/* * Copyright (C) 2005 Maarten de Boer * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301, USA. * */ #ifndef __TextureMap__ #define __TextureMap__ #include "Point.hxx" #include "Texture.hxx" class TextureMap { protected: Texture * texture; public: Rect rect; TextureMap(Texture * _texture, const Rect& _rect) :texture(_texture), rect(_rect) { } ~TextureMap() { } void Draw(const Point& pos,float angle) { Rect dst(pos.x, pos.y, rect.w, rect.h); Draw(dst,angle); } void Draw(const Rect & dst,float angle) { texture->Draw(rect, dst, angle); } void Draw(const Point& pos) { Rect dst(pos.x, pos.y, rect.w, rect.h); Draw(dst); } void Draw(const Rect & dst) { texture->Draw(rect, dst); } }; #endif