noinst_LIBRARIES=libgame.a libgame_a_SOURCES = \ camera.c computer.c computer_utilities.c credits.c \ engine.c event.c game.c globals.c gui.c \ init.c init_sdl.c menu.c pause.c \ timedemo.c switchCallbacks.c scripting_interface.c AM_CFLAGS = \ -I$(top_srcdir)/nebu/include \ -I$(top_srcdir)/src/include \ -I$(top_srcdir)/lua/include