#define player_width 16 #define player_height 16 #define player_x_hot -1 #define player_y_hot -1 char player_bits[] = { 0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xc0, 0x03, 0x80, 0x01, 0xe0, 0x07, 0xf0, 0x0f, 0xd8, 0x1b, 0xcc, 0x33, 0xe4, 0x27, 0x60, 0x06, 0x60, 0x06, 0x60, 0x06, 0x70, 0x0e, 0x38, 0x1c, 0x00, 0x00};