/* This may look like c to you, but it's really -*-c++-*- */ /* GMA or "The Go-moku Apprentice" is a go-moku implementation that learns * the game from its own (and its opponents') mistakes. * Copyright (C) 1998 Johan Walles (d92-jwa@nada.kth.se) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef SCORES_H #define SCORES_H #include #include #include "pattern.h" using namespace std; class Scores { public: typedef map scoremap; int get_score(const Pattern pattern) const; void mark_good(const Pattern pattern, int goodness = 1); void clear() { lines.clear(); }; unsigned int count() { return lines.size(); } bool init(const char *filename); bool dump(const char *filename); protected: scoremap lines; }; #endif // ifndef SCORES_H