0.2 - added install-script so that program can now be run from any directory - added rack at bottom of screen showing which balls have been sunk - made queue-ball reappear when it is sunk - added a dirty-rectangle type system, so that only those parts that need to updated are updated - removed the redraw on every other frame thing 0.3 - made it possible to position the queue ball after it is sunk -- look for the circle cursor - fixed bug so that table now resets when everything except queue ball is sunk - added 3d balls provided by Bruce Smith <9401962@ml.petech.ac.za> - added options dialog -- currently control friction, collide_drag, and bumper_drag, and make it possible to shoot balls that are already in motion - fixed bug where if table is reset but cue ball is sunk, it still wants you to position a new cue ball, resulting in two cue balls - cue ball should no longer show up as purple ball in rack - stopped mis-spelling cue - fixed aiming pointer droppings - 14/07/99 - dirty rectangle is only updated if ball has moved perceptibly -- ie, int values of position before and after move are differnet -- will reduce inefficiency caused by "shivering" in 0 friction - 15/07/99 0.3.1 - fixed install-script for 3rd option - 17/07/99 0.3.2 August 8, 1999 - added casts to get rid of annoying warnings - changed mouse_drag() function to reduce useless redrawing while aiming - changed "install-script" to "./install-script" in makefile's install rule - fixed bug where sunk balls are not always erased (if they didn't move perceptibly when falling in -- see changes for 0.3) - fixed bug #2 -- where balls right up against and moving parallel to the horizontal bumpers won't sink August 11, 1999 - if hit_moving is on, the aimer is now redrawn to fix BUG #2 - a new option is available that allows you to make "superhuman shots" - added convenience/legibility function Application::load_pixmap which includes error checking - fixed bug #4 -- purple cue-ball August 12, 1999 - added convenience/legibility function Application::new_ball - removed useless colours - fixed bug #3 -- aimer gets stuck when released over a button August 13, 1999 - added the beginnings of a sound system 0.3.3 August 16, 1999 - replaced balls.clear in resetTable with balls.erase(balls.begin(), balls.end()) for compatibility with BSD - replaced draw_circle functor with draw_ball - added checking of app.sound variable to prepare for use of nosound option - changed checking of return fragment size so that only size is checked -- not limit, which caused problems with newer versions of OSS Auguest 17, 1999 - folded useless Circle class into Ball - took care of complaint about passing const this to non-const draw -- made draw const - started adding GUI elements for multiplayer/network mode -- chat box August 19, 1999 - added table pixmap from Daniele Madri September 6, 1999 - removed gdk specific drawing code from class Ball and put it it the draw_ball functor, found in application.cc December 15, 1999 - added nineball option 0.3.4 January 2, 2000 - removed useless include of popt.h 0.3.6 Jan. 3, 2002 - added new table(s) and balls (pixmaps) - Resized table and balls for new pixmaps. All set to scale of real life. - Changed location of initial rack and cue placement on start-up/reset - Made it so cue ball can only be placed behind foul line - Made it so only cue ball can be shot - Started adding code for placing a foul ball back on table - Set the #define statements in pool.hh related to the balls to match their numbers (cue=0) - Started cleaning up code and adding comments - Got rid of some compiler warnings - Added aiming line (dashed) - Made shot line thicker and longer 0.4.0 Jan. 12, 2002 - Implemented use of autoconf, automake, configure - Split up some of the classes to use more files - Redid Options Dialog (used Glade) - Added ability to change table being played on - Changed image (xpm) loading to seach multiple directories for easier installs - Same for the sound loading - More code cleanup and commenting - Fixed install routines to put images where the program will find them 0.4.1 Jan. 20, 2002 - Got rid of error on closing (pixmap no longer used) - Got rid of some compiler warnings - More code clean-up - Made it so in 9-ball cue can be placed anywhere and 8-ball its still behind the foul line - Made it so cue ball can be "picked-up" - Started using Vector functions for drawing shooting and aiming lines - Made cue stick one size all the time and added "power" line - Aiming line more consistent now (always the same size) - Tweaked cue ball placement for 9-ball start-up - Tweaked cue replacement area (couldn't get all the way over to foul line) - Changing Games in the options dialog now resets game (and table) - Window position starts at center of screen (easier for shooting) 0.4.2 Mar. 06, 2002 - Added option to turn off aiming line (for the real hotshots ;) - Added patch provided by Philip Martin to allow to compile using GCC 3.0 - Fixed bug that prevented use of --enable-final configure option (Thanks Marcus Fritzsch for pointing this out) - Fixed bug that Resetting the table did not clear the last sunk ball and extra balls could be placed on the table. (Thanks Marcus Fritzsch) 0.4.3 Jul. 03, 2002 - Fixed compile bug on BSD/OS 4.2 (Thanks Bruce Momjian) - Improved accuracy of aiming (Thanks to Mani Sadeghi for inspiration and some sample code) - Improved Ball collisions (Again thanks to Mani Sadeghi) 0.5.0 Jul. 28, 2002 ~ Broke the Spot Last Ball function (still works kinda) - Added New Game option "No Rules" - Replaced ball hit sound - Added ball going in pocket sound (Really need new sound handler) - Added "Players" - Created Rule enforcement system for 8-Ball - Created Rule enforcement system for 9-Ball - Created Rule enforcement system for Rotation - Created Rule non-enforcement system for No Rules ;) - Added new Racking alignment for Rotation - Started implementing comment system - You can now WIN a game and it displays it at the bottom - Fixed signal handler errors - Fixed Clicking on "Ball in Hand" more than once error - Added toggle for sound in options panel