/* * gtkatlantic - the gtk+ monopd client, enjoy network monopoly games * * * Copyright (C) 2002-2004 Rochet Sylvain * * gtkatlantic is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ gboolean create_home_directory(); void read_config_files(); gboolean connect_get_valid_id(guint16 *idconnect); void create_connection_metaserver(guint32 gametype); void create_connection_get_games(guchar *host, guint32 port); void text_insert_message(gchar* text, guint32 lenght); void text_insert_chat(gchar* text, guint32 lenght); void game_alloc(); void game_free(); gboolean game_get_valid_player_slot(guint8 *playerslot); gint8 get_player_slot_with_playerid(guint32 playerid); gint8 get_playerlistcard_id_with_estate(guint32 estate); gboolean game_get_valid_command_slot(guint8 *commandslot); gint8 get_command_button_slot_with_command(guchar *command); void parse_specific_chat_message(guchar *message); void parse_specific_send_message(guchar *message); void game_sort_playerlist_by_playerid(); void game_write_cookie(guchar *cookie); gboolean game_get_valid_card_slot(guint8 *cardslot); gint8 get_card_slot_with_cardid(guint32 cardid); gint32 get_playerid_by_playername(guchar *name); gboolean game_get_valid_trade_slot(guint32 *tradeslot); gint32 get_trade_slot_with_tradeid(guint32 tradeid); gint32 get_estateid_by_estatename(guchar *name); void game_buildplayerlist(); gint32 game_get_assets_player(guint32 playerid); void game_update_tokens(); void game_start_move_token(guint32 playerid); gboolean game_move_tokens(); void game_delete_player(guint32 id);