#ifndef INPUT_H #define INPUT_H typedef struct { int mouse1; int mouse2; int mousex; int mousey; } Input; #define MOUSE_ORIG_X 100 #define MOUSE_ORIG_Y 100 #define MOUSE_CX 0.003f #define MOUSE_CY 0.003f void keyGame(int state, int key, int x, int y); void Input_Idle(); extern int joy_threshold; extern Input gInput; #endif