#ifndef _AUDIO_H #define _AUDIO_H #include "audio/nebu_Sound.h" #include "audio/nebu_SoundSystem.h" #include "audio/nebu_Source.h" #include "audio/nebu_Source3D.h" #include "audio/nebu_SourceCopy.h" #include "audio/nebu_SourceEngine.h" #include "audio/nebu_SourceMusic.h" #include "audio/nebu_SourceSample.h" #endif