#ifndef DATA_H #define DATA_H #include "basic_types.h" #include "game_data.h" #include "client_data.h" /* general data structures */ #define PLAYER_IS_ACTIVE(x) ((x)->data->speed > 0) enum { GAME_SINGLE = 1, #ifdef RECORD GAME_SINGLE_RECORD = 2, GAME_PLAY = 4, GAME_PLAY_NETWORK = 8, GAME_NETWORK_RECORD #endif }; #endif