#ifndef NEBU_Sound_SourceCopy_H #define NEBU_Sound_SourceCopy_H #include "audio/nebu_Sound.h" #include "audio/nebu_SoundSystem.h" #include "audio/nebu_SourceSample.h" #include "base/nebu_Vector3.h" namespace Sound { class SourceCopy : public Source { public: SourceCopy(SourceSample *source) { _source = source; _position = 0; }; SourceSample* _source; virtual int Mix(Uint8 *data, int len); // protected: int _position; }; } #endif