/* Loads a game map into memory */ /* Copyright (C) 1998 Jim Hall, jhall1@isd.net */ /* This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef _LOADMAP_H #define _LOADMAP_H int **load_map (const char *mapfile, int **map, int nrows, int ncols); int **fload_map (FILE *stream, int **map, int nrows, int ncols); int **cleanup_map (int **map, int nrows, int ncols); #endif /* _LOADMAP_H */