#ifndef TEXTURE_H #define TEXTURE_H typedef struct { int count; char name[48]; int type; int wrap_s; int wrap_t; int id; float anisotropy; } TextureInfo; enum { TEX_FLOOR = 0, TEX_GUI, TEX_LOGO, TEX_WALL1, TEX_WALL2, TEX_WALL3, TEX_WALL4, TEX_IMPACT, TEX_TRAIL, TEX_DECAL, TEX_DEBUG, TEX_SKYBOX, /* insert all texture tokens before TEX_COUNT */ TEX_COUNT }; #endif