#ifndef NEBU_Sound_SourceEngine_H #define NEBU_Sound_SourceEngine_H #include "nebu_Source3D.h" namespace Sound { class SourceEngine : public Source3D { public: SourceEngine(System *system, SourceSample *source) { _system = system; _source = source; _speedShift = 1.0f; _pitchShift = 1.0f; }; virtual void GetModifiers(float &fPan, float &fVolume, float &fShift); float _speedShift; float _pitchShift; }; } #endif