#include "audio/nebu_Source.h" namespace Sound { Source::Source() { _system = NULL; _isPlaying = 0; _loop = 0; _removable = 0; _volume = 0.5; _type = 0; _mutex = SDL_CreateMutex(); _sem = SDL_CreateSemaphore(1); } Source::~Source() { // fprintf(stderr, "nebu_Source destructor called\n"); SDL_DestroyMutex(_mutex); SDL_DestroySemaphore(_sem); } int Source::Mix(Uint8 *data, int len) { return 0; } void Source::Reset() { } void Source::Start() { _isPlaying = 1; Reset(); } void Source::Stop() { _isPlaying = 0; Reset(); } void Source::Pause() { _isPlaying = 0; } void Source::UnPause() { _isPlaying = 1; } void Source::Idle() { } Uint8 Source::IsPlaying() { return _isPlaying; } void Source::SetRemovable() { _removable = 1; } Uint8 Source::IsRemovable() { return _removable; } void Source::SetVolume(float volume) { _volume = volume; } float Source::GetVolume() { return _volume; } void Source::SetLoop(Uint8 loop) { _loop = loop; } Uint8 Source::GetLoop() { return _loop; } void Source::SetType(int type) { _type = type; } int Source::GetType(void) { return _type; } void Source::SetName(char* name) { _name = name; } char* Source::GetName(void) { return _name; } }