// // FissionAI.m // Gridlock // // Created by Brian on Sat Nov 22 2003. // Copyright (c) 2003 __MyCompanyName__. All rights reserved. // #import "FissionAI.h" @implementation FissionAI -(int)relativeUtilityForGame:(Game *)game player:(int)pnum { // if we're doing the suicide option, negate the score if ([[game configurationInfo] objectForKey:@"suicide"]) { return -[super relativeUtilityForGame:game player:pnum]; } return [super relativeUtilityForGame:game player:pnum]; } @end