# # GNUmakefile - Generated by ProjectCenter # include $(GNUSTEP_MAKEFILES)/common.make # # Application # VERSION = 1 PACKAGE_NAME = Gridlock APP_NAME = Gridlock Gridlock_APPLICATION_ICON = Gridlock.tiff GNUSTEP_INSTALLATION_DIR = $(GNUSTEP_LOCAL_ROOT)/ # # Resource files # Gridlock_RESOURCE_FILES = \ Resources/PrefsWindow.gorm \ Resources/GameWindow.gorm \ Resources/Gridlock.gorm \ Resources/ServerWindow.gorm \ Resources/ClientWindow.gorm\ Resources/aqua.tiff \ Resources/blue.tiff \ Resources/graphite.tiff \ Resources/green.tiff \ Resources/purple.tiff \ Resources/red.tiff \ Resources/wall.tiff \ Resources/yellow.tiff \ Resources/Gridlock.tiff\ Resources/Info-gnustep.plist \ Resources/Games.plist \ Resources/PieceImages.plist \ Resources/Localizable.strings\ Resources/README.GNUstep \ Resources/readme.html # # Header files # Gridlock_HEADER_FILES = \ AbstractLineGame.h \ AppController.h \ AtaxxAI.h \ AtaxxGame.h \ AtaxxViewDelegate.h \ BoardView.h \ BreakthroughAI.h \ CocoaAdditions.h \ ConnectFourAI.h \ ConnectFourGame.h \ DCHypergrid.h \ DCHypergridPosition.h \ DCHypergridPositionEnumerator.h \ Game.h \ GameController.h \ GenericAI.h \ GlassBeadGame.h \ GlassBeadViewDelegate.h \ GomokuAI.h \ GomokuGame.h \ ImageStore.h \ MyWindow.h \ PlayerTurnIndicatorView.h \ Preferences.h \ PrefsWindowController.h \ ReversiAI.h \ ReversiGame.h \ AccessorMacros.h \ CheckersAI.h \ CheckersGame.h \ CheckersViewDelegate.h \ GridlockGameState.h \ GameConfiguration.h \ GameHistory.h \ ClientController.h \ ServerController.h \ RendezvousUtils.h \ NetConnection.h \ EDIPSocket.h \ EDSocket.h \ EDTCPSocket.h \ functions.h \ EDCommonDefines.h \ osdep.h \ NSFileHandle+Extensions.h \ NSObject+Extensions.h \ LifeAI.h \ LifeGame.h \ AutoplayController.h \ GravityAI.h \ GravityGame.h \ GravityViewDelegate.h \ ZoneshAI.h \ ZoneshGame.h \ ZoneshViewDelegate.h \ CatsAndDogsAI.h \ CatsAndDogsGame.h \ QuadWrangleGame.h \ CatsAndDogsViewDelegate.h \ HexapawnAI.h \ HexapawnGame.h \ MorayEelsGame.h \ AnyDirectionUntilBlockedMoveRule.h \ AtomicAI.h \ AtomicGame.h \ AtomicViewDelegate.h \ BombardmentAI.h \ BombardmentGame.h \ DaggerAI.h \ DaggerGame.h \ FissionAI.h \ FissionGame.h \ FiveFieldKonoAI.h \ FiveFieldKonoGame.h \ OrthokonGame.h \ PhotonicAttackGame.h \ ReactorGame.h \ ReactorViewDelegate.h \ TourneyAI.h \ TourneyGame.h \ WallGameViewDelegate.h \ AmbivalenceGame.h \ SabotageAI.h \ FusionGame.h \ SabotageGame.h \ SabotageViewDelegate.h \ ThinkAheadAI.h \ ThinkAheadGame.h \ ThinkAheadViewDelegate.h \ TongaGame.h \ DominionGame.h \ FiancoAI.h \ FiancoGame.h # # Class files # Gridlock_OBJC_FILES = \ main.m \ AbstractLineGame.m \ AppController.m \ AtaxxAI.m \ AtaxxGame.m \ AtaxxViewDelegate.m \ BoardView.m \ BreakthroughAI.m \ CocoaAdditions.m \ ConnectFourAI.m \ ConnectFourGame.m \ DCHypergrid.m \ DCHypergridPosition.m \ DCHypergridPositionEnumerator.m \ Game.m \ GameController.m \ GenericAI.m \ GlassBeadGame.m \ GlassBeadViewDelegate.m \ GomokuAI.m \ GomokuGame.m \ ImageStore.m \ MyWindow.m \ PlayerTurnIndicatorView.m \ Preferences.m \ PrefsWindowController.m \ ReversiAI.m \ ReversiGame.m \ CheckersAI.m \ CheckersGame.m \ CheckersViewDelegate.m \ GridlockGameState.m \ GameConfiguration.m \ GameHistory.m \ ClientController.m \ ServerController.m \ RendezvousUtils.m \ NetConnection.m \ EDIPSocket.m \ EDSocket.m \ EDTCPSocket.m \ functions.m \ NSFileHandle+Extensions.m \ NSObject+Extensions.m \ LifeAI.m \ LifeGame.m \ AutoplayController.m \ GravityAI.m \ GravityGame.m \ GravityViewDelegate.m \ ZoneshAI.m \ ZoneshGame.m \ ZoneshViewDelegate.m \ CatsAndDogsAI.m \ CatsAndDogsGame.m \ QuadWrangleGame.m \ CatsAndDogsViewDelegate.m \ HexapawnAI.m \ HexapawnGame.m \ MorayEelsGame.m \ AnyDirectionUntilBlockedMoveRule.m \ AtomicAI.m \ AtomicGame.m \ AtomicViewDelegate.m \ BombardmentAI.m \ BombardmentGame.m \ DaggerAI.m \ DaggerGame.m \ FissionAI.m \ FissionGame.m \ FiveFieldKonoAI.m \ FiveFieldKonoGame.m \ OrthokonGame.m \ PhotonicAttackGame.m \ ReactorGame.m \ ReactorViewDelegate.m \ TourneyAI.m \ TourneyGame.m \ WallGameViewDelegate.m \ AmbivalenceGame.m \ SabotageAI.m \ FusionGame.m \ SabotageGame.m \ SabotageViewDelegate.m \ ThinkAheadAI.m \ ThinkAheadGame.m \ ThinkAheadViewDelegate.m \ TongaGame.m \ DominionGame.m \ FiancoAI.m \ FiancoGame.m # # C files # Gridlock_C_FILES = \ hypergrid.c Gridlock_OBJC_FILES += # # Makefiles # -include GNUmakefile.preamble include $(GNUSTEP_MAKEFILES)/aggregate.make include $(GNUSTEP_MAKEFILES)/application.make -include GNUmakefile.postamble