#ifndef GO_BOARD_H #define GO_BOARD_H #include #include "StoneUI.h" @protocol BoardOwner - (void) playerShouldPutStoneAtLocation:(GoLocation)location; @end @interface Board : NSView { Go *_go; NSImage *_woodTile; StoneUI *_shadow_stone; GoLocation mouseLocation; id __owner; NSArray *_verticalMarks; NSArray *_horizontalMarks; float shalpha; NSTimer *liTimer; BOOL isEditable; BOOL showHistory; NSMutableArray *_lastStones; id __lastStone; /* cache values */ NSRect boardRect; NSRect bounds; float boardWidth; int boardSize; float cellWidth; } - (id) initWithGo:(Go *)go; - (void) setGo:(Go *)go; - (void) setTileImage:(NSImage *)image; - (GoLocation) goLocationForPoint:(NSPoint)p; - (NSPoint) pointForGoLocation:(GoLocation)loc; - (Go *) go; - (void) setOwner:(id )owner; - (void) setEditable:(BOOL)editable; - (void) setShowHistory:(BOOL)show; @end #endif