#ifndef NEBU_GEOM_H #define NEBU_GEOM_H /* some geometric routines always needed */ /* typedef struct { float v[4]; } vec4; typedef struct { float v[3]; } vec3; */ typedef struct { int vertex[3]; int normal[3]; int material; } face; typedef struct { int vertex[4]; int normal[4]; int material; } quadFace; float length2(float *v); float length3(float *v); float length4(float *v); float length(float *v); void normalize(float *v); void normalize4(float *v); void crossprod(float *v1, float *v2, float *out); void normcrossprod(float *v1, float *v2, float *out); float scalarprod(float *v1, float *v2); float scalarprod2(float *v1, float *v2); float scalarprod4(float *v1, float *v2); void vsub(float *v1, float *v2, float *out); void vsub2(float *v1, float *v2, float *out); void vsub4(float *v1, float *v2, float *out); void vadd(float *v1, float *v2, float *out); void vadd2(float *v1, float *v2, float *out); void vadd4(float *v1, float *v2, float *out); void vcopy(float *v1, float *out); void vcopy4(float *v1, float *out); void vmul(float *v, float f); #endif