/* Controller.h window controller class Copyright (C) 2003 Marko Riedel Author: Marko Riedel Date: 5 July 2003 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef _MasterMinds_Controller_H #define _MasterMinds_Controller_H #include "Views.h" #include #include #include #include #include typedef enum { MENU_NEW_WITH_REP = 500, MENU_NEW_NO_REP, MENU_COMMIT, MENU_MOVE } MENU_TAG; @interface Controller : NSObject { NSWindow *window; NSWindow *palette; int currentRow; DestinationPeg *pegs[8][4]; Result *res[8]; Peg *sol[4]; BOOL done; BOOL unique; int combo[4]; } -(void)applicationDidFinishLaunching:(NSNotification *)aNotification; - makeGameWindow; - makeColorPalette; - evalCombos:(int *)combo1 and:(int *)combo2 white:(int *)wptr black:(int *)bptr; - newGameUnique:(BOOL)uniq; - newGameWithRep:(id)sender; - newGameNoRep:(id)sender; - commit:(id)sender; - move:(id)sender; - (BOOL)validateMenuItem:(id )menuItem; @end #endif