# Reset applicable counters reset_connection_node_counter reset_owl_node_counter reset_reading_node_counter reset_trymove_counter ################################################################ # endgame2.sgf is a refinement of the endgame problems in ego.sgf loadsgf games/endgame2.sgf 1 201 reg_genmove white #? [R10]* loadsgf games/endgame2.sgf 2 202 reg_genmove black #? [Q9] loadsgf games/endgame2.sgf 3 203 reg_genmove white #? [A7] # H19 and A12 are both 1 point sente. loadsgf games/endgame2.sgf 4 204 reg_genmove black #? [H19|A12] loadsgf games/endgame2.sgf 5 205 reg_genmove white #? [F18|E18] loadsgf games/endgame2.sgf 6 206 reg_genmove black #? [A12] loadsgf games/endgame2.sgf 7 207 reg_genmove white #? [A11] loadsgf games/endgame2.sgf 8 208 reg_genmove black #? [N1]* loadsgf games/endgame2.sgf 9 209 reg_genmove white #? [A6|O1] # A5 is sente because the followup is bigger than black's capture at O2. loadsgf games/endgame2.sgf 10 210 reg_genmove black #? [A5] # A5 is sente because the followup is bigger than black's capture at O2. loadsgf games/endgame2.sgf 11 211 reg_genmove white #? [A5] loadsgf games/endgame2.sgf 12 212 reg_genmove black #? [A5] loadsgf games/endgame2.sgf 13 213 reg_genmove white #? [Q8|C13] loadsgf games/endgame2.sgf 14 214 reg_genmove black #? [R8|C12|C13] loadsgf games/endgame2.sgf 15 215 reg_genmove white #? [C13] loadsgf games/endgame2.sgf 16 216 reg_genmove black #? [D13] loadsgf games/endgame2.sgf 17 217 reg_genmove white #? [C12] loadsgf games/endgame2.sgf 18 218 reg_genmove black #? [H1] loadsgf games/endgame2.sgf 19 219 reg_genmove white #? [T17] ################################################################# # endgame3.sgf features a subtle "eventual shortage of liberties" # position, causing E5 to be worth a whole point. loadsgf games/endgame3.sgf 301 reg_genmove black #? [E5]* 302 reg_genmove white #? [E5] ################################################################# # endgame4.sgf is a question of ending with sente or not. Black E5 # does defend the black F3 string, but turns out to lose a point in # the end. loadsgf games/endgame4.sgf 401 reg_genmove black #? [C4] # The basic 2/3 pt ko capture is undervalued. loadsgf games/endgame5.sgf 501 reg_genmove black #? [E5] # An endgame sente pattern. loadsgf games/endgame6.sgf 1 601 reg_genmove black #? [J8] loadsgf games/endgame6.sgf 1 602 reg_genmove white #? [J8] loadsgf games/endgame6.sgf 2 603 reg_genmove black #? [C1]* loadsgf games/endgame6.sgf 2 604 reg_genmove white #? [D1]* # G5 is one point in sente or 2 points in gote for white. E3 is bigger. loadsgf games/endgame7.sgf 1 701 reg_genmove black #? [E3] loadsgf games/endgame7.sgf 1 702 reg_genmove white #? [E3] loadsgf games/endgame7.sgf 2 703 reg_genmove black #? [G5] loadsgf games/endgame7.sgf 2 704 reg_genmove white #? [G5] loadsgf games/nngs/gnugo-3.3.11-bconwil-200211202359.sgf 242 801 reg_genmove white #? [S14] 802 reg_genmove black #? [S14]* # No point for F5. loadsgf games/endgame8.sgf 803 reg_genmove black #? [J7] 804 reg_genmove white #? [J7] loadsgf games/nngs/gnugo-3.3.17-Wiedemann-200303251932.sgf 151 810 genmove white #? [F5|F4] loadsgf games/nngs/gnugo-3.3.17-Wiedemann-200303251932.sgf 203 820 reg_genmove white #? [H4|M10|K19]* loadsgf games/paul.sgf 205 830 restricted_genmove white M19 B13 #? [B13] loadsgf games/nngs/gnugo-3.3.17-Shindou-200304162217.sgf 110 840 reg_genmove white #? [L15]* loadsgf games/nngs/gnugo-3.3.17-Shindou-200304162217.sgf 140 850 restricted_genmove white K4 J4 L4 P5 #? [K4|J4|L4]* # Defending T12 is large and R15 is clearly the best way. loadsgf games/endgame9.sgf 860 reg_genmove black #? [R15] # H1 is one point and N7 is about 0.5. loadsgf games/endgame10.sgf 870 restricted_genmove black H1 N7 #? [H1] # K5 is best, althought in absence of other worthy moves it doesn't matter. loadsgf games/endgame11.sgf 880 reg_genmove white #? [K5] # T4 is one point in ko, while T5 and S6 are filling dame only. 890 restricted_genmove white T4 T5 S6 #? [T4] loadsgf games/nngs/gnugo-3.3.21-joshj-200306270402.sgf 222 900 reg_genmove white #? [J19|K19|K18] loadsgf games/kgs/yagr-eddyy.sgf 198 910 reg_genmove white #? [T2]* loadsgf games/kgs/yagr-gab9.sgf 205 920 reg_genmove white #? [C4]* ############ End of Tests ################# # Report number of nodes visited by the tactical reading 10000 get_reading_node_counter #? [0]& # Report number of nodes visited by the owl code 10001 get_owl_node_counter #? [0]& # Report number of nodes visited by the life code 10002 get_connection_node_counter #? [0]& # Report number of trymoves/trykos visited by the test 10003 get_trymove_counter #? [0]&