texture__ #include "Rect.hxx" #include class Texture { friend class TextureLoader; protected: GLuint gl_texture; public: Rect rect; //TODO should be protected void Bind(void); //TODO should be protected Texture(GLuint _gl_texture) :gl_texture(_gl_texture) {} void Draw(const Rect & src, const Rect & dst); void Draw(const Rect & src, const Rect & dst, float angle); }; #endif