/* This may look like c to you, but it's really -*-c++-*- */ /* GMA or "The Go-moku Apprentice" is a go-moku implementation that learns * the game from its own (and its opponents') mistakes. * Copyright (C) 1998 Johan Walles (d92-jwa@nada.kth.se) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "moves.h" #include "pattern.h" Pattern Moves::findfirst() { my_iterator = begin(); // Throw exception if my_iterator == end() return (*my_iterator).first; } Pattern Moves::findnext() { // FIXME: Is this check necessary, or is it handled by the STL? if (my_iterator != end()) my_iterator++; // Throw exception if my_iterator == end() return (*my_iterator).first; } Pattern Moves::current() { // Throw exception if my_iterator == end() return (*my_iterator).first; } int Moves::lookup(const Pattern pattern) const { const_iterator iter = find(pattern); if (iter == end()) return 0; else return (*iter).second; }