#ifndef _GRAPHIC_ENGINE_H #define _GRAPHIC_ENGINE_H #define BOARD_WIDTH 8 #define BOARD_HEIGHT 8 #define FONT_WIDTH 24 #define FONT_HEIGHT 20 // FUNCTIONS void gweled_draw_message(gchar *in_message); void gweled_draw_game_message(gchar *in_message, double timing); void gweled_draw_message_at(gchar *in_message, gint msg_x, gint msg_y); int gweled_gems_fall_into_place(void); T_SGEObject *gweled_draw_character(int x, int y, int layer, char character); #endif