#include "doomdef.h" /* generated by multigen */ char *sprnames[NUMSPRITES] = { "IMPX","ACLO","PTN1","SHLD","SHD2","BAGH","SPMP","INVS","PTN2","SOAR", "INVU","PWBK","EGGC","EGGM","FX01","SPHL","TRCH","FBMB","XPL1","ATLP", "PPOD","AMG1","SPSH","LVAS","SLDG","SKH1","SKH2","SKH3","SKH4","CHDL", "SRTC","SMPL","STGS","STGL","STCS","STCL","KFR1","BARL","BRPL","MOS1", "MOS2","WTRH","HCOR","KGZ1","KGZB","KGZG","KGZY","VLCO","VFBL","VTFB", "SFFI","TGLT","TELE","STFF","PUF3","PUF4","BEAK","WGNT","GAUN","PUF1", "WBLS","BLSR","FX18","FX17","WMCE","MACE","FX02","WSKL","HROD","FX00", "FX20","FX21","FX22","FX23","GWND","PUF2","WPHX","PHNX","FX04","FX08", "FX09","WBOW","CRBW","FX03","BLOD","PLAY","FDTH","BSKL","CHKN","MUMM", "FX15","BEAS","FRB1","SNKE","SNFX","HEAD","FX05","FX06","FX07","CLNK", "WZRD","FX11","FX10","KNIG","SPAX","RAXE","SRCR","FX14","SOR2","SDTH", "FX16","MNTR","FX12","FX13","AKYY","BKYY","CKYY","AMG2","AMM1","AMM2", "AMC1","AMC2","AMS1","AMS2","AMP1","AMP2","AMB1","AMB2" }; void A_FreeTargMobj (void); void A_RestoreSpecialThing1 (void); void A_RestoreSpecialThing2 (void); void A_HideThing (void); void A_UnHideThing (void); void A_RestoreArtifact (void); void A_Scream (void); void A_Explode (void); void A_PodPain (void); void A_RemovePod (void); void A_MakePod (void); void A_InitKeyGizmo (void); void A_VolcanoSet (void); void A_VolcanoBlast (void); void A_BeastPuff (void); void A_VolcBallImpact (void); void A_SpawnTeleGlitter (void); void A_SpawnTeleGlitter2 (void); void A_AccTeleGlitter (void); void A_Light0 (void); void A_WeaponReady (void); void A_Lower (void); void A_Raise (void); void A_StaffAttackPL1 (void); void A_ReFire (void); void A_StaffAttackPL2 (void); void A_BeakReady (void); void A_BeakRaise (void); void A_BeakAttackPL1 (void); void A_BeakAttackPL2 (void); void A_GauntletAttack (void); void A_FireBlasterPL1 (void); void A_FireBlasterPL2 (void); void A_SpawnRippers (void); void A_FireMacePL1 (void); void A_FireMacePL2 (void); void A_MacePL1Check (void); void A_MaceBallImpact (void); void A_MaceBallImpact2 (void); void A_DeathBallImpact (void); void A_FireSkullRodPL1 (void); void A_FireSkullRodPL2 (void); void A_SkullRodPL2Seek (void); void A_AddPlayerRain (void); void A_HideInCeiling (void); void A_SkullRodStorm (void); void A_RainImpact (void); void A_FireGoldWandPL1 (void); void A_FireGoldWandPL2 (void); void A_FirePhoenixPL1 (void); void A_InitPhoenixPL2 (void); void A_FirePhoenixPL2 (void); void A_ShutdownPhoenixPL2 (void); void A_PhoenixPuff (void); void A_FlameEnd (void); void A_FloatPuff (void); void A_FireCrossbowPL1 (void); void A_FireCrossbowPL2 (void); void A_BoltSpark (void); void A_Pain (void); void A_NoBlocking (void); void A_AddPlayerCorpse (void); void A_SkullPop (void); void A_FlameSnd (void); void A_CheckBurnGone (void); void A_CheckSkullFloor (void); void A_CheckSkullDone (void); void A_Feathers (void); void A_ChicLook (void); void A_ChicChase (void); void A_ChicPain (void); void A_FaceTarget (void); void A_ChicAttack (void); void A_Look (void); void A_Chase (void); void A_MummyAttack (void); void A_MummyAttack2 (void); void A_MummySoul (void); void A_ContMobjSound (void); void A_MummyFX1Seek (void); void A_BeastAttack (void); void A_SnakeAttack (void); void A_SnakeAttack2 (void); void A_HeadAttack (void); void A_BossDeath (void); void A_HeadIceImpact (void); void A_HeadFireGrow (void); void A_WhirlwindSeek (void); void A_ClinkAttack (void); void A_WizAtk1 (void); void A_WizAtk2 (void); void A_WizAtk3 (void); void A_GhostOff (void); void A_ImpMeAttack (void); void A_ImpMsAttack (void); void A_ImpMsAttack2 (void); void A_ImpDeath (void); void A_ImpXDeath1 (void); void A_ImpXDeath2 (void); void A_ImpExplode (void); void A_KnightAttack (void); void A_DripBlood (void); void A_Sor1Chase (void); void A_Sor1Pain (void); void A_Srcr1Attack (void); void A_SorZap (void); void A_SorcererRise (void); void A_SorRise (void); void A_SorSightSnd (void); void A_Srcr2Decide (void); void A_Srcr2Attack (void); void A_Sor2DthInit (void); void A_SorDSph (void); void A_Sor2DthLoop (void); void A_SorDExp (void); void A_SorDBon (void); void A_BlueSpark (void); void A_GenWizard (void); void A_MinotaurAtk1 (void); void A_MinotaurDecide (void); void A_MinotaurAtk2 (void); void A_MinotaurAtk3 (void); void A_MinotaurCharge (void); void A_MntrFloorFire (void); void A_ESound (void); state_t states[NUMSTATES] = { {SPR_IMPX,0,-1,{NULL},S_NULL,0,0}, /* S_NULL */ {SPR_ACLO,4,1050,{(actionf_p1)A_FreeTargMobj},S_NULL,0,0}, /* S_FREETARGMOBJ */ {SPR_PTN1,0,3,{NULL},S_ITEM_PTN1_2,0,0}, /* S_ITEM_PTN1_1 */ {SPR_PTN1,1,3,{NULL},S_ITEM_PTN1_3,0,0}, /* S_ITEM_PTN1_2 */ {SPR_PTN1,2,3,{NULL},S_ITEM_PTN1_1,0,0}, /* S_ITEM_PTN1_3 */ {SPR_SHLD,0,-1,{NULL},S_NULL,0,0}, /* S_ITEM_SHLD1 */ {SPR_SHD2,0,-1,{NULL},S_NULL,0,0}, /* S_ITEM_SHD2_1 */ {SPR_BAGH,0,-1,{NULL},S_NULL,0,0}, /* S_ITEM_BAGH1 */ {SPR_SPMP,0,-1,{NULL},S_NULL,0,0}, /* S_ITEM_SPMP1 */ {SPR_ACLO,4,1400,{NULL},S_HIDESPECIAL2,0,0}, /* S_HIDESPECIAL1 */ {SPR_ACLO,0,4,{(actionf_p1)A_RestoreSpecialThing1},S_HIDESPECIAL3,0,0}, /* S_HIDESPECIAL2 */ {SPR_ACLO,1,4,{NULL},S_HIDESPECIAL4,0,0}, /* S_HIDESPECIAL3 */ {SPR_ACLO,0,4,{NULL},S_HIDESPECIAL5,0,0}, /* S_HIDESPECIAL4 */ {SPR_ACLO,1,4,{NULL},S_HIDESPECIAL6,0,0}, /* S_HIDESPECIAL5 */ {SPR_ACLO,2,4,{NULL},S_HIDESPECIAL7,0,0}, /* S_HIDESPECIAL6 */ {SPR_ACLO,1,4,{NULL},S_HIDESPECIAL8,0,0}, /* S_HIDESPECIAL7 */ {SPR_ACLO,2,4,{NULL},S_HIDESPECIAL9,0,0}, /* S_HIDESPECIAL8 */ {SPR_ACLO,3,4,{NULL},S_HIDESPECIAL10,0,0}, /* S_HIDESPECIAL9 */ {SPR_ACLO,2,4,{NULL},S_HIDESPECIAL11,0,0}, /* S_HIDESPECIAL10 */ {SPR_ACLO,3,4,{(actionf_p1)A_RestoreSpecialThing2},S_NULL,0,0}, /* S_HIDESPECIAL11 */ {SPR_ACLO,3,3,{NULL},S_DORMANTARTI2,0,0}, /* S_DORMANTARTI1 */ {SPR_ACLO,2,3,{NULL},S_DORMANTARTI3,0,0}, /* S_DORMANTARTI2 */ {SPR_ACLO,3,3,{NULL},S_DORMANTARTI4,0,0}, /* S_DORMANTARTI3 */ {SPR_ACLO,2,3,{NULL},S_DORMANTARTI5,0,0}, /* S_DORMANTARTI4 */ {SPR_ACLO,1,3,{NULL},S_DORMANTARTI6,0,0}, /* S_DORMANTARTI5 */ {SPR_ACLO,2,3,{NULL},S_DORMANTARTI7,0,0}, /* S_DORMANTARTI6 */ {SPR_ACLO,1,3,{NULL},S_DORMANTARTI8,0,0}, /* S_DORMANTARTI7 */ {SPR_ACLO,0,3,{NULL},S_DORMANTARTI9,0,0}, /* S_DORMANTARTI8 */ {SPR_ACLO,1,3,{NULL},S_DORMANTARTI10,0,0}, /* S_DORMANTARTI9 */ {SPR_ACLO,0,3,{NULL},S_DORMANTARTI11,0,0}, /* S_DORMANTARTI10 */ {SPR_ACLO,0,1400,{(actionf_p1)A_HideThing},S_DORMANTARTI12,0,0}, /* S_DORMANTARTI11 */ {SPR_ACLO,0,3,{(actionf_p1)A_UnHideThing},S_DORMANTARTI13,0,0}, /* S_DORMANTARTI12 */ {SPR_ACLO,1,3,{NULL},S_DORMANTARTI14,0,0}, /* S_DORMANTARTI13 */ {SPR_ACLO,0,3,{NULL},S_DORMANTARTI15,0,0}, /* S_DORMANTARTI14 */ {SPR_ACLO,1,3,{NULL},S_DORMANTARTI16,0,0}, /* S_DORMANTARTI15 */ {SPR_ACLO,2,3,{NULL},S_DORMANTARTI17,0,0}, /* S_DORMANTARTI16 */ {SPR_ACLO,1,3,{NULL},S_DORMANTARTI18,0,0}, /* S_DORMANTARTI17 */ {SPR_ACLO,2,3,{NULL},S_DORMANTARTI19,0,0}, /* S_DORMANTARTI18 */ {SPR_ACLO,3,3,{NULL},S_DORMANTARTI20,0,0}, /* S_DORMANTARTI19 */ {SPR_ACLO,2,3,{NULL},S_DORMANTARTI21,0,0}, /* S_DORMANTARTI20 */ {SPR_ACLO,3,3,{(actionf_p1)A_RestoreArtifact},S_NULL,0,0}, /* S_DORMANTARTI21 */ {SPR_ACLO,3,3,{NULL},S_DEADARTI2,0,0}, /* S_DEADARTI1 */ {SPR_ACLO,2,3,{NULL},S_DEADARTI3,0,0}, /* S_DEADARTI2 */ {SPR_ACLO,3,3,{NULL},S_DEADARTI4,0,0}, /* S_DEADARTI3 */ {SPR_ACLO,2,3,{NULL},S_DEADARTI5,0,0}, /* S_DEADARTI4 */ {SPR_ACLO,1,3,{NULL},S_DEADARTI6,0,0}, /* S_DEADARTI5 */ {SPR_ACLO,2,3,{NULL},S_DEADARTI7,0,0}, /* S_DEADARTI6 */ {SPR_ACLO,1,3,{NULL},S_DEADARTI8,0,0}, /* S_DEADARTI7 */ {SPR_ACLO,0,3,{NULL},S_DEADARTI9,0,0}, /* S_DEADARTI8 */ {SPR_ACLO,1,3,{NULL},S_DEADARTI10,0,0}, /* S_DEADARTI9 */ {SPR_ACLO,0,3,{NULL},S_NULL,0,0}, /* S_DEADARTI10 */ {SPR_INVS,32768,350,{NULL},S_ARTI_INVS1,0,0}, /* S_ARTI_INVS1 */ {SPR_PTN2,0,4,{NULL},S_ARTI_PTN2_2,0,0}, /* S_ARTI_PTN2_1 */ {SPR_PTN2,1,4,{NULL},S_ARTI_PTN2_3,0,0}, /* S_ARTI_PTN2_2 */ {SPR_PTN2,2,4,{NULL},S_ARTI_PTN2_1,0,0}, /* S_ARTI_PTN2_3 */ {SPR_SOAR,0,5,{NULL},S_ARTI_SOAR2,0,0}, /* S_ARTI_SOAR1 */ {SPR_SOAR,1,5,{NULL},S_ARTI_SOAR3,0,0}, /* S_ARTI_SOAR2 */ {SPR_SOAR,2,5,{NULL},S_ARTI_SOAR4,0,0}, /* S_ARTI_SOAR3 */ {SPR_SOAR,1,5,{NULL},S_ARTI_SOAR1,0,0}, /* S_ARTI_SOAR4 */ {SPR_INVU,0,3,{NULL},S_ARTI_INVU2,0,0}, /* S_ARTI_INVU1 */ {SPR_INVU,1,3,{NULL},S_ARTI_INVU3,0,0}, /* S_ARTI_INVU2 */ {SPR_INVU,2,3,{NULL},S_ARTI_INVU4,0,0}, /* S_ARTI_INVU3 */ {SPR_INVU,3,3,{NULL},S_ARTI_INVU1,0,0}, /* S_ARTI_INVU4 */ {SPR_PWBK,0,350,{NULL},S_ARTI_PWBK1,0,0}, /* S_ARTI_PWBK1 */ {SPR_EGGC,0,6,{NULL},S_ARTI_EGGC2,0,0}, /* S_ARTI_EGGC1 */ {SPR_EGGC,1,6,{NULL},S_ARTI_EGGC3,0,0}, /* S_ARTI_EGGC2 */ {SPR_EGGC,2,6,{NULL},S_ARTI_EGGC4,0,0}, /* S_ARTI_EGGC3 */ {SPR_EGGC,1,6,{NULL},S_ARTI_EGGC1,0,0}, /* S_ARTI_EGGC4 */ {SPR_EGGM,0,4,{NULL},S_EGGFX2,0,0}, /* S_EGGFX1 */ {SPR_EGGM,1,4,{NULL},S_EGGFX3,0,0}, /* S_EGGFX2 */ {SPR_EGGM,2,4,{NULL},S_EGGFX4,0,0}, /* S_EGGFX3 */ {SPR_EGGM,3,4,{NULL},S_EGGFX5,0,0}, /* S_EGGFX4 */ {SPR_EGGM,4,4,{NULL},S_EGGFX1,0,0}, /* S_EGGFX5 */ {SPR_FX01,32772,3,{NULL},S_EGGFXI1_2,0,0}, /* S_EGGFXI1_1 */ {SPR_FX01,32773,3,{NULL},S_EGGFXI1_3,0,0}, /* S_EGGFXI1_2 */ {SPR_FX01,32774,3,{NULL},S_EGGFXI1_4,0,0}, /* S_EGGFXI1_3 */ {SPR_FX01,32775,3,{NULL},S_NULL,0,0}, /* S_EGGFXI1_4 */ {SPR_SPHL,0,350,{NULL},S_ARTI_SPHL1,0,0}, /* S_ARTI_SPHL1 */ {SPR_TRCH,32768,3,{NULL},S_ARTI_TRCH2,0,0}, /* S_ARTI_TRCH1 */ {SPR_TRCH,32769,3,{NULL},S_ARTI_TRCH3,0,0}, /* S_ARTI_TRCH2 */ {SPR_TRCH,32770,3,{NULL},S_ARTI_TRCH1,0,0}, /* S_ARTI_TRCH3 */ {SPR_FBMB,4,350,{NULL},S_ARTI_FBMB1,0,0}, /* S_ARTI_FBMB1 */ {SPR_FBMB,0,10,{NULL},S_FIREBOMB2,0,0}, /* S_FIREBOMB1 */ {SPR_FBMB,1,10,{NULL},S_FIREBOMB3,0,0}, /* S_FIREBOMB2 */ {SPR_FBMB,2,10,{NULL},S_FIREBOMB4,0,0}, /* S_FIREBOMB3 */ {SPR_FBMB,3,10,{NULL},S_FIREBOMB5,0,0}, /* S_FIREBOMB4 */ {SPR_FBMB,4,6,{(actionf_p1)A_Scream},S_FIREBOMB6,0,0}, /* S_FIREBOMB5 */ {SPR_XPL1,32768,4,{(actionf_p1)A_Explode},S_FIREBOMB7,0,0}, /* S_FIREBOMB6 */ {SPR_XPL1,32769,4,{NULL},S_FIREBOMB8,0,0}, /* S_FIREBOMB7 */ {SPR_XPL1,32770,4,{NULL},S_FIREBOMB9,0,0}, /* S_FIREBOMB8 */ {SPR_XPL1,32771,4,{NULL},S_FIREBOMB10,0,0}, /* S_FIREBOMB9 */ {SPR_XPL1,32772,4,{NULL},S_FIREBOMB11,0,0}, /* S_FIREBOMB10 */ {SPR_XPL1,32773,4,{NULL},S_NULL,0,0}, /* S_FIREBOMB11 */ {SPR_ATLP,0,4,{NULL},S_ARTI_ATLP2,0,0}, /* S_ARTI_ATLP1 */ {SPR_ATLP,1,4,{NULL},S_ARTI_ATLP3,0,0}, /* S_ARTI_ATLP2 */ {SPR_ATLP,2,4,{NULL},S_ARTI_ATLP4,0,0}, /* S_ARTI_ATLP3 */ {SPR_ATLP,1,4,{NULL},S_ARTI_ATLP1,0,0}, /* S_ARTI_ATLP4 */ {SPR_PPOD,0,10,{NULL},S_POD_WAIT1,0,0}, /* S_POD_WAIT1 */ {SPR_PPOD,1,14,{(actionf_p1)A_PodPain},S_POD_WAIT1,0,0}, /* S_POD_PAIN1 */ {SPR_PPOD,32770,5,{(actionf_p1)A_RemovePod},S_POD_DIE2,0,0}, /* S_POD_DIE1 */ {SPR_PPOD,32771,5,{(actionf_p1)A_Scream},S_POD_DIE3,0,0}, /* S_POD_DIE2 */ {SPR_PPOD,32772,5,{(actionf_p1)A_Explode},S_POD_DIE4,0,0}, /* S_POD_DIE3 */ {SPR_PPOD,32773,10,{NULL},S_FREETARGMOBJ,0,0}, /* S_POD_DIE4 */ {SPR_PPOD,8,3,{NULL},S_POD_GROW2,0,0}, /* S_POD_GROW1 */ {SPR_PPOD,9,3,{NULL},S_POD_GROW3,0,0}, /* S_POD_GROW2 */ {SPR_PPOD,10,3,{NULL},S_POD_GROW4,0,0}, /* S_POD_GROW3 */ {SPR_PPOD,11,3,{NULL},S_POD_GROW5,0,0}, /* S_POD_GROW4 */ {SPR_PPOD,12,3,{NULL},S_POD_GROW6,0,0}, /* S_POD_GROW5 */ {SPR_PPOD,13,3,{NULL},S_POD_GROW7,0,0}, /* S_POD_GROW6 */ {SPR_PPOD,14,3,{NULL},S_POD_GROW8,0,0}, /* S_POD_GROW7 */ {SPR_PPOD,15,3,{NULL},S_POD_WAIT1,0,0}, /* S_POD_GROW8 */ {SPR_PPOD,6,8,{NULL},S_PODGOO2,0,0}, /* S_PODGOO1 */ {SPR_PPOD,7,8,{NULL},S_PODGOO1,0,0}, /* S_PODGOO2 */ {SPR_PPOD,6,10,{NULL},S_NULL,0,0}, /* S_PODGOOX */ {SPR_AMG1,0,35,{(actionf_p1)A_MakePod},S_PODGENERATOR,0,0}, /* S_PODGENERATOR */ {SPR_SPSH,0,8,{NULL},S_SPLASH2,0,0}, /* S_SPLASH1 */ {SPR_SPSH,1,8,{NULL},S_SPLASH3,0,0}, /* S_SPLASH2 */ {SPR_SPSH,2,8,{NULL},S_SPLASH4,0,0}, /* S_SPLASH3 */ {SPR_SPSH,3,16,{NULL},S_NULL,0,0}, /* S_SPLASH4 */ {SPR_SPSH,3,10,{NULL},S_NULL,0,0}, /* S_SPLASHX */ {SPR_SPSH,4,5,{NULL},S_SPLASHBASE2,0,0}, /* S_SPLASHBASE1 */ {SPR_SPSH,5,5,{NULL},S_SPLASHBASE3,0,0}, /* S_SPLASHBASE2 */ {SPR_SPSH,6,5,{NULL},S_SPLASHBASE4,0,0}, /* S_SPLASHBASE3 */ {SPR_SPSH,7,5,{NULL},S_SPLASHBASE5,0,0}, /* S_SPLASHBASE4 */ {SPR_SPSH,8,5,{NULL},S_SPLASHBASE6,0,0}, /* S_SPLASHBASE5 */ {SPR_SPSH,9,5,{NULL},S_SPLASHBASE7,0,0}, /* S_SPLASHBASE6 */ {SPR_SPSH,10,5,{NULL},S_NULL,0,0}, /* S_SPLASHBASE7 */ {SPR_LVAS,32768,5,{NULL},S_LAVASPLASH2,0,0}, /* S_LAVASPLASH1 */ {SPR_LVAS,32769,5,{NULL},S_LAVASPLASH3,0,0}, /* S_LAVASPLASH2 */ {SPR_LVAS,32770,5,{NULL},S_LAVASPLASH4,0,0}, /* S_LAVASPLASH3 */ {SPR_LVAS,32771,5,{NULL},S_LAVASPLASH5,0,0}, /* S_LAVASPLASH4 */ {SPR_LVAS,32772,5,{NULL},S_LAVASPLASH6,0,0}, /* S_LAVASPLASH5 */ {SPR_LVAS,32773,5,{NULL},S_NULL,0,0}, /* S_LAVASPLASH6 */ {SPR_LVAS,32774,5,{NULL},S_LAVASMOKE2,0,0}, /* S_LAVASMOKE1 */ {SPR_LVAS,32775,5,{NULL},S_LAVASMOKE3,0,0}, /* S_LAVASMOKE2 */ {SPR_LVAS,32776,5,{NULL},S_LAVASMOKE4,0,0}, /* S_LAVASMOKE3 */ {SPR_LVAS,32777,5,{NULL},S_LAVASMOKE5,0,0}, /* S_LAVASMOKE4 */ {SPR_LVAS,32778,5,{NULL},S_NULL,0,0}, /* S_LAVASMOKE5 */ {SPR_SLDG,0,8,{NULL},S_SLUDGECHUNK2,0,0}, /* S_SLUDGECHUNK1 */ {SPR_SLDG,1,8,{NULL},S_SLUDGECHUNK3,0,0}, /* S_SLUDGECHUNK2 */ {SPR_SLDG,2,8,{NULL},S_SLUDGECHUNK4,0,0}, /* S_SLUDGECHUNK3 */ {SPR_SLDG,3,8,{NULL},S_NULL,0,0}, /* S_SLUDGECHUNK4 */ {SPR_SLDG,3,6,{NULL},S_NULL,0,0}, /* S_SLUDGECHUNKX */ {SPR_SLDG,4,5,{NULL},S_SLUDGESPLASH2,0,0}, /* S_SLUDGESPLASH1 */ {SPR_SLDG,5,5,{NULL},S_SLUDGESPLASH3,0,0}, /* S_SLUDGESPLASH2 */ {SPR_SLDG,6,5,{NULL},S_SLUDGESPLASH4,0,0}, /* S_SLUDGESPLASH3 */ {SPR_SLDG,7,5,{NULL},S_NULL,0,0}, /* S_SLUDGESPLASH4 */ {SPR_SKH1,0,-1,{NULL},S_NULL,0,0}, /* S_SKULLHANG70_1 */ {SPR_SKH2,0,-1,{NULL},S_NULL,0,0}, /* S_SKULLHANG60_1 */ {SPR_SKH3,0,-1,{NULL},S_NULL,0,0}, /* S_SKULLHANG45_1 */ {SPR_SKH4,0,-1,{NULL},S_NULL,0,0}, /* S_SKULLHANG35_1 */ {SPR_CHDL,0,4,{NULL},S_CHANDELIER2,0,0}, /* S_CHANDELIER1 */ {SPR_CHDL,1,4,{NULL},S_CHANDELIER3,0,0}, /* S_CHANDELIER2 */ {SPR_CHDL,2,4,{NULL},S_CHANDELIER1,0,0}, /* S_CHANDELIER3 */ {SPR_SRTC,0,4,{NULL},S_SERPTORCH2,0,0}, /* S_SERPTORCH1 */ {SPR_SRTC,1,4,{NULL},S_SERPTORCH3,0,0}, /* S_SERPTORCH2 */ {SPR_SRTC,2,4,{NULL},S_SERPTORCH1,0,0}, /* S_SERPTORCH3 */ {SPR_SMPL,0,-1,{NULL},S_NULL,0,0}, /* S_SMALLPILLAR */ {SPR_STGS,0,-1,{NULL},S_NULL,0,0}, /* S_STALAGMITESMALL */ {SPR_STGL,0,-1,{NULL},S_NULL,0,0}, /* S_STALAGMITELARGE */ {SPR_STCS,0,-1,{NULL},S_NULL,0,0}, /* S_STALACTITESMALL */ {SPR_STCL,0,-1,{NULL},S_NULL,0,0}, /* S_STALACTITELARGE */ {SPR_KFR1,32768,3,{NULL},S_FIREBRAZIER2,0,0}, /* S_FIREBRAZIER1 */ {SPR_KFR1,32769,3,{NULL},S_FIREBRAZIER3,0,0}, /* S_FIREBRAZIER2 */ {SPR_KFR1,32770,3,{NULL},S_FIREBRAZIER4,0,0}, /* S_FIREBRAZIER3 */ {SPR_KFR1,32771,3,{NULL},S_FIREBRAZIER5,0,0}, /* S_FIREBRAZIER4 */ {SPR_KFR1,32772,3,{NULL},S_FIREBRAZIER6,0,0}, /* S_FIREBRAZIER5 */ {SPR_KFR1,32773,3,{NULL},S_FIREBRAZIER7,0,0}, /* S_FIREBRAZIER6 */ {SPR_KFR1,32774,3,{NULL},S_FIREBRAZIER8,0,0}, /* S_FIREBRAZIER7 */ {SPR_KFR1,32775,3,{NULL},S_FIREBRAZIER1,0,0}, /* S_FIREBRAZIER8 */ {SPR_BARL,0,-1,{NULL},S_NULL,0,0}, /* S_BARREL */ {SPR_BRPL,0,-1,{NULL},S_NULL,0,0}, /* S_BRPILLAR */ {SPR_MOS1,0,-1,{NULL},S_NULL,0,0}, /* S_MOSS1 */ {SPR_MOS2,0,-1,{NULL},S_NULL,0,0}, /* S_MOSS2 */ {SPR_WTRH,32768,6,{NULL},S_WALLTORCH2,0,0}, /* S_WALLTORCH1 */ {SPR_WTRH,32769,6,{NULL},S_WALLTORCH3,0,0}, /* S_WALLTORCH2 */ {SPR_WTRH,32770,6,{NULL},S_WALLTORCH1,0,0}, /* S_WALLTORCH3 */ {SPR_HCOR,0,-1,{NULL},S_NULL,0,0}, /* S_HANGINGCORPSE */ {SPR_KGZ1,0,1,{NULL},S_KEYGIZMO2,0,0}, /* S_KEYGIZMO1 */ {SPR_KGZ1,0,1, {(actionf_p1)A_InitKeyGizmo},S_KEYGIZMO3,0,0}, /* S_KEYGIZMO2 */ {SPR_KGZ1,0,-1,{NULL},S_NULL,0,0}, /* S_KEYGIZMO3 */ {SPR_KGZB,0,1,{NULL},S_KGZ_START,0,0}, /* S_KGZ_START */ {SPR_KGZB,32768,-1,{NULL},S_NULL,0,0}, /* S_KGZ_BLUEFLOAT1 */ {SPR_KGZG,32768,-1,{NULL},S_NULL,0,0}, /* S_KGZ_GREENFLOAT1 */ {SPR_KGZY,32768,-1,{NULL},S_NULL,0,0}, /* S_KGZ_YELLOWFLOAT1 */ {SPR_VLCO,0,350,{NULL},S_VOLCANO2,0,0}, /* S_VOLCANO1 */ {SPR_VLCO,0,35,{(actionf_p1)A_VolcanoSet},S_VOLCANO3,0,0}, /* S_VOLCANO2 */ {SPR_VLCO,1,3,{NULL},S_VOLCANO4,0,0}, /* S_VOLCANO3 */ {SPR_VLCO,2,3,{NULL},S_VOLCANO5,0,0}, /* S_VOLCANO4 */ {SPR_VLCO,3,3,{NULL},S_VOLCANO6,0,0}, /* S_VOLCANO5 */ {SPR_VLCO,1,3,{NULL},S_VOLCANO7,0,0}, /* S_VOLCANO6 */ {SPR_VLCO,2,3,{NULL},S_VOLCANO8,0,0}, /* S_VOLCANO7 */ {SPR_VLCO,3,3,{NULL},S_VOLCANO9,0,0}, /* S_VOLCANO8 */ {SPR_VLCO,4,10,{(actionf_p1)A_VolcanoBlast},S_VOLCANO2,0,0}, /* S_VOLCANO9 */ {SPR_VFBL,0,4,{(actionf_p1)A_BeastPuff},S_VOLCANOBALL2,0,0}, /* S_VOLCANOBALL1 */ {SPR_VFBL,1,4,{(actionf_p1)A_BeastPuff},S_VOLCANOBALL1,0,0}, /* S_VOLCANOBALL2 */ {SPR_XPL1,0,4,{(actionf_p1)A_VolcBallImpact},S_VOLCANOBALLX2,0,0}, /* S_VOLCANOBALLX1 */ {SPR_XPL1,1,4,{NULL},S_VOLCANOBALLX3,0,0}, /* S_VOLCANOBALLX2 */ {SPR_XPL1,2,4,{NULL},S_VOLCANOBALLX4,0,0}, /* S_VOLCANOBALLX3 */ {SPR_XPL1,3,4,{NULL},S_VOLCANOBALLX5,0,0}, /* S_VOLCANOBALLX4 */ {SPR_XPL1,4,4,{NULL},S_VOLCANOBALLX6,0,0}, /* S_VOLCANOBALLX5 */ {SPR_XPL1,5,4,{NULL},S_NULL,0,0}, /* S_VOLCANOBALLX6 */ {SPR_VTFB,0,4,{NULL},S_VOLCANOTBALL2,0,0}, /* S_VOLCANOTBALL1 */ {SPR_VTFB,1,4,{NULL},S_VOLCANOTBALL1,0,0}, /* S_VOLCANOTBALL2 */ {SPR_SFFI,2,4,{NULL},S_VOLCANOTBALLX2,0,0}, /* S_VOLCANOTBALLX1 */ {SPR_SFFI,1,4,{NULL},S_VOLCANOTBALLX3,0,0}, /* S_VOLCANOTBALLX2 */ {SPR_SFFI,0,4,{NULL},S_VOLCANOTBALLX4,0,0}, /* S_VOLCANOTBALLX3 */ {SPR_SFFI,1,4,{NULL},S_VOLCANOTBALLX5,0,0}, /* S_VOLCANOTBALLX4 */ {SPR_SFFI,2,4,{NULL},S_VOLCANOTBALLX6,0,0}, /* S_VOLCANOTBALLX5 */ {SPR_SFFI,3,4,{NULL},S_VOLCANOTBALLX7,0,0}, /* S_VOLCANOTBALLX6 */ {SPR_SFFI,4,4,{NULL},S_NULL,0,0}, /* S_VOLCANOTBALLX7 */ {SPR_TGLT,0,8,{(actionf_p1)A_SpawnTeleGlitter},S_TELEGLITGEN1,0,0}, /* S_TELEGLITGEN1 */ {SPR_TGLT,5,8,{(actionf_p1)A_SpawnTeleGlitter2},S_TELEGLITGEN2,0,0}, /* S_TELEGLITGEN2 */ {SPR_TGLT,32768,2,{NULL},S_TELEGLITTER1_2,0,0}, /* S_TELEGLITTER1_1 */ {SPR_TGLT,32769,2,{(actionf_p1)A_AccTeleGlitter},S_TELEGLITTER1_3,0,0}, /* S_TELEGLITTER1_2 */ {SPR_TGLT,32770,2,{NULL},S_TELEGLITTER1_4,0,0}, /* S_TELEGLITTER1_3 */ {SPR_TGLT,32771,2,{(actionf_p1)A_AccTeleGlitter},S_TELEGLITTER1_5,0,0}, /* S_TELEGLITTER1_4 */ {SPR_TGLT,32772,2,{NULL},S_TELEGLITTER1_1,0,0}, /* S_TELEGLITTER1_5 */ {SPR_TGLT,32773,2,{NULL},S_TELEGLITTER2_2,0,0}, /* S_TELEGLITTER2_1 */ {SPR_TGLT,32774,2,{(actionf_p1)A_AccTeleGlitter},S_TELEGLITTER2_3,0,0}, /* S_TELEGLITTER2_2 */ {SPR_TGLT,32775,2,{NULL},S_TELEGLITTER2_4,0,0}, /* S_TELEGLITTER2_3 */ {SPR_TGLT,32776,2,{(actionf_p1)A_AccTeleGlitter},S_TELEGLITTER2_5,0,0}, /* S_TELEGLITTER2_4 */ {SPR_TGLT,32777,2,{NULL},S_TELEGLITTER2_1,0,0}, /* S_TELEGLITTER2_5 */ {SPR_TELE,32768,6,{NULL},S_TFOG2,0,0}, /* S_TFOG1 */ {SPR_TELE,32769,6,{NULL},S_TFOG3,0,0}, /* S_TFOG2 */ {SPR_TELE,32770,6,{NULL},S_TFOG4,0,0}, /* S_TFOG3 */ {SPR_TELE,32771,6,{NULL},S_TFOG5,0,0}, /* S_TFOG4 */ {SPR_TELE,32772,6,{NULL},S_TFOG6,0,0}, /* S_TFOG5 */ {SPR_TELE,32773,6,{NULL},S_TFOG7,0,0}, /* S_TFOG6 */ {SPR_TELE,32774,6,{NULL},S_TFOG8,0,0}, /* S_TFOG7 */ {SPR_TELE,32775,6,{NULL},S_TFOG9,0,0}, /* S_TFOG8 */ {SPR_TELE,32774,6,{NULL},S_TFOG10,0,0}, /* S_TFOG9 */ {SPR_TELE,32773,6,{NULL},S_TFOG11,0,0}, /* S_TFOG10 */ {SPR_TELE,32772,6,{NULL},S_TFOG12,0,0}, /* S_TFOG11 */ {SPR_TELE,32771,6,{NULL},S_TFOG13,0,0}, /* S_TFOG12 */ {SPR_TELE,32770,6,{NULL},S_NULL,0,0}, /* S_TFOG13 */ {SPR_STFF,0,0,{(actionf_p1)A_Light0},S_NULL,0,0}, /* S_LIGHTDONE */ {SPR_STFF,0,1,{(actionf_p1)A_WeaponReady},S_STAFFREADY,0,0}, /* S_STAFFREADY */ {SPR_STFF,0,1,{(actionf_p1)A_Lower},S_STAFFDOWN,0,0}, /* S_STAFFDOWN */ {SPR_STFF,0,1,{(actionf_p1)A_Raise},S_STAFFUP,0,0}, /* S_STAFFUP */ {SPR_STFF,3,4,{(actionf_p1)A_WeaponReady},S_STAFFREADY2_2,0,0}, /* S_STAFFREADY2_1 */ {SPR_STFF,4,4,{(actionf_p1)A_WeaponReady},S_STAFFREADY2_3,0,0}, /* S_STAFFREADY2_2 */ {SPR_STFF,5,4,{(actionf_p1)A_WeaponReady},S_STAFFREADY2_1,0,0}, /* S_STAFFREADY2_3 */ {SPR_STFF,3,1,{(actionf_p1)A_Lower},S_STAFFDOWN2,0,0}, /* S_STAFFDOWN2 */ {SPR_STFF,3,1,{(actionf_p1)A_Raise},S_STAFFUP2,0,0}, /* S_STAFFUP2 */ {SPR_STFF,1,6,{NULL},S_STAFFATK1_2,0,0}, /* S_STAFFATK1_1 */ {SPR_STFF,2,8,{(actionf_p1)A_StaffAttackPL1},S_STAFFATK1_3,0,0}, /* S_STAFFATK1_2 */ {SPR_STFF,1,8,{(actionf_p1)A_ReFire},S_STAFFREADY,0,0}, /* S_STAFFATK1_3 */ {SPR_STFF,6,6,{NULL},S_STAFFATK2_2,0,0}, /* S_STAFFATK2_1 */ {SPR_STFF,7,8,{(actionf_p1)A_StaffAttackPL2},S_STAFFATK2_3,0,0}, /* S_STAFFATK2_2 */ {SPR_STFF,6,8,{(actionf_p1)A_ReFire},S_STAFFREADY2_1,0,0}, /* S_STAFFATK2_3 */ {SPR_PUF3,32768,4,{NULL},S_STAFFPUFF2,0,0}, /* S_STAFFPUFF1 */ {SPR_PUF3,1,4,{NULL},S_STAFFPUFF3,0,0}, /* S_STAFFPUFF2 */ {SPR_PUF3,2,4,{NULL},S_STAFFPUFF4,0,0}, /* S_STAFFPUFF3 */ {SPR_PUF3,3,4,{NULL},S_NULL,0,0}, /* S_STAFFPUFF4 */ {SPR_PUF4,32768,4,{NULL},S_STAFFPUFF2_2,0,0}, /* S_STAFFPUFF2_1 */ {SPR_PUF4,32769,4,{NULL},S_STAFFPUFF2_3,0,0}, /* S_STAFFPUFF2_2 */ {SPR_PUF4,32770,4,{NULL},S_STAFFPUFF2_4,0,0}, /* S_STAFFPUFF2_3 */ {SPR_PUF4,32771,4,{NULL},S_STAFFPUFF2_5,0,0}, /* S_STAFFPUFF2_4 */ {SPR_PUF4,32772,4,{NULL},S_STAFFPUFF2_6,0,0}, /* S_STAFFPUFF2_5 */ {SPR_PUF4,32773,4,{NULL},S_NULL,0,0}, /* S_STAFFPUFF2_6 */ {SPR_BEAK,0,1,{(actionf_p1)A_BeakReady},S_BEAKREADY,0,0}, /* S_BEAKREADY */ {SPR_BEAK,0,1,{(actionf_p1)A_Lower},S_BEAKDOWN,0,0}, /* S_BEAKDOWN */ {SPR_BEAK,0,1,{(actionf_p1)A_BeakRaise},S_BEAKUP,0,0}, /* S_BEAKUP */ {SPR_BEAK,0,18,{(actionf_p1)A_BeakAttackPL1},S_BEAKREADY,0,0}, /* S_BEAKATK1_1 */ {SPR_BEAK,0,12,{(actionf_p1)A_BeakAttackPL2},S_BEAKREADY,0,0}, /* S_BEAKATK2_1 */ {SPR_WGNT,0,-1,{NULL},S_NULL,0,0}, /* S_WGNT */ {SPR_GAUN,0,1,{(actionf_p1)A_WeaponReady},S_GAUNTLETREADY,0,0}, /* S_GAUNTLETREADY */ {SPR_GAUN,0,1,{(actionf_p1)A_Lower},S_GAUNTLETDOWN,0,0}, /* S_GAUNTLETDOWN */ {SPR_GAUN,0,1,{(actionf_p1)A_Raise},S_GAUNTLETUP,0,0}, /* S_GAUNTLETUP */ {SPR_GAUN,6,4,{(actionf_p1)A_WeaponReady},S_GAUNTLETREADY2_2,0,0}, /* S_GAUNTLETREADY2_1 */ {SPR_GAUN,7,4,{(actionf_p1)A_WeaponReady},S_GAUNTLETREADY2_3,0,0}, /* S_GAUNTLETREADY2_2 */ {SPR_GAUN,8,4,{(actionf_p1)A_WeaponReady},S_GAUNTLETREADY2_1,0,0}, /* S_GAUNTLETREADY2_3 */ {SPR_GAUN,6,1,{(actionf_p1)A_Lower},S_GAUNTLETDOWN2,0,0}, /* S_GAUNTLETDOWN2 */ {SPR_GAUN,6,1,{(actionf_p1)A_Raise},S_GAUNTLETUP2,0,0}, /* S_GAUNTLETUP2 */ {SPR_GAUN,1,4,{NULL},S_GAUNTLETATK1_2,0,0}, /* S_GAUNTLETATK1_1 */ {SPR_GAUN,2,4,{NULL},S_GAUNTLETATK1_3,0,0}, /* S_GAUNTLETATK1_2 */ {SPR_GAUN,32771,4,{(actionf_p1)A_GauntletAttack},S_GAUNTLETATK1_4,0,0}, /* S_GAUNTLETATK1_3 */ {SPR_GAUN,32772,4,{(actionf_p1)A_GauntletAttack},S_GAUNTLETATK1_5,0,0}, /* S_GAUNTLETATK1_4 */ {SPR_GAUN,32773,4,{(actionf_p1)A_GauntletAttack},S_GAUNTLETATK1_6,0,0}, /* S_GAUNTLETATK1_5 */ {SPR_GAUN,2,4,{(actionf_p1)A_ReFire},S_GAUNTLETATK1_7,0,0}, /* S_GAUNTLETATK1_6 */ {SPR_GAUN,1,4,{(actionf_p1)A_Light0},S_GAUNTLETREADY,0,0}, /* S_GAUNTLETATK1_7 */ {SPR_GAUN,9,4,{NULL},S_GAUNTLETATK2_2,0,0}, /* S_GAUNTLETATK2_1 */ {SPR_GAUN,10,4,{NULL},S_GAUNTLETATK2_3,0,0}, /* S_GAUNTLETATK2_2 */ {SPR_GAUN,32779,4,{(actionf_p1)A_GauntletAttack},S_GAUNTLETATK2_4,0,0}, /* S_GAUNTLETATK2_3 */ {SPR_GAUN,32780,4,{(actionf_p1)A_GauntletAttack},S_GAUNTLETATK2_5,0,0}, /* S_GAUNTLETATK2_4 */ {SPR_GAUN,32781,4,{(actionf_p1)A_GauntletAttack},S_GAUNTLETATK2_6,0,0}, /* S_GAUNTLETATK2_5 */ {SPR_GAUN,10,4,{(actionf_p1)A_ReFire},S_GAUNTLETATK2_7,0,0}, /* S_GAUNTLETATK2_6 */ {SPR_GAUN,9,4,{(actionf_p1)A_Light0},S_GAUNTLETREADY2_1,0,0}, /* S_GAUNTLETATK2_7 */ {SPR_PUF1,32768,4,{NULL},S_GAUNTLETPUFF1_2,0,0}, /* S_GAUNTLETPUFF1_1 */ {SPR_PUF1,32769,4,{NULL},S_GAUNTLETPUFF1_3,0,0}, /* S_GAUNTLETPUFF1_2 */ {SPR_PUF1,32770,4,{NULL},S_GAUNTLETPUFF1_4,0,0}, /* S_GAUNTLETPUFF1_3 */ {SPR_PUF1,32771,4,{NULL},S_NULL,0,0}, /* S_GAUNTLETPUFF1_4 */ {SPR_PUF1,32772,4,{NULL},S_GAUNTLETPUFF2_2,0,0}, /* S_GAUNTLETPUFF2_1 */ {SPR_PUF1,32773,4,{NULL},S_GAUNTLETPUFF2_3,0,0}, /* S_GAUNTLETPUFF2_2 */ {SPR_PUF1,32774,4,{NULL},S_GAUNTLETPUFF2_4,0,0}, /* S_GAUNTLETPUFF2_3 */ {SPR_PUF1,32775,4,{NULL},S_NULL,0,0}, /* S_GAUNTLETPUFF2_4 */ {SPR_WBLS,0,-1,{NULL},S_NULL,0,0}, /* S_BLSR */ {SPR_BLSR,0,1,{(actionf_p1)A_WeaponReady},S_BLASTERREADY,0,0}, /* S_BLASTERREADY */ {SPR_BLSR,0,1,{(actionf_p1)A_Lower},S_BLASTERDOWN,0,0}, /* S_BLASTERDOWN */ {SPR_BLSR,0,1,{(actionf_p1)A_Raise},S_BLASTERUP,0,0}, /* S_BLASTERUP */ {SPR_BLSR,1,3,{NULL},S_BLASTERATK1_2,0,0}, /* S_BLASTERATK1_1 */ {SPR_BLSR,2,3,{NULL},S_BLASTERATK1_3,0,0}, /* S_BLASTERATK1_2 */ {SPR_BLSR,3,2,{(actionf_p1)A_FireBlasterPL1},S_BLASTERATK1_4,0,0}, /* S_BLASTERATK1_3 */ {SPR_BLSR,2,2,{NULL},S_BLASTERATK1_5,0,0}, /* S_BLASTERATK1_4 */ {SPR_BLSR,1,2,{NULL},S_BLASTERATK1_6,0,0}, /* S_BLASTERATK1_5 */ {SPR_BLSR,0,0,{(actionf_p1)A_ReFire},S_BLASTERREADY,0,0}, /* S_BLASTERATK1_6 */ {SPR_BLSR,1,0,{NULL},S_BLASTERATK2_2,0,0}, /* S_BLASTERATK2_1 */ {SPR_BLSR,2,0,{NULL},S_BLASTERATK2_3,0,0}, /* S_BLASTERATK2_2 */ {SPR_BLSR,3,3,{(actionf_p1)A_FireBlasterPL2},S_BLASTERATK2_4,0,0}, /* S_BLASTERATK2_3 */ {SPR_BLSR,2,4,{NULL},S_BLASTERATK2_5,0,0}, /* S_BLASTERATK2_4 */ {SPR_BLSR,1,4,{NULL},S_BLASTERATK2_6,0,0}, /* S_BLASTERATK2_5 */ {SPR_BLSR,0,0,{(actionf_p1)A_ReFire},S_BLASTERREADY,0,0}, /* S_BLASTERATK2_6 */ {SPR_ACLO,4,200,{NULL},S_BLASTERFX1_1,0,0}, /* S_BLASTERFX1_1 */ {SPR_FX18,32768,3,{(actionf_p1)A_SpawnRippers},S_BLASTERFXI1_2,0,0}, /* S_BLASTERFXI1_1 */ {SPR_FX18,32769,3,{NULL},S_BLASTERFXI1_3,0,0}, /* S_BLASTERFXI1_2 */ {SPR_FX18,32770,4,{NULL},S_BLASTERFXI1_4,0,0}, /* S_BLASTERFXI1_3 */ {SPR_FX18,32771,4,{NULL},S_BLASTERFXI1_5,0,0}, /* S_BLASTERFXI1_4 */ {SPR_FX18,32772,4,{NULL},S_BLASTERFXI1_6,0,0}, /* S_BLASTERFXI1_5 */ {SPR_FX18,32773,4,{NULL},S_BLASTERFXI1_7,0,0}, /* S_BLASTERFXI1_6 */ {SPR_FX18,32774,4,{NULL},S_NULL,0,0}, /* S_BLASTERFXI1_7 */ {SPR_FX18,7,4,{NULL},S_BLASTERSMOKE2,0,0}, /* S_BLASTERSMOKE1 */ {SPR_FX18,8,4,{NULL},S_BLASTERSMOKE3,0,0}, /* S_BLASTERSMOKE2 */ {SPR_FX18,9,4,{NULL},S_BLASTERSMOKE4,0,0}, /* S_BLASTERSMOKE3 */ {SPR_FX18,10,4,{NULL},S_BLASTERSMOKE5,0,0}, /* S_BLASTERSMOKE4 */ {SPR_FX18,11,4,{NULL},S_NULL,0,0}, /* S_BLASTERSMOKE5 */ {SPR_FX18,12,4,{NULL},S_RIPPER2,0,0}, /* S_RIPPER1 */ {SPR_FX18,13,5,{NULL},S_RIPPER1,0,0}, /* S_RIPPER2 */ {SPR_FX18,32782,4,{NULL},S_RIPPERX2,0,0}, /* S_RIPPERX1 */ {SPR_FX18,32783,4,{NULL},S_RIPPERX3,0,0}, /* S_RIPPERX2 */ {SPR_FX18,32784,4,{NULL},S_RIPPERX4,0,0}, /* S_RIPPERX3 */ {SPR_FX18,32785,4,{NULL},S_RIPPERX5,0,0}, /* S_RIPPERX4 */ {SPR_FX18,32786,4,{NULL},S_NULL,0,0}, /* S_RIPPERX5 */ {SPR_FX17,32768,4,{NULL},S_BLASTERPUFF1_2,0,0}, /* S_BLASTERPUFF1_1 */ {SPR_FX17,32769,4,{NULL},S_BLASTERPUFF1_3,0,0}, /* S_BLASTERPUFF1_2 */ {SPR_FX17,32770,4,{NULL},S_BLASTERPUFF1_4,0,0}, /* S_BLASTERPUFF1_3 */ {SPR_FX17,32771,4,{NULL},S_BLASTERPUFF1_5,0,0}, /* S_BLASTERPUFF1_4 */ {SPR_FX17,32772,4,{NULL},S_NULL,0,0}, /* S_BLASTERPUFF1_5 */ {SPR_FX17,32773,3,{NULL},S_BLASTERPUFF2_2,0,0}, /* S_BLASTERPUFF2_1 */ {SPR_FX17,32774,3,{NULL},S_BLASTERPUFF2_3,0,0}, /* S_BLASTERPUFF2_2 */ {SPR_FX17,32775,4,{NULL},S_BLASTERPUFF2_4,0,0}, /* S_BLASTERPUFF2_3 */ {SPR_FX17,32776,4,{NULL},S_BLASTERPUFF2_5,0,0}, /* S_BLASTERPUFF2_4 */ {SPR_FX17,32777,4,{NULL},S_BLASTERPUFF2_6,0,0}, /* S_BLASTERPUFF2_5 */ {SPR_FX17,32778,4,{NULL},S_BLASTERPUFF2_7,0,0}, /* S_BLASTERPUFF2_6 */ {SPR_FX17,32779,4,{NULL},S_NULL,0,0}, /* S_BLASTERPUFF2_7 */ {SPR_WMCE,0,-1,{NULL},S_NULL,0,0}, /* S_WMCE */ {SPR_MACE,0,1,{(actionf_p1)A_WeaponReady},S_MACEREADY,0,0}, /* S_MACEREADY */ {SPR_MACE,0,1,{(actionf_p1)A_Lower},S_MACEDOWN,0,0}, /* S_MACEDOWN */ {SPR_MACE,0,1,{(actionf_p1)A_Raise},S_MACEUP,0,0}, /* S_MACEUP */ {SPR_MACE,1,4,{NULL},S_MACEATK1_2,0,0}, /* S_MACEATK1_1 */ {SPR_MACE,2,3,{(actionf_p1)A_FireMacePL1},S_MACEATK1_3,0,0}, /* S_MACEATK1_2 */ {SPR_MACE,3,3,{(actionf_p1)A_FireMacePL1},S_MACEATK1_4,0,0}, /* S_MACEATK1_3 */ {SPR_MACE,4,3,{(actionf_p1)A_FireMacePL1},S_MACEATK1_5,0,0}, /* S_MACEATK1_4 */ {SPR_MACE,5,3,{(actionf_p1)A_FireMacePL1},S_MACEATK1_6,0,0}, /* S_MACEATK1_5 */ {SPR_MACE,2,4,{(actionf_p1)A_ReFire},S_MACEATK1_7,0,0}, /* S_MACEATK1_6 */ {SPR_MACE,3,4,{NULL},S_MACEATK1_8,0,0}, /* S_MACEATK1_7 */ {SPR_MACE,4,4,{NULL},S_MACEATK1_9,0,0}, /* S_MACEATK1_8 */ {SPR_MACE,5,4,{NULL},S_MACEATK1_10,0,0}, /* S_MACEATK1_9 */ {SPR_MACE,1,4,{NULL},S_MACEREADY,0,0}, /* S_MACEATK1_10 */ {SPR_MACE,1,4,{NULL},S_MACEATK2_2,0,0}, /* S_MACEATK2_1 */ {SPR_MACE,3,4,{(actionf_p1)A_FireMacePL2},S_MACEATK2_3,0,0}, /* S_MACEATK2_2 */ {SPR_MACE,1,4,{NULL},S_MACEATK2_4,0,0}, /* S_MACEATK2_3 */ {SPR_MACE,0,8,{(actionf_p1)A_ReFire},S_MACEREADY,0,0}, /* S_MACEATK2_4 */ {SPR_FX02,0,4,{(actionf_p1)A_MacePL1Check},S_MACEFX1_2,0,0}, /* S_MACEFX1_1 */ {SPR_FX02,1,4,{(actionf_p1)A_MacePL1Check},S_MACEFX1_1,0,0}, /* S_MACEFX1_2 */ {SPR_FX02,32773,4,{(actionf_p1)A_MaceBallImpact},S_MACEFXI1_2,0,0}, /* S_MACEFXI1_1 */ {SPR_FX02,32774,4,{NULL},S_MACEFXI1_3,0,0}, /* S_MACEFXI1_2 */ {SPR_FX02,32775,4,{NULL},S_MACEFXI1_4,0,0}, /* S_MACEFXI1_3 */ {SPR_FX02,32776,4,{NULL},S_MACEFXI1_5,0,0}, /* S_MACEFXI1_4 */ {SPR_FX02,32777,4,{NULL},S_NULL,0,0}, /* S_MACEFXI1_5 */ {SPR_FX02,2,4,{NULL},S_MACEFX2_2,0,0}, /* S_MACEFX2_1 */ {SPR_FX02,3,4,{NULL},S_MACEFX2_1,0,0}, /* S_MACEFX2_2 */ {SPR_FX02,32773,4,{(actionf_p1)A_MaceBallImpact2},S_MACEFXI1_2,0,0}, /* S_MACEFXI2_1 */ {SPR_FX02,0,4,{NULL},S_MACEFX3_2,0,0}, /* S_MACEFX3_1 */ {SPR_FX02,1,4,{NULL},S_MACEFX3_1,0,0}, /* S_MACEFX3_2 */ {SPR_FX02,4,99,{NULL},S_MACEFX4_1,0,0}, /* S_MACEFX4_1 */ {SPR_FX02,32770,4,{(actionf_p1)A_DeathBallImpact},S_MACEFXI1_2,0,0}, /* S_MACEFXI4_1 */ {SPR_WSKL,0,-1,{NULL},S_NULL,0,0}, /* S_WSKL */ {SPR_HROD,0,1,{(actionf_p1)A_WeaponReady},S_HORNRODREADY,0,0}, /* S_HORNRODREADY */ {SPR_HROD,0,1,{(actionf_p1)A_Lower},S_HORNRODDOWN,0,0}, /* S_HORNRODDOWN */ {SPR_HROD,0,1,{(actionf_p1)A_Raise},S_HORNRODUP,0,0}, /* S_HORNRODUP */ {SPR_HROD,0,4,{(actionf_p1)A_FireSkullRodPL1},S_HORNRODATK1_2,0,0}, /* S_HORNRODATK1_1 */ {SPR_HROD,1,4,{(actionf_p1)A_FireSkullRodPL1},S_HORNRODATK1_3,0,0}, /* S_HORNRODATK1_2 */ {SPR_HROD,1,0,{(actionf_p1)A_ReFire},S_HORNRODREADY,0,0}, /* S_HORNRODATK1_3 */ {SPR_HROD,2,2,{NULL},S_HORNRODATK2_2,0,0}, /* S_HORNRODATK2_1 */ {SPR_HROD,3,3,{NULL},S_HORNRODATK2_3,0,0}, /* S_HORNRODATK2_2 */ {SPR_HROD,4,2,{NULL},S_HORNRODATK2_4,0,0}, /* S_HORNRODATK2_3 */ {SPR_HROD,5,3,{NULL},S_HORNRODATK2_5,0,0}, /* S_HORNRODATK2_4 */ {SPR_HROD,6,4,{(actionf_p1)A_FireSkullRodPL2},S_HORNRODATK2_6,0,0}, /* S_HORNRODATK2_5 */ {SPR_HROD,5,2,{NULL},S_HORNRODATK2_7,0,0}, /* S_HORNRODATK2_6 */ {SPR_HROD,4,3,{NULL},S_HORNRODATK2_8,0,0}, /* S_HORNRODATK2_7 */ {SPR_HROD,3,2,{NULL},S_HORNRODATK2_9,0,0}, /* S_HORNRODATK2_8 */ {SPR_HROD,2,2,{(actionf_p1)A_ReFire},S_HORNRODREADY,0,0}, /* S_HORNRODATK2_9 */ {SPR_FX00,32768,6,{NULL},S_HRODFX1_2,0,0}, /* S_HRODFX1_1 */ {SPR_FX00,32769,6,{NULL},S_HRODFX1_1,0,0}, /* S_HRODFX1_2 */ {SPR_FX00,32775,5,{NULL},S_HRODFXI1_2,0,0}, /* S_HRODFXI1_1 */ {SPR_FX00,32776,5,{NULL},S_HRODFXI1_3,0,0}, /* S_HRODFXI1_2 */ {SPR_FX00,32777,4,{NULL},S_HRODFXI1_4,0,0}, /* S_HRODFXI1_3 */ {SPR_FX00,32778,4,{NULL},S_HRODFXI1_5,0,0}, /* S_HRODFXI1_4 */ {SPR_FX00,32779,3,{NULL},S_HRODFXI1_6,0,0}, /* S_HRODFXI1_5 */ {SPR_FX00,32780,3,{NULL},S_NULL,0,0}, /* S_HRODFXI1_6 */ {SPR_FX00,32770,3,{NULL},S_HRODFX2_2,0,0}, /* S_HRODFX2_1 */ {SPR_FX00,32771,3,{(actionf_p1)A_SkullRodPL2Seek},S_HRODFX2_3,0,0}, /* S_HRODFX2_2 */ {SPR_FX00,32772,3,{NULL},S_HRODFX2_4,0,0}, /* S_HRODFX2_3 */ {SPR_FX00,32773,3,{(actionf_p1)A_SkullRodPL2Seek},S_HRODFX2_1,0,0}, /* S_HRODFX2_4 */ {SPR_FX00,32775,5,{(actionf_p1)A_AddPlayerRain},S_HRODFXI2_2,0,0}, /* S_HRODFXI2_1 */ {SPR_FX00,32776,5,{NULL},S_HRODFXI2_3,0,0}, /* S_HRODFXI2_2 */ {SPR_FX00,32777,4,{NULL},S_HRODFXI2_4,0,0}, /* S_HRODFXI2_3 */ {SPR_FX00,32778,3,{NULL},S_HRODFXI2_5,0,0}, /* S_HRODFXI2_4 */ {SPR_FX00,32779,3,{NULL},S_HRODFXI2_6,0,0}, /* S_HRODFXI2_5 */ {SPR_FX00,32780,3,{NULL},S_HRODFXI2_7,0,0}, /* S_HRODFXI2_6 */ {SPR_FX00,6,1,{(actionf_p1)A_HideInCeiling},S_HRODFXI2_8,0,0}, /* S_HRODFXI2_7 */ {SPR_FX00,6,1,{(actionf_p1)A_SkullRodStorm},S_HRODFXI2_8,0,0}, /* S_HRODFXI2_8 */ {SPR_FX20,32768,-1,{NULL},S_NULL,0,0}, /* S_RAINPLR1_1 */ {SPR_FX21,32768,-1,{NULL},S_NULL,0,0}, /* S_RAINPLR2_1 */ {SPR_FX22,32768,-1,{NULL},S_NULL,0,0}, /* S_RAINPLR3_1 */ {SPR_FX23,32768,-1,{NULL},S_NULL,0,0}, /* S_RAINPLR4_1 */ {SPR_FX20,32769,4,{(actionf_p1)A_RainImpact},S_RAINPLR1X_2,0,0}, /* S_RAINPLR1X_1 */ {SPR_FX20,32770,4,{NULL},S_RAINPLR1X_3,0,0}, /* S_RAINPLR1X_2 */ {SPR_FX20,32771,4,{NULL},S_RAINPLR1X_4,0,0}, /* S_RAINPLR1X_3 */ {SPR_FX20,32772,4,{NULL},S_RAINPLR1X_5,0,0}, /* S_RAINPLR1X_4 */ {SPR_FX20,32773,4,{NULL},S_NULL,0,0}, /* S_RAINPLR1X_5 */ {SPR_FX21,32769,4,{(actionf_p1)A_RainImpact},S_RAINPLR2X_2,0,0}, /* S_RAINPLR2X_1 */ {SPR_FX21,32770,4,{NULL},S_RAINPLR2X_3,0,0}, /* S_RAINPLR2X_2 */ {SPR_FX21,32771,4,{NULL},S_RAINPLR2X_4,0,0}, /* S_RAINPLR2X_3 */ {SPR_FX21,32772,4,{NULL},S_RAINPLR2X_5,0,0}, /* S_RAINPLR2X_4 */ {SPR_FX21,32773,4,{NULL},S_NULL,0,0}, /* S_RAINPLR2X_5 */ {SPR_FX22,32769,4,{(actionf_p1)A_RainImpact},S_RAINPLR3X_2,0,0}, /* S_RAINPLR3X_1 */ {SPR_FX22,32770,4,{NULL},S_RAINPLR3X_3,0,0}, /* S_RAINPLR3X_2 */ {SPR_FX22,32771,4,{NULL},S_RAINPLR3X_4,0,0}, /* S_RAINPLR3X_3 */ {SPR_FX22,32772,4,{NULL},S_RAINPLR3X_5,0,0}, /* S_RAINPLR3X_4 */ {SPR_FX22,32773,4,{NULL},S_NULL,0,0}, /* S_RAINPLR3X_5 */ {SPR_FX23,32769,4,{(actionf_p1)A_RainImpact},S_RAINPLR4X_2,0,0}, /* S_RAINPLR4X_1 */ {SPR_FX23,32770,4,{NULL},S_RAINPLR4X_3,0,0}, /* S_RAINPLR4X_2 */ {SPR_FX23,32771,4,{NULL},S_RAINPLR4X_4,0,0}, /* S_RAINPLR4X_3 */ {SPR_FX23,32772,4,{NULL},S_RAINPLR4X_5,0,0}, /* S_RAINPLR4X_4 */ {SPR_FX23,32773,4,{NULL},S_NULL,0,0}, /* S_RAINPLR4X_5 */ {SPR_FX20,32774,4,{NULL},S_RAINAIRXPLR1_2,0,0}, /* S_RAINAIRXPLR1_1 */ {SPR_FX21,32774,4,{NULL},S_RAINAIRXPLR2_2,0,0}, /* S_RAINAIRXPLR2_1 */ {SPR_FX22,32774,4,{NULL},S_RAINAIRXPLR3_2,0,0}, /* S_RAINAIRXPLR3_1 */ {SPR_FX23,32774,4,{NULL},S_RAINAIRXPLR4_2,0,0}, /* S_RAINAIRXPLR4_1 */ {SPR_FX20,32775,4,{NULL},S_RAINAIRXPLR1_3,0,0}, /* S_RAINAIRXPLR1_2 */ {SPR_FX21,32775,4,{NULL},S_RAINAIRXPLR2_3,0,0}, /* S_RAINAIRXPLR2_2 */ {SPR_FX22,32775,4,{NULL},S_RAINAIRXPLR3_3,0,0}, /* S_RAINAIRXPLR3_2 */ {SPR_FX23,32775,4,{NULL},S_RAINAIRXPLR4_3,0,0}, /* S_RAINAIRXPLR4_2 */ {SPR_FX20,32776,4,{NULL},S_NULL,0,0}, /* S_RAINAIRXPLR1_3 */ {SPR_FX21,32776,4,{NULL},S_NULL,0,0}, /* S_RAINAIRXPLR2_3 */ {SPR_FX22,32776,4,{NULL},S_NULL,0,0}, /* S_RAINAIRXPLR3_3 */ {SPR_FX23,32776,4,{NULL},S_NULL,0,0}, /* S_RAINAIRXPLR4_3 */ {SPR_GWND,0,1,{(actionf_p1)A_WeaponReady},S_GOLDWANDREADY,0,0}, /* S_GOLDWANDREADY */ {SPR_GWND,0,1,{(actionf_p1)A_Lower},S_GOLDWANDDOWN,0,0}, /* S_GOLDWANDDOWN */ {SPR_GWND,0,1,{(actionf_p1)A_Raise},S_GOLDWANDUP,0,0}, /* S_GOLDWANDUP */ {SPR_GWND,1,3,{NULL},S_GOLDWANDATK1_2,0,0}, /* S_GOLDWANDATK1_1 */ {SPR_GWND,2,5,{(actionf_p1)A_FireGoldWandPL1},S_GOLDWANDATK1_3,0,0}, /* S_GOLDWANDATK1_2 */ {SPR_GWND,3,3,{NULL},S_GOLDWANDATK1_4,0,0}, /* S_GOLDWANDATK1_3 */ {SPR_GWND,3,0,{(actionf_p1)A_ReFire},S_GOLDWANDREADY,0,0}, /* S_GOLDWANDATK1_4 */ {SPR_GWND,1,3,{NULL},S_GOLDWANDATK2_2,0,0}, /* S_GOLDWANDATK2_1 */ {SPR_GWND,2,4,{(actionf_p1)A_FireGoldWandPL2},S_GOLDWANDATK2_3,0,0}, /* S_GOLDWANDATK2_2 */ {SPR_GWND,3,3,{NULL},S_GOLDWANDATK2_4,0,0}, /* S_GOLDWANDATK2_3 */ {SPR_GWND,3,0,{(actionf_p1)A_ReFire},S_GOLDWANDREADY,0,0}, /* S_GOLDWANDATK2_4 */ {SPR_FX01,32768,6,{NULL},S_GWANDFX1_2,0,0}, /* S_GWANDFX1_1 */ {SPR_FX01,32769,6,{NULL},S_GWANDFX1_1,0,0}, /* S_GWANDFX1_2 */ {SPR_FX01,32772,3,{NULL},S_GWANDFXI1_2,0,0}, /* S_GWANDFXI1_1 */ {SPR_FX01,32773,3,{NULL},S_GWANDFXI1_3,0,0}, /* S_GWANDFXI1_2 */ {SPR_FX01,32774,3,{NULL},S_GWANDFXI1_4,0,0}, /* S_GWANDFXI1_3 */ {SPR_FX01,32775,3,{NULL},S_NULL,0,0}, /* S_GWANDFXI1_4 */ {SPR_FX01,32770,6,{NULL},S_GWANDFX2_2,0,0}, /* S_GWANDFX2_1 */ {SPR_FX01,32771,6,{NULL},S_GWANDFX2_1,0,0}, /* S_GWANDFX2_2 */ {SPR_PUF2,32768,3,{NULL},S_GWANDPUFF1_2,0,0}, /* S_GWANDPUFF1_1 */ {SPR_PUF2,32769,3,{NULL},S_GWANDPUFF1_3,0,0}, /* S_GWANDPUFF1_2 */ {SPR_PUF2,32770,3,{NULL},S_GWANDPUFF1_4,0,0}, /* S_GWANDPUFF1_3 */ {SPR_PUF2,32771,3,{NULL},S_GWANDPUFF1_5,0,0}, /* S_GWANDPUFF1_4 */ {SPR_PUF2,32772,3,{NULL},S_NULL,0,0}, /* S_GWANDPUFF1_5 */ {SPR_WPHX,0,-1,{NULL},S_NULL,0,0}, /* S_WPHX */ {SPR_PHNX,0,1,{(actionf_p1)A_WeaponReady},S_PHOENIXREADY,0,0}, /* S_PHOENIXREADY */ {SPR_PHNX,0,1,{(actionf_p1)A_Lower},S_PHOENIXDOWN,0,0}, /* S_PHOENIXDOWN */ {SPR_PHNX,0,1,{(actionf_p1)A_Raise},S_PHOENIXUP,0,0}, /* S_PHOENIXUP */ {SPR_PHNX,1,5,{NULL},S_PHOENIXATK1_2,0,0}, /* S_PHOENIXATK1_1 */ {SPR_PHNX,2,7,{(actionf_p1)A_FirePhoenixPL1},S_PHOENIXATK1_3,0,0}, /* S_PHOENIXATK1_2 */ {SPR_PHNX,3,4,{NULL},S_PHOENIXATK1_4,0,0}, /* S_PHOENIXATK1_3 */ {SPR_PHNX,1,4,{NULL},S_PHOENIXATK1_5,0,0}, /* S_PHOENIXATK1_4 */ {SPR_PHNX,1,0,{(actionf_p1)A_ReFire},S_PHOENIXREADY,0,0}, /* S_PHOENIXATK1_5 */ {SPR_PHNX,1,3,{(actionf_p1)A_InitPhoenixPL2},S_PHOENIXATK2_2,0,0}, /* S_PHOENIXATK2_1 */ {SPR_PHNX,32770,1,{(actionf_p1)A_FirePhoenixPL2},S_PHOENIXATK2_3,0,0}, /* S_PHOENIXATK2_2 */ {SPR_PHNX,1,4,{(actionf_p1)A_ReFire},S_PHOENIXATK2_4,0,0}, /* S_PHOENIXATK2_3 */ {SPR_PHNX,1,4,{(actionf_p1)A_ShutdownPhoenixPL2},S_PHOENIXREADY,0,0}, /* S_PHOENIXATK2_4 */ {SPR_FX04,32768,4,{(actionf_p1)A_PhoenixPuff},S_PHOENIXFX1_1,0,0}, /* S_PHOENIXFX1_1 */ {SPR_FX08,32768,6,{(actionf_p1)A_Explode},S_PHOENIXFXI1_2,0,0}, /* S_PHOENIXFXI1_1 */ {SPR_FX08,32769,5,{NULL},S_PHOENIXFXI1_3,0,0}, /* S_PHOENIXFXI1_2 */ {SPR_FX08,32770,5,{NULL},S_PHOENIXFXI1_4,0,0}, /* S_PHOENIXFXI1_3 */ {SPR_FX08,32771,4,{NULL},S_PHOENIXFXI1_5,0,0}, /* S_PHOENIXFXI1_4 */ {SPR_FX08,32772,4,{NULL},S_PHOENIXFXI1_6,0,0}, /* S_PHOENIXFXI1_5 */ {SPR_FX08,32773,4,{NULL},S_PHOENIXFXI1_7,0,0}, /* S_PHOENIXFXI1_6 */ {SPR_FX08,32774,4,{NULL},S_PHOENIXFXI1_8,0,0}, /* S_PHOENIXFXI1_7 */ {SPR_FX08,32775,4,{NULL},S_NULL,0,0}, /* S_PHOENIXFXI1_8 */ {SPR_FX04,1,4,{NULL},S_PHOENIXPUFF2,0,0}, /* S_PHOENIXPUFF1 */ {SPR_FX04,2,4,{NULL},S_PHOENIXPUFF3,0,0}, /* S_PHOENIXPUFF2 */ {SPR_FX04,3,4,{NULL},S_PHOENIXPUFF4,0,0}, /* S_PHOENIXPUFF3 */ {SPR_FX04,4,4,{NULL},S_PHOENIXPUFF5,0,0}, /* S_PHOENIXPUFF4 */ {SPR_FX04,5,4,{NULL},S_NULL,0,0}, /* S_PHOENIXPUFF5 */ {SPR_FX09,32768,2,{NULL},S_PHOENIXFX2_2,0,0}, /* S_PHOENIXFX2_1 */ {SPR_FX09,32769,2,{NULL},S_PHOENIXFX2_3,0,0}, /* S_PHOENIXFX2_2 */ {SPR_FX09,32768,2,{NULL},S_PHOENIXFX2_4,0,0}, /* S_PHOENIXFX2_3 */ {SPR_FX09,32769,2,{NULL},S_PHOENIXFX2_5,0,0}, /* S_PHOENIXFX2_4 */ {SPR_FX09,32768,2,{NULL},S_PHOENIXFX2_6,0,0}, /* S_PHOENIXFX2_5 */ {SPR_FX09,32769,2,{(actionf_p1)A_FlameEnd},S_PHOENIXFX2_7,0,0}, /* S_PHOENIXFX2_6 */ {SPR_FX09,32770,2,{NULL},S_PHOENIXFX2_8,0,0}, /* S_PHOENIXFX2_7 */ {SPR_FX09,32771,2,{NULL},S_PHOENIXFX2_9,0,0}, /* S_PHOENIXFX2_8 */ {SPR_FX09,32772,2,{NULL},S_PHOENIXFX2_10,0,0}, /* S_PHOENIXFX2_9 */ {SPR_FX09,32773,2,{NULL},S_NULL,0,0}, /* S_PHOENIXFX2_10 */ {SPR_FX09,32774,3,{NULL},S_PHOENIXFXI2_2,0,0}, /* S_PHOENIXFXI2_1 */ {SPR_FX09,32775,3,{(actionf_p1)A_FloatPuff},S_PHOENIXFXI2_3,0,0}, /* S_PHOENIXFXI2_2 */ {SPR_FX09,32776,4,{NULL},S_PHOENIXFXI2_4,0,0}, /* S_PHOENIXFXI2_3 */ {SPR_FX09,32777,5,{NULL},S_PHOENIXFXI2_5,0,0}, /* S_PHOENIXFXI2_4 */ {SPR_FX09,32778,5,{NULL},S_NULL,0,0}, /* S_PHOENIXFXI2_5 */ {SPR_WBOW,0,-1,{NULL},S_NULL,0,0}, /* S_WBOW */ {SPR_CRBW,0,1,{(actionf_p1)A_WeaponReady},S_CRBOW2,0,0}, /* S_CRBOW1 */ {SPR_CRBW,0,1,{(actionf_p1)A_WeaponReady},S_CRBOW3,0,0}, /* S_CRBOW2 */ {SPR_CRBW,0,1,{(actionf_p1)A_WeaponReady},S_CRBOW4,0,0}, /* S_CRBOW3 */ {SPR_CRBW,0,1,{(actionf_p1)A_WeaponReady},S_CRBOW5,0,0}, /* S_CRBOW4 */ {SPR_CRBW,0,1,{(actionf_p1)A_WeaponReady},S_CRBOW6,0,0}, /* S_CRBOW5 */ {SPR_CRBW,0,1,{(actionf_p1)A_WeaponReady},S_CRBOW7,0,0}, /* S_CRBOW6 */ {SPR_CRBW,1,1,{(actionf_p1)A_WeaponReady},S_CRBOW8,0,0}, /* S_CRBOW7 */ {SPR_CRBW,1,1,{(actionf_p1)A_WeaponReady},S_CRBOW9,0,0}, /* S_CRBOW8 */ {SPR_CRBW,1,1,{(actionf_p1)A_WeaponReady},S_CRBOW10,0,0}, /* S_CRBOW9 */ {SPR_CRBW,1,1,{(actionf_p1)A_WeaponReady},S_CRBOW11,0,0}, /* S_CRBOW10 */ {SPR_CRBW,1,1,{(actionf_p1)A_WeaponReady},S_CRBOW12,0,0}, /* S_CRBOW11 */ {SPR_CRBW,1,1,{(actionf_p1)A_WeaponReady},S_CRBOW13,0,0}, /* S_CRBOW12 */ {SPR_CRBW,2,1,{(actionf_p1)A_WeaponReady},S_CRBOW14,0,0}, /* S_CRBOW13 */ {SPR_CRBW,2,1,{(actionf_p1)A_WeaponReady},S_CRBOW15,0,0}, /* S_CRBOW14 */ {SPR_CRBW,2,1,{(actionf_p1)A_WeaponReady},S_CRBOW16,0,0}, /* S_CRBOW15 */ {SPR_CRBW,2,1,{(actionf_p1)A_WeaponReady},S_CRBOW17,0,0}, /* S_CRBOW16 */ {SPR_CRBW,2,1,{(actionf_p1)A_WeaponReady},S_CRBOW18,0,0}, /* S_CRBOW17 */ {SPR_CRBW,2,1,{(actionf_p1)A_WeaponReady},S_CRBOW1,0,0}, /* S_CRBOW18 */ {SPR_CRBW,0,1,{(actionf_p1)A_Lower},S_CRBOWDOWN,0,0}, /* S_CRBOWDOWN */ {SPR_CRBW,0,1,{(actionf_p1)A_Raise},S_CRBOWUP,0,0}, /* S_CRBOWUP */ {SPR_CRBW,3,6,{(actionf_p1)A_FireCrossbowPL1},S_CRBOWATK1_2,0,0}, /* S_CRBOWATK1_1 */ {SPR_CRBW,4,3,{NULL},S_CRBOWATK1_3,0,0}, /* S_CRBOWATK1_2 */ {SPR_CRBW,5,3,{NULL},S_CRBOWATK1_4,0,0}, /* S_CRBOWATK1_3 */ {SPR_CRBW,6,3,{NULL},S_CRBOWATK1_5,0,0}, /* S_CRBOWATK1_4 */ {SPR_CRBW,7,3,{NULL},S_CRBOWATK1_6,0,0}, /* S_CRBOWATK1_5 */ {SPR_CRBW,0,4,{NULL},S_CRBOWATK1_7,0,0}, /* S_CRBOWATK1_6 */ {SPR_CRBW,1,4,{NULL},S_CRBOWATK1_8,0,0}, /* S_CRBOWATK1_7 */ {SPR_CRBW,2,5,{(actionf_p1)A_ReFire},S_CRBOW1,0,0}, /* S_CRBOWATK1_8 */ {SPR_CRBW,3,5,{(actionf_p1)A_FireCrossbowPL2},S_CRBOWATK2_2,0,0}, /* S_CRBOWATK2_1 */ {SPR_CRBW,4,3,{NULL},S_CRBOWATK2_3,0,0}, /* S_CRBOWATK2_2 */ {SPR_CRBW,5,2,{NULL},S_CRBOWATK2_4,0,0}, /* S_CRBOWATK2_3 */ {SPR_CRBW,6,3,{NULL},S_CRBOWATK2_5,0,0}, /* S_CRBOWATK2_4 */ {SPR_CRBW,7,2,{NULL},S_CRBOWATK2_6,0,0}, /* S_CRBOWATK2_5 */ {SPR_CRBW,0,3,{NULL},S_CRBOWATK2_7,0,0}, /* S_CRBOWATK2_6 */ {SPR_CRBW,1,3,{NULL},S_CRBOWATK2_8,0,0}, /* S_CRBOWATK2_7 */ {SPR_CRBW,2,4,{(actionf_p1)A_ReFire},S_CRBOW1,0,0}, /* S_CRBOWATK2_8 */ {SPR_FX03,32769,1,{NULL},S_CRBOWFX1,0,0}, /* S_CRBOWFX1 */ {SPR_FX03,32775,8,{NULL},S_CRBOWFXI1_2,0,0}, /* S_CRBOWFXI1_1 */ {SPR_FX03,32776,8,{NULL},S_CRBOWFXI1_3,0,0}, /* S_CRBOWFXI1_2 */ {SPR_FX03,32777,8,{NULL},S_NULL,0,0}, /* S_CRBOWFXI1_3 */ {SPR_FX03,32769,1,{(actionf_p1)A_BoltSpark},S_CRBOWFX2,0,0}, /* S_CRBOWFX2 */ {SPR_FX03,32768,1,{NULL},S_CRBOWFX3,0,0}, /* S_CRBOWFX3 */ {SPR_FX03,32770,8,{NULL},S_CRBOWFXI3_2,0,0}, /* S_CRBOWFXI3_1 */ {SPR_FX03,32771,8,{NULL},S_CRBOWFXI3_3,0,0}, /* S_CRBOWFXI3_2 */ {SPR_FX03,32772,8,{NULL},S_NULL,0,0}, /* S_CRBOWFXI3_3 */ {SPR_FX03,32773,8,{NULL},S_CRBOWFX4_2,0,0}, /* S_CRBOWFX4_1 */ {SPR_FX03,32774,8,{NULL},S_NULL,0,0}, /* S_CRBOWFX4_2 */ {SPR_BLOD,2,8,{NULL},S_BLOOD2,0,0}, /* S_BLOOD1 */ {SPR_BLOD,1,8,{NULL},S_BLOOD3,0,0}, /* S_BLOOD2 */ {SPR_BLOD,0,8,{NULL},S_NULL,0,0}, /* S_BLOOD3 */ {SPR_BLOD,2,8,{NULL},S_BLOODSPLATTER2,0,0}, /* S_BLOODSPLATTER1 */ {SPR_BLOD,1,8,{NULL},S_BLOODSPLATTER3,0,0}, /* S_BLOODSPLATTER2 */ {SPR_BLOD,0,8,{NULL},S_NULL,0,0}, /* S_BLOODSPLATTER3 */ {SPR_BLOD,0,6,{NULL},S_NULL,0,0}, /* S_BLOODSPLATTERX */ {SPR_PLAY,0,-1,{NULL},S_NULL,0,0}, /* S_PLAY */ {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0}, /* S_PLAY_RUN1 */ {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0}, /* S_PLAY_RUN2 */ {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0}, /* S_PLAY_RUN3 */ {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0}, /* S_PLAY_RUN4 */ {SPR_PLAY,4,12,{NULL},S_PLAY,0,0}, /* S_PLAY_ATK1 */ {SPR_PLAY,32773,6,{NULL},S_PLAY_ATK1,0,0}, /* S_PLAY_ATK2 */ {SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0}, /* S_PLAY_PAIN */ {SPR_PLAY,6,4,{(actionf_p1)A_Pain},S_PLAY,0,0}, /* S_PLAY_PAIN2 */ {SPR_PLAY,7,6,{NULL},S_PLAY_DIE2,0,0}, /* S_PLAY_DIE1 */ {SPR_PLAY,8,6,{(actionf_p1)A_Scream},S_PLAY_DIE3,0,0}, /* S_PLAY_DIE2 */ {SPR_PLAY,9,6,{NULL},S_PLAY_DIE4,0,0}, /* S_PLAY_DIE3 */ {SPR_PLAY,10,6,{NULL},S_PLAY_DIE5,0,0}, /* S_PLAY_DIE4 */ {SPR_PLAY,11,6,{(actionf_p1)A_NoBlocking},S_PLAY_DIE6,0,0}, /* S_PLAY_DIE5 */ {SPR_PLAY,12,6,{NULL},S_PLAY_DIE7,0,0}, /* S_PLAY_DIE6 */ {SPR_PLAY,13,6,{NULL},S_PLAY_DIE8,0,0}, /* S_PLAY_DIE7 */ {SPR_PLAY,14,6,{NULL},S_PLAY_DIE9,0,0}, /* S_PLAY_DIE8 */ {SPR_PLAY,15,-1,{(actionf_p1)A_AddPlayerCorpse},S_NULL,0,0}, /* S_PLAY_DIE9 */ {SPR_PLAY,16,5,{(actionf_p1)A_Scream},S_PLAY_XDIE2,0,0}, /* S_PLAY_XDIE1 */ {SPR_PLAY,17,5,{(actionf_p1)A_SkullPop},S_PLAY_XDIE3,0,0}, /* S_PLAY_XDIE2 */ {SPR_PLAY,18,5,{(actionf_p1)A_NoBlocking},S_PLAY_XDIE4,0,0}, /* S_PLAY_XDIE3 */ {SPR_PLAY,19,5,{NULL},S_PLAY_XDIE5,0,0}, /* S_PLAY_XDIE4 */ {SPR_PLAY,20,5,{NULL},S_PLAY_XDIE6,0,0}, /* S_PLAY_XDIE5 */ {SPR_PLAY,21,5,{NULL},S_PLAY_XDIE7,0,0}, /* S_PLAY_XDIE6 */ {SPR_PLAY,22,5,{NULL},S_PLAY_XDIE8,0,0}, /* S_PLAY_XDIE7 */ {SPR_PLAY,23,5,{NULL},S_PLAY_XDIE9,0,0}, /* S_PLAY_XDIE8 */ {SPR_PLAY,24,-1,{(actionf_p1)A_AddPlayerCorpse},S_NULL,0,0}, /* S_PLAY_XDIE9 */ {SPR_FDTH,32768,5,{(actionf_p1)A_FlameSnd},S_PLAY_FDTH2,0,0}, /* S_PLAY_FDTH1 */ {SPR_FDTH,32769,4,{NULL},S_PLAY_FDTH3,0,0}, /* S_PLAY_FDTH2 */ {SPR_FDTH,32770,5,{NULL},S_PLAY_FDTH4,0,0}, /* S_PLAY_FDTH3 */ {SPR_FDTH,32771,4,{(actionf_p1)A_Scream},S_PLAY_FDTH5,0,0}, /* S_PLAY_FDTH4 */ {SPR_FDTH,32772,5,{NULL},S_PLAY_FDTH6,0,0}, /* S_PLAY_FDTH5 */ {SPR_FDTH,32773,4,{NULL},S_PLAY_FDTH7,0,0}, /* S_PLAY_FDTH6 */ {SPR_FDTH,32774,5,{(actionf_p1)A_FlameSnd},S_PLAY_FDTH8,0,0}, /* S_PLAY_FDTH7 */ {SPR_FDTH,32775,4,{NULL},S_PLAY_FDTH9,0,0}, /* S_PLAY_FDTH8 */ {SPR_FDTH,32776,5,{NULL},S_PLAY_FDTH10,0,0}, /* S_PLAY_FDTH9 */ {SPR_FDTH,32777,4,{NULL},S_PLAY_FDTH11,0,0}, /* S_PLAY_FDTH10 */ {SPR_FDTH,32778,5,{NULL},S_PLAY_FDTH12,0,0}, /* S_PLAY_FDTH11 */ {SPR_FDTH,32779,4,{NULL},S_PLAY_FDTH13,0,0}, /* S_PLAY_FDTH12 */ {SPR_FDTH,32780,5,{NULL},S_PLAY_FDTH14,0,0}, /* S_PLAY_FDTH13 */ {SPR_FDTH,32781,4,{NULL},S_PLAY_FDTH15,0,0}, /* S_PLAY_FDTH14 */ {SPR_FDTH,32782,5,{(actionf_p1)A_NoBlocking},S_PLAY_FDTH16,0,0}, /* S_PLAY_FDTH15 */ {SPR_FDTH,32783,4,{NULL},S_PLAY_FDTH17,0,0}, /* S_PLAY_FDTH16 */ {SPR_FDTH,32784,5,{NULL},S_PLAY_FDTH18,0,0}, /* S_PLAY_FDTH17 */ {SPR_FDTH,32785,4,{NULL},S_PLAY_FDTH19,0,0}, /* S_PLAY_FDTH18 */ {SPR_ACLO,4,35,{(actionf_p1)A_CheckBurnGone},S_PLAY_FDTH19,0,0}, /* S_PLAY_FDTH19 */ {SPR_ACLO,4,8,{NULL},S_NULL,0,0}, /* S_PLAY_FDTH20 */ {SPR_BSKL,0,5,{(actionf_p1)A_CheckSkullFloor},S_BLOODYSKULL2,0,0}, /* S_BLOODYSKULL1 */ {SPR_BSKL,1,5,{(actionf_p1)A_CheckSkullFloor},S_BLOODYSKULL3,0,0}, /* S_BLOODYSKULL2 */ {SPR_BSKL,2,5,{(actionf_p1)A_CheckSkullFloor},S_BLOODYSKULL4,0,0}, /* S_BLOODYSKULL3 */ {SPR_BSKL,3,5,{(actionf_p1)A_CheckSkullFloor},S_BLOODYSKULL5,0,0}, /* S_BLOODYSKULL4 */ {SPR_BSKL,4,5,{(actionf_p1)A_CheckSkullFloor},S_BLOODYSKULL1,0,0}, /* S_BLOODYSKULL5 */ {SPR_BSKL,5,16,{(actionf_p1)A_CheckSkullDone},S_BLOODYSKULLX1,0,0}, /* S_BLOODYSKULLX1 */ {SPR_BSKL,5,1050,{NULL},S_NULL,0,0}, /* S_BLOODYSKULLX2 */ {SPR_CHKN,0,-1,{NULL},S_NULL,0,0}, /* S_CHICPLAY */ {SPR_CHKN,0,3,{NULL},S_CHICPLAY_RUN2,0,0}, /* S_CHICPLAY_RUN1 */ {SPR_CHKN,1,3,{NULL},S_CHICPLAY_RUN3,0,0}, /* S_CHICPLAY_RUN2 */ {SPR_CHKN,0,3,{NULL},S_CHICPLAY_RUN4,0,0}, /* S_CHICPLAY_RUN3 */ {SPR_CHKN,1,3,{NULL},S_CHICPLAY_RUN1,0,0}, /* S_CHICPLAY_RUN4 */ {SPR_CHKN,2,12,{NULL},S_CHICPLAY,0,0}, /* S_CHICPLAY_ATK1 */ {SPR_CHKN,3,4,{(actionf_p1)A_Feathers},S_CHICPLAY_PAIN2,0,0}, /* S_CHICPLAY_PAIN */ {SPR_CHKN,2,4,{(actionf_p1)A_Pain},S_CHICPLAY,0,0}, /* S_CHICPLAY_PAIN2 */ {SPR_CHKN,0,10,{(actionf_p1)A_ChicLook},S_CHICKEN_LOOK2,0,0}, /* S_CHICKEN_LOOK1 */ {SPR_CHKN,1,10,{(actionf_p1)A_ChicLook},S_CHICKEN_LOOK1,0,0}, /* S_CHICKEN_LOOK2 */ {SPR_CHKN,0,3,{(actionf_p1)A_ChicChase},S_CHICKEN_WALK2,0,0}, /* S_CHICKEN_WALK1 */ {SPR_CHKN,1,3,{(actionf_p1)A_ChicChase},S_CHICKEN_WALK1,0,0}, /* S_CHICKEN_WALK2 */ {SPR_CHKN,3,5,{(actionf_p1)A_Feathers},S_CHICKEN_PAIN2,0,0}, /* S_CHICKEN_PAIN1 */ {SPR_CHKN,2,5,{(actionf_p1)A_ChicPain},S_CHICKEN_WALK1,0,0}, /* S_CHICKEN_PAIN2 */ {SPR_CHKN,0,8,{(actionf_p1)A_FaceTarget},S_CHICKEN_ATK2,0,0}, /* S_CHICKEN_ATK1 */ {SPR_CHKN,2,10,{(actionf_p1)A_ChicAttack},S_CHICKEN_WALK1,0,0}, /* S_CHICKEN_ATK2 */ {SPR_CHKN,4,6,{(actionf_p1)A_Scream},S_CHICKEN_DIE2,0,0}, /* S_CHICKEN_DIE1 */ {SPR_CHKN,5,6,{(actionf_p1)A_Feathers},S_CHICKEN_DIE3,0,0}, /* S_CHICKEN_DIE2 */ {SPR_CHKN,6,6,{NULL},S_CHICKEN_DIE4,0,0}, /* S_CHICKEN_DIE3 */ {SPR_CHKN,7,6,{(actionf_p1)A_NoBlocking},S_CHICKEN_DIE5,0,0}, /* S_CHICKEN_DIE4 */ {SPR_CHKN,8,6,{NULL},S_CHICKEN_DIE6,0,0}, /* S_CHICKEN_DIE5 */ {SPR_CHKN,9,6,{NULL},S_CHICKEN_DIE7,0,0}, /* S_CHICKEN_DIE6 */ {SPR_CHKN,10,6,{NULL},S_CHICKEN_DIE8,0,0}, /* S_CHICKEN_DIE7 */ {SPR_CHKN,11,-1,{NULL},S_NULL,0,0}, /* S_CHICKEN_DIE8 */ {SPR_CHKN,12,3,{NULL},S_FEATHER2,0,0}, /* S_FEATHER1 */ {SPR_CHKN,13,3,{NULL},S_FEATHER3,0,0}, /* S_FEATHER2 */ {SPR_CHKN,14,3,{NULL},S_FEATHER4,0,0}, /* S_FEATHER3 */ {SPR_CHKN,15,3,{NULL},S_FEATHER5,0,0}, /* S_FEATHER4 */ {SPR_CHKN,16,3,{NULL},S_FEATHER6,0,0}, /* S_FEATHER5 */ {SPR_CHKN,15,3,{NULL},S_FEATHER7,0,0}, /* S_FEATHER6 */ {SPR_CHKN,14,3,{NULL},S_FEATHER8,0,0}, /* S_FEATHER7 */ {SPR_CHKN,13,3,{NULL},S_FEATHER1,0,0}, /* S_FEATHER8 */ {SPR_CHKN,13,6,{NULL},S_NULL,0,0}, /* S_FEATHERX */ {SPR_MUMM,0,10,{(actionf_p1)A_Look},S_MUMMY_LOOK2,0,0}, /* S_MUMMY_LOOK1 */ {SPR_MUMM,1,10,{(actionf_p1)A_Look},S_MUMMY_LOOK1,0,0}, /* S_MUMMY_LOOK2 */ {SPR_MUMM,0,4,{(actionf_p1)A_Chase},S_MUMMY_WALK2,0,0}, /* S_MUMMY_WALK1 */ {SPR_MUMM,1,4,{(actionf_p1)A_Chase},S_MUMMY_WALK3,0,0}, /* S_MUMMY_WALK2 */ {SPR_MUMM,2,4,{(actionf_p1)A_Chase},S_MUMMY_WALK4,0,0}, /* S_MUMMY_WALK3 */ {SPR_MUMM,3,4,{(actionf_p1)A_Chase},S_MUMMY_WALK1,0,0}, /* S_MUMMY_WALK4 */ {SPR_MUMM,4,6,{(actionf_p1)A_FaceTarget},S_MUMMY_ATK2,0,0}, /* S_MUMMY_ATK1 */ {SPR_MUMM,5,6,{(actionf_p1)A_MummyAttack},S_MUMMY_ATK3,0,0}, /* S_MUMMY_ATK2 */ {SPR_MUMM,6,6,{(actionf_p1)A_FaceTarget},S_MUMMY_WALK1,0,0}, /* S_MUMMY_ATK3 */ {SPR_MUMM,23,5,{(actionf_p1)A_FaceTarget},S_MUMMYL_ATK2,0,0}, /* S_MUMMYL_ATK1 */ {SPR_MUMM,32792,5,{(actionf_p1)A_FaceTarget},S_MUMMYL_ATK3,0,0}, /* S_MUMMYL_ATK2 */ {SPR_MUMM,23,5,{(actionf_p1)A_FaceTarget},S_MUMMYL_ATK4,0,0}, /* S_MUMMYL_ATK3 */ {SPR_MUMM,32792,5,{(actionf_p1)A_FaceTarget},S_MUMMYL_ATK5,0,0}, /* S_MUMMYL_ATK4 */ {SPR_MUMM,23,5,{(actionf_p1)A_FaceTarget},S_MUMMYL_ATK6,0,0}, /* S_MUMMYL_ATK5 */ {SPR_MUMM,32792,15,{(actionf_p1)A_MummyAttack2},S_MUMMY_WALK1,0,0}, /* S_MUMMYL_ATK6 */ {SPR_MUMM,7,4,{NULL},S_MUMMY_PAIN2,0,0}, /* S_MUMMY_PAIN1 */ {SPR_MUMM,7,4,{(actionf_p1)A_Pain},S_MUMMY_WALK1,0,0}, /* S_MUMMY_PAIN2 */ {SPR_MUMM,8,5,{NULL},S_MUMMY_DIE2,0,0}, /* S_MUMMY_DIE1 */ {SPR_MUMM,9,5,{(actionf_p1)A_Scream},S_MUMMY_DIE3,0,0}, /* S_MUMMY_DIE2 */ {SPR_MUMM,10,5,{(actionf_p1)A_MummySoul},S_MUMMY_DIE4,0,0}, /* S_MUMMY_DIE3 */ {SPR_MUMM,11,5,{NULL},S_MUMMY_DIE5,0,0}, /* S_MUMMY_DIE4 */ {SPR_MUMM,12,5,{(actionf_p1)A_NoBlocking},S_MUMMY_DIE6,0,0}, /* S_MUMMY_DIE5 */ {SPR_MUMM,13,5,{NULL},S_MUMMY_DIE7,0,0}, /* S_MUMMY_DIE6 */ {SPR_MUMM,14,5,{NULL},S_MUMMY_DIE8,0,0}, /* S_MUMMY_DIE7 */ {SPR_MUMM,15,-1,{NULL},S_NULL,0,0}, /* S_MUMMY_DIE8 */ {SPR_MUMM,16,5,{NULL},S_MUMMY_SOUL2,0,0}, /* S_MUMMY_SOUL1 */ {SPR_MUMM,17,5,{NULL},S_MUMMY_SOUL3,0,0}, /* S_MUMMY_SOUL2 */ {SPR_MUMM,18,5,{NULL},S_MUMMY_SOUL4,0,0}, /* S_MUMMY_SOUL3 */ {SPR_MUMM,19,9,{NULL},S_MUMMY_SOUL5,0,0}, /* S_MUMMY_SOUL4 */ {SPR_MUMM,20,5,{NULL},S_MUMMY_SOUL6,0,0}, /* S_MUMMY_SOUL5 */ {SPR_MUMM,21,5,{NULL},S_MUMMY_SOUL7,0,0}, /* S_MUMMY_SOUL6 */ {SPR_MUMM,22,5,{NULL},S_NULL,0,0}, /* S_MUMMY_SOUL7 */ {SPR_FX15,32768,5,{(actionf_p1)A_ContMobjSound},S_MUMMYFX1_2,0,0}, /* S_MUMMYFX1_1 */ {SPR_FX15,32769,5,{(actionf_p1)A_MummyFX1Seek},S_MUMMYFX1_3,0,0}, /* S_MUMMYFX1_2 */ {SPR_FX15,32770,5,{NULL},S_MUMMYFX1_4,0,0}, /* S_MUMMYFX1_3 */ {SPR_FX15,32769,5,{(actionf_p1)A_MummyFX1Seek},S_MUMMYFX1_1,0,0}, /* S_MUMMYFX1_4 */ {SPR_FX15,32771,5,{NULL},S_MUMMYFXI1_2,0,0}, /* S_MUMMYFXI1_1 */ {SPR_FX15,32772,5,{NULL},S_MUMMYFXI1_3,0,0}, /* S_MUMMYFXI1_2 */ {SPR_FX15,32773,5,{NULL},S_MUMMYFXI1_4,0,0}, /* S_MUMMYFXI1_3 */ {SPR_FX15,32774,5,{NULL},S_NULL,0,0}, /* S_MUMMYFXI1_4 */ {SPR_BEAS,0,10,{(actionf_p1)A_Look},S_BEAST_LOOK2,0,0}, /* S_BEAST_LOOK1 */ {SPR_BEAS,1,10,{(actionf_p1)A_Look},S_BEAST_LOOK1,0,0}, /* S_BEAST_LOOK2 */ {SPR_BEAS,0,3,{(actionf_p1)A_Chase},S_BEAST_WALK2,0,0}, /* S_BEAST_WALK1 */ {SPR_BEAS,1,3,{(actionf_p1)A_Chase},S_BEAST_WALK3,0,0}, /* S_BEAST_WALK2 */ {SPR_BEAS,2,3,{(actionf_p1)A_Chase},S_BEAST_WALK4,0,0}, /* S_BEAST_WALK3 */ {SPR_BEAS,3,3,{(actionf_p1)A_Chase},S_BEAST_WALK5,0,0}, /* S_BEAST_WALK4 */ {SPR_BEAS,4,3,{(actionf_p1)A_Chase},S_BEAST_WALK6,0,0}, /* S_BEAST_WALK5 */ {SPR_BEAS,5,3,{(actionf_p1)A_Chase},S_BEAST_WALK1,0,0}, /* S_BEAST_WALK6 */ {SPR_BEAS,7,10,{(actionf_p1)A_FaceTarget},S_BEAST_ATK2,0,0}, /* S_BEAST_ATK1 */ {SPR_BEAS,8,10,{(actionf_p1)A_BeastAttack},S_BEAST_WALK1,0,0}, /* S_BEAST_ATK2 */ {SPR_BEAS,6,3,{NULL},S_BEAST_PAIN2,0,0}, /* S_BEAST_PAIN1 */ {SPR_BEAS,6,3,{(actionf_p1)A_Pain},S_BEAST_WALK1,0,0}, /* S_BEAST_PAIN2 */ {SPR_BEAS,17,6,{NULL},S_BEAST_DIE2,0,0}, /* S_BEAST_DIE1 */ {SPR_BEAS,18,6,{(actionf_p1)A_Scream},S_BEAST_DIE3,0,0}, /* S_BEAST_DIE2 */ {SPR_BEAS,19,6,{NULL},S_BEAST_DIE4,0,0}, /* S_BEAST_DIE3 */ {SPR_BEAS,20,6,{NULL},S_BEAST_DIE5,0,0}, /* S_BEAST_DIE4 */ {SPR_BEAS,21,6,{NULL},S_BEAST_DIE6,0,0}, /* S_BEAST_DIE5 */ {SPR_BEAS,22,6,{(actionf_p1)A_NoBlocking},S_BEAST_DIE7,0,0}, /* S_BEAST_DIE6 */ {SPR_BEAS,23,6,{NULL},S_BEAST_DIE8,0,0}, /* S_BEAST_DIE7 */ {SPR_BEAS,24,6,{NULL},S_BEAST_DIE9,0,0}, /* S_BEAST_DIE8 */ {SPR_BEAS,25,-1,{NULL},S_NULL,0,0}, /* S_BEAST_DIE9 */ {SPR_BEAS,9,5,{NULL},S_BEAST_XDIE2,0,0}, /* S_BEAST_XDIE1 */ {SPR_BEAS,10,6,{(actionf_p1)A_Scream},S_BEAST_XDIE3,0,0}, /* S_BEAST_XDIE2 */ {SPR_BEAS,11,5,{NULL},S_BEAST_XDIE4,0,0}, /* S_BEAST_XDIE3 */ {SPR_BEAS,12,6,{NULL},S_BEAST_XDIE5,0,0}, /* S_BEAST_XDIE4 */ {SPR_BEAS,13,5,{NULL},S_BEAST_XDIE6,0,0}, /* S_BEAST_XDIE5 */ {SPR_BEAS,14,6,{(actionf_p1)A_NoBlocking},S_BEAST_XDIE7,0,0}, /* S_BEAST_XDIE6 */ {SPR_BEAS,15,5,{NULL},S_BEAST_XDIE8,0,0}, /* S_BEAST_XDIE7 */ {SPR_BEAS,16,-1,{NULL},S_NULL,0,0}, /* S_BEAST_XDIE8 */ {SPR_FRB1,0,2,{(actionf_p1)A_BeastPuff},S_BEASTBALL2,0,0}, /* S_BEASTBALL1 */ {SPR_FRB1,0,2,{(actionf_p1)A_BeastPuff},S_BEASTBALL3,0,0}, /* S_BEASTBALL2 */ {SPR_FRB1,1,2,{(actionf_p1)A_BeastPuff},S_BEASTBALL4,0,0}, /* S_BEASTBALL3 */ {SPR_FRB1,1,2,{(actionf_p1)A_BeastPuff},S_BEASTBALL5,0,0}, /* S_BEASTBALL4 */ {SPR_FRB1,2,2,{(actionf_p1)A_BeastPuff},S_BEASTBALL6,0,0}, /* S_BEASTBALL5 */ {SPR_FRB1,2,2,{(actionf_p1)A_BeastPuff},S_BEASTBALL1,0,0}, /* S_BEASTBALL6 */ {SPR_FRB1,3,4,{NULL},S_BEASTBALLX2,0,0}, /* S_BEASTBALLX1 */ {SPR_FRB1,4,4,{NULL},S_BEASTBALLX3,0,0}, /* S_BEASTBALLX2 */ {SPR_FRB1,5,4,{NULL},S_BEASTBALLX4,0,0}, /* S_BEASTBALLX3 */ {SPR_FRB1,6,4,{NULL},S_BEASTBALLX5,0,0}, /* S_BEASTBALLX4 */ {SPR_FRB1,7,4,{NULL},S_NULL,0,0}, /* S_BEASTBALLX5 */ {SPR_FRB1,0,4,{NULL},S_BURNBALL2,0,0}, /* S_BURNBALL1 */ {SPR_FRB1,1,4,{NULL},S_BURNBALL3,0,0}, /* S_BURNBALL2 */ {SPR_FRB1,2,4,{NULL},S_BURNBALL4,0,0}, /* S_BURNBALL3 */ {SPR_FRB1,3,4,{NULL},S_BURNBALL5,0,0}, /* S_BURNBALL4 */ {SPR_FRB1,4,4,{NULL},S_BURNBALL6,0,0}, /* S_BURNBALL5 */ {SPR_FRB1,5,4,{NULL},S_BURNBALL7,0,0}, /* S_BURNBALL6 */ {SPR_FRB1,6,4,{NULL},S_BURNBALL8,0,0}, /* S_BURNBALL7 */ {SPR_FRB1,7,4,{NULL},S_NULL,0,0}, /* S_BURNBALL8 */ {SPR_FRB1,32768,4,{NULL},S_BURNBALLFB2,0,0}, /* S_BURNBALLFB1 */ {SPR_FRB1,32769,4,{NULL},S_BURNBALLFB3,0,0}, /* S_BURNBALLFB2 */ {SPR_FRB1,32770,4,{NULL},S_BURNBALLFB4,0,0}, /* S_BURNBALLFB3 */ {SPR_FRB1,32771,4,{NULL},S_BURNBALLFB5,0,0}, /* S_BURNBALLFB4 */ {SPR_FRB1,32772,4,{NULL},S_BURNBALLFB6,0,0}, /* S_BURNBALLFB5 */ {SPR_FRB1,32773,4,{NULL},S_BURNBALLFB7,0,0}, /* S_BURNBALLFB6 */ {SPR_FRB1,32774,4,{NULL},S_BURNBALLFB8,0,0}, /* S_BURNBALLFB7 */ {SPR_FRB1,32775,4,{NULL},S_NULL,0,0}, /* S_BURNBALLFB8 */ {SPR_FRB1,3,4,{NULL},S_PUFFY2,0,0}, /* S_PUFFY1 */ {SPR_FRB1,4,4,{NULL},S_PUFFY3,0,0}, /* S_PUFFY2 */ {SPR_FRB1,5,4,{NULL},S_PUFFY4,0,0}, /* S_PUFFY3 */ {SPR_FRB1,6,4,{NULL},S_PUFFY5,0,0}, /* S_PUFFY4 */ {SPR_FRB1,7,4,{NULL},S_NULL,0,0}, /* S_PUFFY5 */ {SPR_SNKE,0,10,{(actionf_p1)A_Look},S_SNAKE_LOOK2,0,0}, /* S_SNAKE_LOOK1 */ {SPR_SNKE,1,10,{(actionf_p1)A_Look},S_SNAKE_LOOK1,0,0}, /* S_SNAKE_LOOK2 */ {SPR_SNKE,0,4,{(actionf_p1)A_Chase},S_SNAKE_WALK2,0,0}, /* S_SNAKE_WALK1 */ {SPR_SNKE,1,4,{(actionf_p1)A_Chase},S_SNAKE_WALK3,0,0}, /* S_SNAKE_WALK2 */ {SPR_SNKE,2,4,{(actionf_p1)A_Chase},S_SNAKE_WALK4,0,0}, /* S_SNAKE_WALK3 */ {SPR_SNKE,3,4,{(actionf_p1)A_Chase},S_SNAKE_WALK1,0,0}, /* S_SNAKE_WALK4 */ {SPR_SNKE,5,5,{(actionf_p1)A_FaceTarget},S_SNAKE_ATK2,0,0}, /* S_SNAKE_ATK1 */ {SPR_SNKE,5,5,{(actionf_p1)A_FaceTarget},S_SNAKE_ATK3,0,0}, /* S_SNAKE_ATK2 */ {SPR_SNKE,5,4,{(actionf_p1)A_SnakeAttack},S_SNAKE_ATK4,0,0}, /* S_SNAKE_ATK3 */ {SPR_SNKE,5,4,{(actionf_p1)A_SnakeAttack},S_SNAKE_ATK5,0,0}, /* S_SNAKE_ATK4 */ {SPR_SNKE,5,4,{(actionf_p1)A_SnakeAttack},S_SNAKE_ATK6,0,0}, /* S_SNAKE_ATK5 */ {SPR_SNKE,5,5,{(actionf_p1)A_FaceTarget},S_SNAKE_ATK7,0,0}, /* S_SNAKE_ATK6 */ {SPR_SNKE,5,5,{(actionf_p1)A_FaceTarget},S_SNAKE_ATK8,0,0}, /* S_SNAKE_ATK7 */ {SPR_SNKE,5,5,{(actionf_p1)A_FaceTarget},S_SNAKE_ATK9,0,0}, /* S_SNAKE_ATK8 */ {SPR_SNKE,5,4,{(actionf_p1)A_SnakeAttack2},S_SNAKE_WALK1,0,0}, /* S_SNAKE_ATK9 */ {SPR_SNKE,4,3,{NULL},S_SNAKE_PAIN2,0,0}, /* S_SNAKE_PAIN1 */ {SPR_SNKE,4,3,{(actionf_p1)A_Pain},S_SNAKE_WALK1,0,0}, /* S_SNAKE_PAIN2 */ {SPR_SNKE,6,5,{NULL},S_SNAKE_DIE2,0,0}, /* S_SNAKE_DIE1 */ {SPR_SNKE,7,5,{(actionf_p1)A_Scream},S_SNAKE_DIE3,0,0}, /* S_SNAKE_DIE2 */ {SPR_SNKE,8,5,{NULL},S_SNAKE_DIE4,0,0}, /* S_SNAKE_DIE3 */ {SPR_SNKE,9,5,{NULL},S_SNAKE_DIE5,0,0}, /* S_SNAKE_DIE4 */ {SPR_SNKE,10,5,{NULL},S_SNAKE_DIE6,0,0}, /* S_SNAKE_DIE5 */ {SPR_SNKE,11,5,{NULL},S_SNAKE_DIE7,0,0}, /* S_SNAKE_DIE6 */ {SPR_SNKE,12,5,{(actionf_p1)A_NoBlocking},S_SNAKE_DIE8,0,0}, /* S_SNAKE_DIE7 */ {SPR_SNKE,13,5,{NULL},S_SNAKE_DIE9,0,0}, /* S_SNAKE_DIE8 */ {SPR_SNKE,14,5,{NULL},S_SNAKE_DIE10,0,0}, /* S_SNAKE_DIE9 */ {SPR_SNKE,15,-1,{NULL},S_NULL,0,0}, /* S_SNAKE_DIE10 */ {SPR_SNFX,32768,5,{NULL},S_SNAKEPRO_A2,0,0}, /* S_SNAKEPRO_A1 */ {SPR_SNFX,32769,5,{NULL},S_SNAKEPRO_A3,0,0}, /* S_SNAKEPRO_A2 */ {SPR_SNFX,32770,5,{NULL},S_SNAKEPRO_A4,0,0}, /* S_SNAKEPRO_A3 */ {SPR_SNFX,32771,5,{NULL},S_SNAKEPRO_A1,0,0}, /* S_SNAKEPRO_A4 */ {SPR_SNFX,32772,5,{NULL},S_SNAKEPRO_AX2,0,0}, /* S_SNAKEPRO_AX1 */ {SPR_SNFX,32773,5,{NULL},S_SNAKEPRO_AX3,0,0}, /* S_SNAKEPRO_AX2 */ {SPR_SNFX,32774,4,{NULL},S_SNAKEPRO_AX4,0,0}, /* S_SNAKEPRO_AX3 */ {SPR_SNFX,32775,3,{NULL},S_SNAKEPRO_AX5,0,0}, /* S_SNAKEPRO_AX4 */ {SPR_SNFX,32776,3,{NULL},S_NULL,0,0}, /* S_SNAKEPRO_AX5 */ {SPR_SNFX,32777,6,{NULL},S_SNAKEPRO_B2,0,0}, /* S_SNAKEPRO_B1 */ {SPR_SNFX,32778,6,{NULL},S_SNAKEPRO_B1,0,0}, /* S_SNAKEPRO_B2 */ {SPR_SNFX,32779,5,{NULL},S_SNAKEPRO_BX2,0,0}, /* S_SNAKEPRO_BX1 */ {SPR_SNFX,32780,5,{NULL},S_SNAKEPRO_BX3,0,0}, /* S_SNAKEPRO_BX2 */ {SPR_SNFX,32781,4,{NULL},S_SNAKEPRO_BX4,0,0}, /* S_SNAKEPRO_BX3 */ {SPR_SNFX,32782,3,{NULL},S_NULL,0,0}, /* S_SNAKEPRO_BX4 */ {SPR_HEAD,0,10,{(actionf_p1)A_Look},S_HEAD_LOOK,0,0}, /* S_HEAD_LOOK */ {SPR_HEAD,0,4,{(actionf_p1)A_Chase},S_HEAD_FLOAT,0,0}, /* S_HEAD_FLOAT */ {SPR_HEAD,0,5,{(actionf_p1)A_FaceTarget},S_HEAD_ATK2,0,0}, /* S_HEAD_ATK1 */ {SPR_HEAD,1,20,{(actionf_p1)A_HeadAttack},S_HEAD_FLOAT,0,0}, /* S_HEAD_ATK2 */ {SPR_HEAD,0,4,{NULL},S_HEAD_PAIN2,0,0}, /* S_HEAD_PAIN1 */ {SPR_HEAD,0,4,{(actionf_p1)A_Pain},S_HEAD_FLOAT,0,0}, /* S_HEAD_PAIN2 */ {SPR_HEAD,2,7,{NULL},S_HEAD_DIE2,0,0}, /* S_HEAD_DIE1 */ {SPR_HEAD,3,7,{(actionf_p1)A_Scream},S_HEAD_DIE3,0,0}, /* S_HEAD_DIE2 */ {SPR_HEAD,4,7,{NULL},S_HEAD_DIE4,0,0}, /* S_HEAD_DIE3 */ {SPR_HEAD,5,7,{NULL},S_HEAD_DIE5,0,0}, /* S_HEAD_DIE4 */ {SPR_HEAD,6,7,{(actionf_p1)A_NoBlocking},S_HEAD_DIE6,0,0}, /* S_HEAD_DIE5 */ {SPR_HEAD,7,7,{NULL},S_HEAD_DIE7,0,0}, /* S_HEAD_DIE6 */ {SPR_HEAD,8,-1,{(actionf_p1)A_BossDeath},S_NULL,0,0}, /* S_HEAD_DIE7 */ {SPR_FX05,0,6,{NULL},S_HEADFX1_2,0,0}, /* S_HEADFX1_1 */ {SPR_FX05,1,6,{NULL},S_HEADFX1_3,0,0}, /* S_HEADFX1_2 */ {SPR_FX05,2,6,{NULL},S_HEADFX1_1,0,0}, /* S_HEADFX1_3 */ {SPR_FX05,3,5,{(actionf_p1)A_HeadIceImpact},S_HEADFXI1_2,0,0}, /* S_HEADFXI1_1 */ {SPR_FX05,4,5,{NULL},S_HEADFXI1_3,0,0}, /* S_HEADFXI1_2 */ {SPR_FX05,5,5,{NULL},S_HEADFXI1_4,0,0}, /* S_HEADFXI1_3 */ {SPR_FX05,6,5,{NULL},S_NULL,0,0}, /* S_HEADFXI1_4 */ {SPR_FX05,7,6,{NULL},S_HEADFX2_2,0,0}, /* S_HEADFX2_1 */ {SPR_FX05,8,6,{NULL},S_HEADFX2_3,0,0}, /* S_HEADFX2_2 */ {SPR_FX05,9,6,{NULL},S_HEADFX2_1,0,0}, /* S_HEADFX2_3 */ {SPR_FX05,3,5,{NULL},S_HEADFXI2_2,0,0}, /* S_HEADFXI2_1 */ {SPR_FX05,4,5,{NULL},S_HEADFXI2_3,0,0}, /* S_HEADFXI2_2 */ {SPR_FX05,5,5,{NULL},S_HEADFXI2_4,0,0}, /* S_HEADFXI2_3 */ {SPR_FX05,6,5,{NULL},S_NULL,0,0}, /* S_HEADFXI2_4 */ {SPR_FX06,0,4,{(actionf_p1)A_HeadFireGrow},S_HEADFX3_2,0,0}, /* S_HEADFX3_1 */ {SPR_FX06,1,4,{(actionf_p1)A_HeadFireGrow},S_HEADFX3_3,0,0}, /* S_HEADFX3_2 */ {SPR_FX06,2,4,{(actionf_p1)A_HeadFireGrow},S_HEADFX3_1,0,0}, /* S_HEADFX3_3 */ {SPR_FX06,0,5,{NULL},S_HEADFX3_5,0,0}, /* S_HEADFX3_4 */ {SPR_FX06,1,5,{NULL},S_HEADFX3_6,0,0}, /* S_HEADFX3_5 */ {SPR_FX06,2,5,{NULL},S_HEADFX3_4,0,0}, /* S_HEADFX3_6 */ {SPR_FX06,3,5,{NULL},S_HEADFXI3_2,0,0}, /* S_HEADFXI3_1 */ {SPR_FX06,4,5,{NULL},S_HEADFXI3_3,0,0}, /* S_HEADFXI3_2 */ {SPR_FX06,5,5,{NULL},S_HEADFXI3_4,0,0}, /* S_HEADFXI3_3 */ {SPR_FX06,6,5,{NULL},S_NULL,0,0}, /* S_HEADFXI3_4 */ {SPR_FX07,3,3,{NULL},S_HEADFX4_2,0,0}, /* S_HEADFX4_1 */ {SPR_FX07,4,3,{NULL},S_HEADFX4_3,0,0}, /* S_HEADFX4_2 */ {SPR_FX07,5,3,{NULL},S_HEADFX4_4,0,0}, /* S_HEADFX4_3 */ {SPR_FX07,6,3,{NULL},S_HEADFX4_5,0,0}, /* S_HEADFX4_4 */ {SPR_FX07,0,3,{(actionf_p1)A_WhirlwindSeek},S_HEADFX4_6,0,0}, /* S_HEADFX4_5 */ {SPR_FX07,1,3,{(actionf_p1)A_WhirlwindSeek},S_HEADFX4_7,0,0}, /* S_HEADFX4_6 */ {SPR_FX07,2,3,{(actionf_p1)A_WhirlwindSeek},S_HEADFX4_5,0,0}, /* S_HEADFX4_7 */ {SPR_FX07,6,4,{NULL},S_HEADFXI4_2,0,0}, /* S_HEADFXI4_1 */ {SPR_FX07,5,4,{NULL},S_HEADFXI4_3,0,0}, /* S_HEADFXI4_2 */ {SPR_FX07,4,4,{NULL},S_HEADFXI4_4,0,0}, /* S_HEADFXI4_3 */ {SPR_FX07,3,4,{NULL},S_NULL,0,0}, /* S_HEADFXI4_4 */ {SPR_CLNK,0,10,{(actionf_p1)A_Look},S_CLINK_LOOK2,0,0}, /* S_CLINK_LOOK1 */ {SPR_CLNK,1,10,{(actionf_p1)A_Look},S_CLINK_LOOK1,0,0}, /* S_CLINK_LOOK2 */ {SPR_CLNK,0,3,{(actionf_p1)A_Chase},S_CLINK_WALK2,0,0}, /* S_CLINK_WALK1 */ {SPR_CLNK,1,3,{(actionf_p1)A_Chase},S_CLINK_WALK3,0,0}, /* S_CLINK_WALK2 */ {SPR_CLNK,2,3,{(actionf_p1)A_Chase},S_CLINK_WALK4,0,0}, /* S_CLINK_WALK3 */ {SPR_CLNK,3,3,{(actionf_p1)A_Chase},S_CLINK_WALK1,0,0}, /* S_CLINK_WALK4 */ {SPR_CLNK,4,5,{(actionf_p1)A_FaceTarget},S_CLINK_ATK2,0,0}, /* S_CLINK_ATK1 */ {SPR_CLNK,5,4,{(actionf_p1)A_FaceTarget},S_CLINK_ATK3,0,0}, /* S_CLINK_ATK2 */ {SPR_CLNK,6,7,{(actionf_p1)A_ClinkAttack},S_CLINK_WALK1,0,0}, /* S_CLINK_ATK3 */ {SPR_CLNK,7,3,{NULL},S_CLINK_PAIN2,0,0}, /* S_CLINK_PAIN1 */ {SPR_CLNK,7,3,{(actionf_p1)A_Pain},S_CLINK_WALK1,0,0}, /* S_CLINK_PAIN2 */ {SPR_CLNK,8,6,{NULL},S_CLINK_DIE2,0,0}, /* S_CLINK_DIE1 */ {SPR_CLNK,9,6,{NULL},S_CLINK_DIE3,0,0}, /* S_CLINK_DIE2 */ {SPR_CLNK,10,5,{(actionf_p1)A_Scream},S_CLINK_DIE4,0,0}, /* S_CLINK_DIE3 */ {SPR_CLNK,11,5,{(actionf_p1)A_NoBlocking},S_CLINK_DIE5,0,0}, /* S_CLINK_DIE4 */ {SPR_CLNK,12,5,{NULL},S_CLINK_DIE6,0,0}, /* S_CLINK_DIE5 */ {SPR_CLNK,13,5,{NULL},S_CLINK_DIE7,0,0}, /* S_CLINK_DIE6 */ {SPR_CLNK,14,-1,{NULL},S_NULL,0,0}, /* S_CLINK_DIE7 */ {SPR_WZRD,0,10,{(actionf_p1)A_Look},S_WIZARD_LOOK2,0,0}, /* S_WIZARD_LOOK1 */ {SPR_WZRD,1,10,{(actionf_p1)A_Look},S_WIZARD_LOOK1,0,0}, /* S_WIZARD_LOOK2 */ {SPR_WZRD,0,3,{(actionf_p1)A_Chase},S_WIZARD_WALK2,0,0}, /* S_WIZARD_WALK1 */ {SPR_WZRD,0,4,{(actionf_p1)A_Chase},S_WIZARD_WALK3,0,0}, /* S_WIZARD_WALK2 */ {SPR_WZRD,0,3,{(actionf_p1)A_Chase},S_WIZARD_WALK4,0,0}, /* S_WIZARD_WALK3 */ {SPR_WZRD,0,4,{(actionf_p1)A_Chase},S_WIZARD_WALK5,0,0}, /* S_WIZARD_WALK4 */ {SPR_WZRD,1,3,{(actionf_p1)A_Chase},S_WIZARD_WALK6,0,0}, /* S_WIZARD_WALK5 */ {SPR_WZRD,1,4,{(actionf_p1)A_Chase},S_WIZARD_WALK7,0,0}, /* S_WIZARD_WALK6 */ {SPR_WZRD,1,3,{(actionf_p1)A_Chase},S_WIZARD_WALK8,0,0}, /* S_WIZARD_WALK7 */ {SPR_WZRD,1,4,{(actionf_p1)A_Chase},S_WIZARD_WALK1,0,0}, /* S_WIZARD_WALK8 */ {SPR_WZRD,2,4,{(actionf_p1)A_WizAtk1},S_WIZARD_ATK2,0,0}, /* S_WIZARD_ATK1 */ {SPR_WZRD,2,4,{(actionf_p1)A_WizAtk2},S_WIZARD_ATK3,0,0}, /* S_WIZARD_ATK2 */ {SPR_WZRD,2,4,{(actionf_p1)A_WizAtk1},S_WIZARD_ATK4,0,0}, /* S_WIZARD_ATK3 */ {SPR_WZRD,2,4,{(actionf_p1)A_WizAtk2},S_WIZARD_ATK5,0,0}, /* S_WIZARD_ATK4 */ {SPR_WZRD,2,4,{(actionf_p1)A_WizAtk1},S_WIZARD_ATK6,0,0}, /* S_WIZARD_ATK5 */ {SPR_WZRD,2,4,{(actionf_p1)A_WizAtk2},S_WIZARD_ATK7,0,0}, /* S_WIZARD_ATK6 */ {SPR_WZRD,2,4,{(actionf_p1)A_WizAtk1},S_WIZARD_ATK8,0,0}, /* S_WIZARD_ATK7 */ {SPR_WZRD,2,4,{(actionf_p1)A_WizAtk2},S_WIZARD_ATK9,0,0}, /* S_WIZARD_ATK8 */ {SPR_WZRD,3,12,{(actionf_p1)A_WizAtk3},S_WIZARD_WALK1,0,0}, /* S_WIZARD_ATK9 */ {SPR_WZRD,4,3,{(actionf_p1)A_GhostOff},S_WIZARD_PAIN2,0,0}, /* S_WIZARD_PAIN1 */ {SPR_WZRD,4,3,{(actionf_p1)A_Pain},S_WIZARD_WALK1,0,0}, /* S_WIZARD_PAIN2 */ {SPR_WZRD,5,6,{(actionf_p1)A_GhostOff},S_WIZARD_DIE2,0,0}, /* S_WIZARD_DIE1 */ {SPR_WZRD,6,6,{(actionf_p1)A_Scream},S_WIZARD_DIE3,0,0}, /* S_WIZARD_DIE2 */ {SPR_WZRD,7,6,{NULL},S_WIZARD_DIE4,0,0}, /* S_WIZARD_DIE3 */ {SPR_WZRD,8,6,{NULL},S_WIZARD_DIE5,0,0}, /* S_WIZARD_DIE4 */ {SPR_WZRD,9,6,{(actionf_p1)A_NoBlocking},S_WIZARD_DIE6,0,0}, /* S_WIZARD_DIE5 */ {SPR_WZRD,10,6,{NULL},S_WIZARD_DIE7,0,0}, /* S_WIZARD_DIE6 */ {SPR_WZRD,11,6,{NULL},S_WIZARD_DIE8,0,0}, /* S_WIZARD_DIE7 */ {SPR_WZRD,12,-1,{NULL},S_NULL,0,0}, /* S_WIZARD_DIE8 */ {SPR_FX11,32768,6,{NULL},S_WIZFX1_2,0,0}, /* S_WIZFX1_1 */ {SPR_FX11,32769,6,{NULL},S_WIZFX1_1,0,0}, /* S_WIZFX1_2 */ {SPR_FX11,32770,5,{NULL},S_WIZFXI1_2,0,0}, /* S_WIZFXI1_1 */ {SPR_FX11,32771,5,{NULL},S_WIZFXI1_3,0,0}, /* S_WIZFXI1_2 */ {SPR_FX11,32772,5,{NULL},S_WIZFXI1_4,0,0}, /* S_WIZFXI1_3 */ {SPR_FX11,32773,5,{NULL},S_WIZFXI1_5,0,0}, /* S_WIZFXI1_4 */ {SPR_FX11,32774,5,{NULL},S_NULL,0,0}, /* S_WIZFXI1_5 */ {SPR_IMPX,0,10,{(actionf_p1)A_Look},S_IMP_LOOK2,0,0}, /* S_IMP_LOOK1 */ {SPR_IMPX,1,10,{(actionf_p1)A_Look},S_IMP_LOOK3,0,0}, /* S_IMP_LOOK2 */ {SPR_IMPX,2,10,{(actionf_p1)A_Look},S_IMP_LOOK4,0,0}, /* S_IMP_LOOK3 */ {SPR_IMPX,1,10,{(actionf_p1)A_Look},S_IMP_LOOK1,0,0}, /* S_IMP_LOOK4 */ {SPR_IMPX,0,3,{(actionf_p1)A_Chase},S_IMP_FLY2,0,0}, /* S_IMP_FLY1 */ {SPR_IMPX,0,3,{(actionf_p1)A_Chase},S_IMP_FLY3,0,0}, /* S_IMP_FLY2 */ {SPR_IMPX,1,3,{(actionf_p1)A_Chase},S_IMP_FLY4,0,0}, /* S_IMP_FLY3 */ {SPR_IMPX,1,3,{(actionf_p1)A_Chase},S_IMP_FLY5,0,0}, /* S_IMP_FLY4 */ {SPR_IMPX,2,3,{(actionf_p1)A_Chase},S_IMP_FLY6,0,0}, /* S_IMP_FLY5 */ {SPR_IMPX,2,3,{(actionf_p1)A_Chase},S_IMP_FLY7,0,0}, /* S_IMP_FLY6 */ {SPR_IMPX,1,3,{(actionf_p1)A_Chase},S_IMP_FLY8,0,0}, /* S_IMP_FLY7 */ {SPR_IMPX,1,3,{(actionf_p1)A_Chase},S_IMP_FLY1,0,0}, /* S_IMP_FLY8 */ {SPR_IMPX,3,6,{(actionf_p1)A_FaceTarget},S_IMP_MEATK2,0,0}, /* S_IMP_MEATK1 */ {SPR_IMPX,4,6,{(actionf_p1)A_FaceTarget},S_IMP_MEATK3,0,0}, /* S_IMP_MEATK2 */ {SPR_IMPX,5,6,{(actionf_p1)A_ImpMeAttack},S_IMP_FLY1,0,0}, /* S_IMP_MEATK3 */ {SPR_IMPX,0,10,{(actionf_p1)A_FaceTarget},S_IMP_MSATK1_2,0,0}, /* S_IMP_MSATK1_1 */ {SPR_IMPX,1,6,{(actionf_p1)A_ImpMsAttack},S_IMP_MSATK1_3,0,0}, /* S_IMP_MSATK1_2 */ {SPR_IMPX,2,6,{NULL},S_IMP_MSATK1_4,0,0}, /* S_IMP_MSATK1_3 */ {SPR_IMPX,1,6,{NULL},S_IMP_MSATK1_5,0,0}, /* S_IMP_MSATK1_4 */ {SPR_IMPX,0,6,{NULL},S_IMP_MSATK1_6,0,0}, /* S_IMP_MSATK1_5 */ {SPR_IMPX,1,6,{NULL},S_IMP_MSATK1_3,0,0}, /* S_IMP_MSATK1_6 */ {SPR_IMPX,3,6,{(actionf_p1)A_FaceTarget},S_IMP_MSATK2_2,0,0}, /* S_IMP_MSATK2_1 */ {SPR_IMPX,4,6,{(actionf_p1)A_FaceTarget},S_IMP_MSATK2_3,0,0}, /* S_IMP_MSATK2_2 */ {SPR_IMPX,5,6,{(actionf_p1)A_ImpMsAttack2},S_IMP_FLY1,0,0}, /* S_IMP_MSATK2_3 */ {SPR_IMPX,6,3,{NULL},S_IMP_PAIN2,0,0}, /* S_IMP_PAIN1 */ {SPR_IMPX,6,3,{(actionf_p1)A_Pain},S_IMP_FLY1,0,0}, /* S_IMP_PAIN2 */ {SPR_IMPX,6,4,{(actionf_p1)A_ImpDeath},S_IMP_DIE2,0,0}, /* S_IMP_DIE1 */ {SPR_IMPX,7,5,{NULL},S_IMP_DIE2,0,0}, /* S_IMP_DIE2 */ {SPR_IMPX,18,5,{(actionf_p1)A_ImpXDeath1},S_IMP_XDIE2,0,0}, /* S_IMP_XDIE1 */ {SPR_IMPX,19,5,{NULL},S_IMP_XDIE3,0,0}, /* S_IMP_XDIE2 */ {SPR_IMPX,20,5,{NULL},S_IMP_XDIE4,0,0}, /* S_IMP_XDIE3 */ {SPR_IMPX,21,5,{(actionf_p1)A_ImpXDeath2},S_IMP_XDIE5,0,0}, /* S_IMP_XDIE4 */ {SPR_IMPX,22,5,{NULL},S_IMP_XDIE5,0,0}, /* S_IMP_XDIE5 */ {SPR_IMPX,8,7,{(actionf_p1)A_ImpExplode},S_IMP_CRASH2,0,0}, /* S_IMP_CRASH1 */ {SPR_IMPX,9,7,{(actionf_p1)A_Scream},S_IMP_CRASH3,0,0}, /* S_IMP_CRASH2 */ {SPR_IMPX,10,7,{NULL},S_IMP_CRASH4,0,0}, /* S_IMP_CRASH3 */ {SPR_IMPX,11,-1,{NULL},S_NULL,0,0}, /* S_IMP_CRASH4 */ {SPR_IMPX,23,7,{NULL},S_IMP_XCRASH2,0,0}, /* S_IMP_XCRASH1 */ {SPR_IMPX,24,7,{NULL},S_IMP_XCRASH3,0,0}, /* S_IMP_XCRASH2 */ {SPR_IMPX,25,-1,{NULL},S_NULL,0,0}, /* S_IMP_XCRASH3 */ {SPR_IMPX,12,5,{NULL},S_IMP_CHUNKA2,0,0}, /* S_IMP_CHUNKA1 */ {SPR_IMPX,13,700,{NULL},S_IMP_CHUNKA3,0,0}, /* S_IMP_CHUNKA2 */ {SPR_IMPX,14,700,{NULL},S_NULL,0,0}, /* S_IMP_CHUNKA3 */ {SPR_IMPX,15,5,{NULL},S_IMP_CHUNKB2,0,0}, /* S_IMP_CHUNKB1 */ {SPR_IMPX,16,700,{NULL},S_IMP_CHUNKB3,0,0}, /* S_IMP_CHUNKB2 */ {SPR_IMPX,17,700,{NULL},S_NULL,0,0}, /* S_IMP_CHUNKB3 */ {SPR_FX10,32768,6,{NULL},S_IMPFX2,0,0}, /* S_IMPFX1 */ {SPR_FX10,32769,6,{NULL},S_IMPFX3,0,0}, /* S_IMPFX2 */ {SPR_FX10,32770,6,{NULL},S_IMPFX1,0,0}, /* S_IMPFX3 */ {SPR_FX10,32771,5,{NULL},S_IMPFXI2,0,0}, /* S_IMPFXI1 */ {SPR_FX10,32772,5,{NULL},S_IMPFXI3,0,0}, /* S_IMPFXI2 */ {SPR_FX10,32773,5,{NULL},S_IMPFXI4,0,0}, /* S_IMPFXI3 */ {SPR_FX10,32774,5,{NULL},S_NULL,0,0}, /* S_IMPFXI4 */ {SPR_KNIG,0,10,{(actionf_p1)A_Look},S_KNIGHT_STND2,0,0}, /* S_KNIGHT_STND1 */ {SPR_KNIG,1,10,{(actionf_p1)A_Look},S_KNIGHT_STND1,0,0}, /* S_KNIGHT_STND2 */ {SPR_KNIG,0,4,{(actionf_p1)A_Chase},S_KNIGHT_WALK2,0,0}, /* S_KNIGHT_WALK1 */ {SPR_KNIG,1,4,{(actionf_p1)A_Chase},S_KNIGHT_WALK3,0,0}, /* S_KNIGHT_WALK2 */ {SPR_KNIG,2,4,{(actionf_p1)A_Chase},S_KNIGHT_WALK4,0,0}, /* S_KNIGHT_WALK3 */ {SPR_KNIG,3,4,{(actionf_p1)A_Chase},S_KNIGHT_WALK1,0,0}, /* S_KNIGHT_WALK4 */ {SPR_KNIG,4,10,{(actionf_p1)A_FaceTarget},S_KNIGHT_ATK2,0,0}, /* S_KNIGHT_ATK1 */ {SPR_KNIG,5,8,{(actionf_p1)A_FaceTarget},S_KNIGHT_ATK3,0,0}, /* S_KNIGHT_ATK2 */ {SPR_KNIG,6,8,{(actionf_p1)A_KnightAttack},S_KNIGHT_ATK4,0,0}, /* S_KNIGHT_ATK3 */ {SPR_KNIG,4,10,{(actionf_p1)A_FaceTarget},S_KNIGHT_ATK5,0,0}, /* S_KNIGHT_ATK4 */ {SPR_KNIG,5,8,{(actionf_p1)A_FaceTarget},S_KNIGHT_ATK6,0,0}, /* S_KNIGHT_ATK5 */ {SPR_KNIG,6,8,{(actionf_p1)A_KnightAttack},S_KNIGHT_WALK1,0,0}, /* S_KNIGHT_ATK6 */ {SPR_KNIG,7,3,{NULL},S_KNIGHT_PAIN2,0,0}, /* S_KNIGHT_PAIN1 */ {SPR_KNIG,7,3,{(actionf_p1)A_Pain},S_KNIGHT_WALK1,0,0}, /* S_KNIGHT_PAIN2 */ {SPR_KNIG,8,6,{NULL},S_KNIGHT_DIE2,0,0}, /* S_KNIGHT_DIE1 */ {SPR_KNIG,9,6,{(actionf_p1)A_Scream},S_KNIGHT_DIE3,0,0}, /* S_KNIGHT_DIE2 */ {SPR_KNIG,10,6,{NULL},S_KNIGHT_DIE4,0,0}, /* S_KNIGHT_DIE3 */ {SPR_KNIG,11,6,{(actionf_p1)A_NoBlocking},S_KNIGHT_DIE5,0,0}, /* S_KNIGHT_DIE4 */ {SPR_KNIG,12,6,{NULL},S_KNIGHT_DIE6,0,0}, /* S_KNIGHT_DIE5 */ {SPR_KNIG,13,6,{NULL},S_KNIGHT_DIE7,0,0}, /* S_KNIGHT_DIE6 */ {SPR_KNIG,14,-1,{NULL},S_NULL,0,0}, /* S_KNIGHT_DIE7 */ {SPR_SPAX,32768,3,{(actionf_p1)A_ContMobjSound},S_SPINAXE2,0,0}, /* S_SPINAXE1 */ {SPR_SPAX,32769,3,{NULL},S_SPINAXE3,0,0}, /* S_SPINAXE2 */ {SPR_SPAX,32770,3,{NULL},S_SPINAXE1,0,0}, /* S_SPINAXE3 */ {SPR_SPAX,32771,6,{NULL},S_SPINAXEX2,0,0}, /* S_SPINAXEX1 */ {SPR_SPAX,32772,6,{NULL},S_SPINAXEX3,0,0}, /* S_SPINAXEX2 */ {SPR_SPAX,32773,6,{NULL},S_NULL,0,0}, /* S_SPINAXEX3 */ {SPR_RAXE,32768,5,{(actionf_p1)A_DripBlood},S_REDAXE2,0,0}, /* S_REDAXE1 */ {SPR_RAXE,32769,5,{(actionf_p1)A_DripBlood},S_REDAXE1,0,0}, /* S_REDAXE2 */ {SPR_RAXE,32770,6,{NULL},S_REDAXEX2,0,0}, /* S_REDAXEX1 */ {SPR_RAXE,32771,6,{NULL},S_REDAXEX3,0,0}, /* S_REDAXEX2 */ {SPR_RAXE,32772,6,{NULL},S_NULL,0,0}, /* S_REDAXEX3 */ {SPR_SRCR,0,10,{(actionf_p1)A_Look},S_SRCR1_LOOK2,0,0}, /* S_SRCR1_LOOK1 */ {SPR_SRCR,1,10,{(actionf_p1)A_Look},S_SRCR1_LOOK1,0,0}, /* S_SRCR1_LOOK2 */ {SPR_SRCR,0,5,{(actionf_p1)A_Sor1Chase},S_SRCR1_WALK2,0,0}, /* S_SRCR1_WALK1 */ {SPR_SRCR,1,5,{(actionf_p1)A_Sor1Chase},S_SRCR1_WALK3,0,0}, /* S_SRCR1_WALK2 */ {SPR_SRCR,2,5,{(actionf_p1)A_Sor1Chase},S_SRCR1_WALK4,0,0}, /* S_SRCR1_WALK3 */ {SPR_SRCR,3,5,{(actionf_p1)A_Sor1Chase},S_SRCR1_WALK1,0,0}, /* S_SRCR1_WALK4 */ {SPR_SRCR,16,6,{(actionf_p1)A_Sor1Pain},S_SRCR1_WALK1,0,0}, /* S_SRCR1_PAIN1 */ {SPR_SRCR,16,7,{(actionf_p1)A_FaceTarget},S_SRCR1_ATK2,0,0}, /* S_SRCR1_ATK1 */ {SPR_SRCR,17,6,{(actionf_p1)A_FaceTarget},S_SRCR1_ATK3,0,0}, /* S_SRCR1_ATK2 */ {SPR_SRCR,18,10,{(actionf_p1)A_Srcr1Attack},S_SRCR1_WALK1,0,0}, /* S_SRCR1_ATK3 */ {SPR_SRCR,18,10,{(actionf_p1)A_FaceTarget},S_SRCR1_ATK5,0,0}, /* S_SRCR1_ATK4 */ {SPR_SRCR,16,7,{(actionf_p1)A_FaceTarget},S_SRCR1_ATK6,0,0}, /* S_SRCR1_ATK5 */ {SPR_SRCR,17,6,{(actionf_p1)A_FaceTarget},S_SRCR1_ATK7,0,0}, /* S_SRCR1_ATK6 */ {SPR_SRCR,18,10,{(actionf_p1)A_Srcr1Attack},S_SRCR1_WALK1,0,0}, /* S_SRCR1_ATK7 */ {SPR_SRCR,4,7,{NULL},S_SRCR1_DIE2,0,0}, /* S_SRCR1_DIE1 */ {SPR_SRCR,5,7,{(actionf_p1)A_Scream},S_SRCR1_DIE3,0,0}, /* S_SRCR1_DIE2 */ {SPR_SRCR,6,7,{NULL},S_SRCR1_DIE4,0,0}, /* S_SRCR1_DIE3 */ {SPR_SRCR,7,6,{NULL},S_SRCR1_DIE5,0,0}, /* S_SRCR1_DIE4 */ {SPR_SRCR,8,6,{NULL},S_SRCR1_DIE6,0,0}, /* S_SRCR1_DIE5 */ {SPR_SRCR,9,6,{NULL},S_SRCR1_DIE7,0,0}, /* S_SRCR1_DIE6 */ {SPR_SRCR,10,6,{NULL},S_SRCR1_DIE8,0,0}, /* S_SRCR1_DIE7 */ {SPR_SRCR,11,25,{(actionf_p1)A_SorZap},S_SRCR1_DIE9,0,0}, /* S_SRCR1_DIE8 */ {SPR_SRCR,12,5,{NULL},S_SRCR1_DIE10,0,0}, /* S_SRCR1_DIE9 */ {SPR_SRCR,13,5,{NULL},S_SRCR1_DIE11,0,0}, /* S_SRCR1_DIE10 */ {SPR_SRCR,14,4,{NULL},S_SRCR1_DIE12,0,0}, /* S_SRCR1_DIE11 */ {SPR_SRCR,11,20,{(actionf_p1)A_SorZap},S_SRCR1_DIE13,0,0}, /* S_SRCR1_DIE12 */ {SPR_SRCR,12,5,{NULL},S_SRCR1_DIE14,0,0}, /* S_SRCR1_DIE13 */ {SPR_SRCR,13,5,{NULL},S_SRCR1_DIE15,0,0}, /* S_SRCR1_DIE14 */ {SPR_SRCR,14,4,{NULL},S_SRCR1_DIE16,0,0}, /* S_SRCR1_DIE15 */ {SPR_SRCR,11,12,{NULL},S_SRCR1_DIE17,0,0}, /* S_SRCR1_DIE16 */ {SPR_SRCR,15,-1,{(actionf_p1)A_SorcererRise},S_NULL,0,0}, /* S_SRCR1_DIE17 */ {SPR_FX14,32768,6,{NULL},S_SRCRFX1_2,0,0}, /* S_SRCRFX1_1 */ {SPR_FX14,32769,6,{NULL},S_SRCRFX1_3,0,0}, /* S_SRCRFX1_2 */ {SPR_FX14,32770,6,{NULL},S_SRCRFX1_1,0,0}, /* S_SRCRFX1_3 */ {SPR_FX14,32771,5,{NULL},S_SRCRFXI1_2,0,0}, /* S_SRCRFXI1_1 */ {SPR_FX14,32772,5,{NULL},S_SRCRFXI1_3,0,0}, /* S_SRCRFXI1_2 */ {SPR_FX14,32773,5,{NULL},S_SRCRFXI1_4,0,0}, /* S_SRCRFXI1_3 */ {SPR_FX14,32774,5,{NULL},S_SRCRFXI1_5,0,0}, /* S_SRCRFXI1_4 */ {SPR_FX14,32775,5,{NULL},S_NULL,0,0}, /* S_SRCRFXI1_5 */ {SPR_SOR2,0,4,{NULL},S_SOR2_RISE2,0,0}, /* S_SOR2_RISE1 */ {SPR_SOR2,1,4,{NULL},S_SOR2_RISE3,0,0}, /* S_SOR2_RISE2 */ {SPR_SOR2,2,4,{(actionf_p1)A_SorRise},S_SOR2_RISE4,0,0}, /* S_SOR2_RISE3 */ {SPR_SOR2,3,4,{NULL},S_SOR2_RISE5,0,0}, /* S_SOR2_RISE4 */ {SPR_SOR2,4,4,{NULL},S_SOR2_RISE6,0,0}, /* S_SOR2_RISE5 */ {SPR_SOR2,5,4,{NULL},S_SOR2_RISE7,0,0}, /* S_SOR2_RISE6 */ {SPR_SOR2,6,12,{(actionf_p1)A_SorSightSnd},S_SOR2_WALK1,0,0}, /* S_SOR2_RISE7 */ {SPR_SOR2,12,10,{(actionf_p1)A_Look},S_SOR2_LOOK2,0,0}, /* S_SOR2_LOOK1 */ {SPR_SOR2,13,10,{(actionf_p1)A_Look},S_SOR2_LOOK1,0,0}, /* S_SOR2_LOOK2 */ {SPR_SOR2,12,4,{(actionf_p1)A_Chase},S_SOR2_WALK2,0,0}, /* S_SOR2_WALK1 */ {SPR_SOR2,13,4,{(actionf_p1)A_Chase},S_SOR2_WALK3,0,0}, /* S_SOR2_WALK2 */ {SPR_SOR2,14,4,{(actionf_p1)A_Chase},S_SOR2_WALK4,0,0}, /* S_SOR2_WALK3 */ {SPR_SOR2,15,4,{(actionf_p1)A_Chase},S_SOR2_WALK1,0,0}, /* S_SOR2_WALK4 */ {SPR_SOR2,16,3,{NULL},S_SOR2_PAIN2,0,0}, /* S_SOR2_PAIN1 */ {SPR_SOR2,16,6,{(actionf_p1)A_Pain},S_SOR2_WALK1,0,0}, /* S_SOR2_PAIN2 */ {SPR_SOR2,17,9,{(actionf_p1)A_Srcr2Decide},S_SOR2_ATK2,0,0}, /* S_SOR2_ATK1 */ {SPR_SOR2,18,9,{(actionf_p1)A_FaceTarget},S_SOR2_ATK3,0,0}, /* S_SOR2_ATK2 */ {SPR_SOR2,19,20,{(actionf_p1)A_Srcr2Attack},S_SOR2_WALK1,0,0}, /* S_SOR2_ATK3 */ {SPR_SOR2,11,6,{NULL},S_SOR2_TELE2,0,0}, /* S_SOR2_TELE1 */ {SPR_SOR2,10,6,{NULL},S_SOR2_TELE3,0,0}, /* S_SOR2_TELE2 */ {SPR_SOR2,9,6,{NULL},S_SOR2_TELE4,0,0}, /* S_SOR2_TELE3 */ {SPR_SOR2,8,6,{NULL},S_SOR2_TELE5,0,0}, /* S_SOR2_TELE4 */ {SPR_SOR2,7,6,{NULL},S_SOR2_TELE6,0,0}, /* S_SOR2_TELE5 */ {SPR_SOR2,6,6,{NULL},S_SOR2_WALK1,0,0}, /* S_SOR2_TELE6 */ {SPR_SDTH,0,8,{(actionf_p1)A_Sor2DthInit},S_SOR2_DIE2,0,0}, /* S_SOR2_DIE1 */ {SPR_SDTH,1,8,{NULL},S_SOR2_DIE3,0,0}, /* S_SOR2_DIE2 */ {SPR_SDTH,2,8,{(actionf_p1)A_SorDSph},S_SOR2_DIE4,0,0}, /* S_SOR2_DIE3 */ {SPR_SDTH,3,7,{NULL},S_SOR2_DIE5,0,0}, /* S_SOR2_DIE4 */ {SPR_SDTH,4,7,{NULL},S_SOR2_DIE6,0,0}, /* S_SOR2_DIE5 */ {SPR_SDTH,5,7,{(actionf_p1)A_Sor2DthLoop},S_SOR2_DIE7,0,0}, /* S_SOR2_DIE6 */ {SPR_SDTH,6,6,{(actionf_p1)A_SorDExp},S_SOR2_DIE8,0,0}, /* S_SOR2_DIE7 */ {SPR_SDTH,7,6,{NULL},S_SOR2_DIE9,0,0}, /* S_SOR2_DIE8 */ {SPR_SDTH,8,18,{NULL},S_SOR2_DIE10,0,0}, /* S_SOR2_DIE9 */ {SPR_SDTH,9,6,{(actionf_p1)A_NoBlocking},S_SOR2_DIE11,0,0}, /* S_SOR2_DIE10 */ {SPR_SDTH,10,6,{(actionf_p1)A_SorDBon},S_SOR2_DIE12,0,0}, /* S_SOR2_DIE11 */ {SPR_SDTH,11,6,{NULL},S_SOR2_DIE13,0,0}, /* S_SOR2_DIE12 */ {SPR_SDTH,12,6,{NULL},S_SOR2_DIE14,0,0}, /* S_SOR2_DIE13 */ {SPR_SDTH,13,6,{NULL},S_SOR2_DIE15,0,0}, /* S_SOR2_DIE14 */ {SPR_SDTH,14,-1,{(actionf_p1)A_BossDeath},S_NULL,0,0}, /* S_SOR2_DIE15 */ {SPR_FX16,32768,3,{(actionf_p1)A_BlueSpark},S_SOR2FX1_2,0,0}, /* S_SOR2FX1_1 */ {SPR_FX16,32769,3,{(actionf_p1)A_BlueSpark},S_SOR2FX1_3,0,0}, /* S_SOR2FX1_2 */ {SPR_FX16,32770,3,{(actionf_p1)A_BlueSpark},S_SOR2FX1_1,0,0}, /* S_SOR2FX1_3 */ {SPR_FX16,32774,5,{(actionf_p1)A_Explode},S_SOR2FXI1_2,0,0}, /* S_SOR2FXI1_1 */ {SPR_FX16,32775,5,{NULL},S_SOR2FXI1_3,0,0}, /* S_SOR2FXI1_2 */ {SPR_FX16,32776,5,{NULL},S_SOR2FXI1_4,0,0}, /* S_SOR2FXI1_3 */ {SPR_FX16,32777,5,{NULL},S_SOR2FXI1_5,0,0}, /* S_SOR2FXI1_4 */ {SPR_FX16,32778,5,{NULL},S_SOR2FXI1_6,0,0}, /* S_SOR2FXI1_5 */ {SPR_FX16,32779,5,{NULL},S_NULL,0,0}, /* S_SOR2FXI1_6 */ {SPR_FX16,32771,12,{NULL},S_SOR2FXSPARK2,0,0}, /* S_SOR2FXSPARK1 */ {SPR_FX16,32772,12,{NULL},S_SOR2FXSPARK3,0,0}, /* S_SOR2FXSPARK2 */ {SPR_FX16,32773,12,{NULL},S_NULL,0,0}, /* S_SOR2FXSPARK3 */ {SPR_FX11,32768,35,{NULL},S_SOR2FX2_2,0,0}, /* S_SOR2FX2_1 */ {SPR_FX11,32768,5,{(actionf_p1)A_GenWizard},S_SOR2FX2_3,0,0}, /* S_SOR2FX2_2 */ {SPR_FX11,32769,5,{NULL},S_SOR2FX2_2,0,0}, /* S_SOR2FX2_3 */ {SPR_FX11,32770,5,{NULL},S_SOR2FXI2_2,0,0}, /* S_SOR2FXI2_1 */ {SPR_FX11,32771,5,{NULL},S_SOR2FXI2_3,0,0}, /* S_SOR2FXI2_2 */ {SPR_FX11,32772,5,{NULL},S_SOR2FXI2_4,0,0}, /* S_SOR2FXI2_3 */ {SPR_FX11,32773,5,{NULL},S_SOR2FXI2_5,0,0}, /* S_SOR2FXI2_4 */ {SPR_FX11,32774,5,{NULL},S_NULL,0,0}, /* S_SOR2FXI2_5 */ {SPR_SOR2,6,8,{NULL},S_SOR2TELEFADE2,0,0}, /* S_SOR2TELEFADE1 */ {SPR_SOR2,7,6,{NULL},S_SOR2TELEFADE3,0,0}, /* S_SOR2TELEFADE2 */ {SPR_SOR2,8,6,{NULL},S_SOR2TELEFADE4,0,0}, /* S_SOR2TELEFADE3 */ {SPR_SOR2,9,6,{NULL},S_SOR2TELEFADE5,0,0}, /* S_SOR2TELEFADE4 */ {SPR_SOR2,10,6,{NULL},S_SOR2TELEFADE6,0,0}, /* S_SOR2TELEFADE5 */ {SPR_SOR2,11,6,{NULL},S_NULL,0,0}, /* S_SOR2TELEFADE6 */ {SPR_MNTR,0,10,{(actionf_p1)A_Look},S_MNTR_LOOK2,0,0}, /* S_MNTR_LOOK1 */ {SPR_MNTR,1,10,{(actionf_p1)A_Look},S_MNTR_LOOK1,0,0}, /* S_MNTR_LOOK2 */ {SPR_MNTR,0,5,{(actionf_p1)A_Chase},S_MNTR_WALK2,0,0}, /* S_MNTR_WALK1 */ {SPR_MNTR,1,5,{(actionf_p1)A_Chase},S_MNTR_WALK3,0,0}, /* S_MNTR_WALK2 */ {SPR_MNTR,2,5,{(actionf_p1)A_Chase},S_MNTR_WALK4,0,0}, /* S_MNTR_WALK3 */ {SPR_MNTR,3,5,{(actionf_p1)A_Chase},S_MNTR_WALK1,0,0}, /* S_MNTR_WALK4 */ {SPR_MNTR,21,10,{(actionf_p1)A_FaceTarget},S_MNTR_ATK1_2,0,0}, /* S_MNTR_ATK1_1 */ {SPR_MNTR,22,7,{(actionf_p1)A_FaceTarget},S_MNTR_ATK1_3,0,0}, /* S_MNTR_ATK1_2 */ {SPR_MNTR,23,12,{(actionf_p1)A_MinotaurAtk1},S_MNTR_WALK1,0,0}, /* S_MNTR_ATK1_3 */ {SPR_MNTR,21,10,{(actionf_p1)A_MinotaurDecide},S_MNTR_ATK2_2,0,0}, /* S_MNTR_ATK2_1 */ {SPR_MNTR,24,4,{(actionf_p1)A_FaceTarget},S_MNTR_ATK2_3,0,0}, /* S_MNTR_ATK2_2 */ {SPR_MNTR,25,9,{(actionf_p1)A_MinotaurAtk2},S_MNTR_WALK1,0,0}, /* S_MNTR_ATK2_3 */ {SPR_MNTR,21,10,{(actionf_p1)A_FaceTarget},S_MNTR_ATK3_2,0,0}, /* S_MNTR_ATK3_1 */ {SPR_MNTR,22,7,{(actionf_p1)A_FaceTarget},S_MNTR_ATK3_3,0,0}, /* S_MNTR_ATK3_2 */ {SPR_MNTR,23,12,{(actionf_p1)A_MinotaurAtk3},S_MNTR_WALK1,0,0}, /* S_MNTR_ATK3_3 */ {SPR_MNTR,23,12,{NULL},S_MNTR_ATK3_1,0,0}, /* S_MNTR_ATK3_4 */ {SPR_MNTR,20,2,{(actionf_p1)A_MinotaurCharge},S_MNTR_ATK4_1,0,0}, /* S_MNTR_ATK4_1 */ {SPR_MNTR,4,3,{NULL},S_MNTR_PAIN2,0,0}, /* S_MNTR_PAIN1 */ {SPR_MNTR,4,6,{(actionf_p1)A_Pain},S_MNTR_WALK1,0,0}, /* S_MNTR_PAIN2 */ {SPR_MNTR,5,6,{NULL},S_MNTR_DIE2,0,0}, /* S_MNTR_DIE1 */ {SPR_MNTR,6,5,{NULL},S_MNTR_DIE3,0,0}, /* S_MNTR_DIE2 */ {SPR_MNTR,7,6,{(actionf_p1)A_Scream},S_MNTR_DIE4,0,0}, /* S_MNTR_DIE3 */ {SPR_MNTR,8,5,{NULL},S_MNTR_DIE5,0,0}, /* S_MNTR_DIE4 */ {SPR_MNTR,9,6,{NULL},S_MNTR_DIE6,0,0}, /* S_MNTR_DIE5 */ {SPR_MNTR,10,5,{NULL},S_MNTR_DIE7,0,0}, /* S_MNTR_DIE6 */ {SPR_MNTR,11,6,{NULL},S_MNTR_DIE8,0,0}, /* S_MNTR_DIE7 */ {SPR_MNTR,12,5,{(actionf_p1)A_NoBlocking},S_MNTR_DIE9,0,0}, /* S_MNTR_DIE8 */ {SPR_MNTR,13,6,{NULL},S_MNTR_DIE10,0,0}, /* S_MNTR_DIE9 */ {SPR_MNTR,14,5,{NULL},S_MNTR_DIE11,0,0}, /* S_MNTR_DIE10 */ {SPR_MNTR,15,6,{NULL},S_MNTR_DIE12,0,0}, /* S_MNTR_DIE11 */ {SPR_MNTR,16,5,{NULL},S_MNTR_DIE13,0,0}, /* S_MNTR_DIE12 */ {SPR_MNTR,17,6,{NULL},S_MNTR_DIE14,0,0}, /* S_MNTR_DIE13 */ {SPR_MNTR,18,5,{NULL},S_MNTR_DIE15,0,0}, /* S_MNTR_DIE14 */ {SPR_MNTR,19,-1,{(actionf_p1)A_BossDeath},S_NULL,0,0}, /* S_MNTR_DIE15 */ {SPR_FX12,32768,6,{NULL},S_MNTRFX1_2,0,0}, /* S_MNTRFX1_1 */ {SPR_FX12,32769,6,{NULL},S_MNTRFX1_1,0,0}, /* S_MNTRFX1_2 */ {SPR_FX12,32770,5,{NULL},S_MNTRFXI1_2,0,0}, /* S_MNTRFXI1_1 */ {SPR_FX12,32771,5,{NULL},S_MNTRFXI1_3,0,0}, /* S_MNTRFXI1_2 */ {SPR_FX12,32772,5,{NULL},S_MNTRFXI1_4,0,0}, /* S_MNTRFXI1_3 */ {SPR_FX12,32773,5,{NULL},S_MNTRFXI1_5,0,0}, /* S_MNTRFXI1_4 */ {SPR_FX12,32774,5,{NULL},S_MNTRFXI1_6,0,0}, /* S_MNTRFXI1_5 */ {SPR_FX12,32775,5,{NULL},S_NULL,0,0}, /* S_MNTRFXI1_6 */ {SPR_FX13,0,2,{(actionf_p1)A_MntrFloorFire},S_MNTRFX2_1,0,0}, /* S_MNTRFX2_1 */ {SPR_FX13,32776,4,{(actionf_p1)A_Explode},S_MNTRFXI2_2,0,0}, /* S_MNTRFXI2_1 */ {SPR_FX13,32777,4,{NULL},S_MNTRFXI2_3,0,0}, /* S_MNTRFXI2_2 */ {SPR_FX13,32778,4,{NULL},S_MNTRFXI2_4,0,0}, /* S_MNTRFXI2_3 */ {SPR_FX13,32779,4,{NULL},S_MNTRFXI2_5,0,0}, /* S_MNTRFXI2_4 */ {SPR_FX13,32780,4,{NULL},S_NULL,0,0}, /* S_MNTRFXI2_5 */ {SPR_FX13,32771,4,{NULL},S_MNTRFX3_2,0,0}, /* S_MNTRFX3_1 */ {SPR_FX13,32770,4,{NULL},S_MNTRFX3_3,0,0}, /* S_MNTRFX3_2 */ {SPR_FX13,32769,5,{NULL},S_MNTRFX3_4,0,0}, /* S_MNTRFX3_3 */ {SPR_FX13,32770,5,{NULL},S_MNTRFX3_5,0,0}, /* S_MNTRFX3_4 */ {SPR_FX13,32771,5,{NULL},S_MNTRFX3_6,0,0}, /* S_MNTRFX3_5 */ {SPR_FX13,32772,5,{NULL},S_MNTRFX3_7,0,0}, /* S_MNTRFX3_6 */ {SPR_FX13,32773,4,{NULL},S_MNTRFX3_8,0,0}, /* S_MNTRFX3_7 */ {SPR_FX13,32774,4,{NULL},S_MNTRFX3_9,0,0}, /* S_MNTRFX3_8 */ {SPR_FX13,32775,4,{NULL},S_NULL,0,0}, /* S_MNTRFX3_9 */ {SPR_AKYY,32768,3,{NULL},S_AKYY2,0,0}, /* S_AKYY1 */ {SPR_AKYY,32769,3,{NULL},S_AKYY3,0,0}, /* S_AKYY2 */ {SPR_AKYY,32770,3,{NULL},S_AKYY4,0,0}, /* S_AKYY3 */ {SPR_AKYY,32771,3,{NULL},S_AKYY5,0,0}, /* S_AKYY4 */ {SPR_AKYY,32772,3,{NULL},S_AKYY6,0,0}, /* S_AKYY5 */ {SPR_AKYY,32773,3,{NULL},S_AKYY7,0,0}, /* S_AKYY6 */ {SPR_AKYY,32774,3,{NULL},S_AKYY8,0,0}, /* S_AKYY7 */ {SPR_AKYY,32775,3,{NULL},S_AKYY9,0,0}, /* S_AKYY8 */ {SPR_AKYY,32776,3,{NULL},S_AKYY10,0,0}, /* S_AKYY9 */ {SPR_AKYY,32777,3,{NULL},S_AKYY1,0,0}, /* S_AKYY10 */ {SPR_BKYY,32768,3,{NULL},S_BKYY2,0,0}, /* S_BKYY1 */ {SPR_BKYY,32769,3,{NULL},S_BKYY3,0,0}, /* S_BKYY2 */ {SPR_BKYY,32770,3,{NULL},S_BKYY4,0,0}, /* S_BKYY3 */ {SPR_BKYY,32771,3,{NULL},S_BKYY5,0,0}, /* S_BKYY4 */ {SPR_BKYY,32772,3,{NULL},S_BKYY6,0,0}, /* S_BKYY5 */ {SPR_BKYY,32773,3,{NULL},S_BKYY7,0,0}, /* S_BKYY6 */ {SPR_BKYY,32774,3,{NULL},S_BKYY8,0,0}, /* S_BKYY7 */ {SPR_BKYY,32775,3,{NULL},S_BKYY9,0,0}, /* S_BKYY8 */ {SPR_BKYY,32776,3,{NULL},S_BKYY10,0,0}, /* S_BKYY9 */ {SPR_BKYY,32777,3,{NULL},S_BKYY1,0,0}, /* S_BKYY10 */ {SPR_CKYY,32768,3,{NULL},S_CKYY2,0,0}, /* S_CKYY1 */ {SPR_CKYY,32769,3,{NULL},S_CKYY3,0,0}, /* S_CKYY2 */ {SPR_CKYY,32770,3,{NULL},S_CKYY4,0,0}, /* S_CKYY3 */ {SPR_CKYY,32771,3,{NULL},S_CKYY5,0,0}, /* S_CKYY4 */ {SPR_CKYY,32772,3,{NULL},S_CKYY6,0,0}, /* S_CKYY5 */ {SPR_CKYY,32773,3,{NULL},S_CKYY7,0,0}, /* S_CKYY6 */ {SPR_CKYY,32774,3,{NULL},S_CKYY8,0,0}, /* S_CKYY7 */ {SPR_CKYY,32775,3,{NULL},S_CKYY9,0,0}, /* S_CKYY8 */ {SPR_CKYY,32776,3,{NULL},S_CKYY1,0,0}, /* S_CKYY9 */ {SPR_AMG1,0,-1,{NULL},S_NULL,0,0}, /* S_AMG1 */ {SPR_AMG2,0,4,{NULL},S_AMG2_2,0,0}, /* S_AMG2_1 */ {SPR_AMG2,1,4,{NULL},S_AMG2_3,0,0}, /* S_AMG2_2 */ {SPR_AMG2,2,4,{NULL},S_AMG2_1,0,0}, /* S_AMG2_3 */ {SPR_AMM1,0,-1,{NULL},S_NULL,0,0}, /* S_AMM1 */ {SPR_AMM2,0,-1,{NULL},S_NULL,0,0}, /* S_AMM2 */ {SPR_AMC1,0,-1,{NULL},S_NULL,0,0}, /* S_AMC1 */ {SPR_AMC2,0,5,{NULL},S_AMC2_2,0,0}, /* S_AMC2_1 */ {SPR_AMC2,1,5,{NULL},S_AMC2_3,0,0}, /* S_AMC2_2 */ {SPR_AMC2,2,5,{NULL},S_AMC2_1,0,0}, /* S_AMC2_3 */ {SPR_AMS1,0,5,{NULL},S_AMS1_2,0,0}, /* S_AMS1_1 */ {SPR_AMS1,1,5,{NULL},S_AMS1_1,0,0}, /* S_AMS1_2 */ {SPR_AMS2,0,5,{NULL},S_AMS2_2,0,0}, /* S_AMS2_1 */ {SPR_AMS2,1,5,{NULL},S_AMS2_1,0,0}, /* S_AMS2_2 */ {SPR_AMP1,0,4,{NULL},S_AMP1_2,0,0}, /* S_AMP1_1 */ {SPR_AMP1,1,4,{NULL},S_AMP1_3,0,0}, /* S_AMP1_2 */ {SPR_AMP1,2,4,{NULL},S_AMP1_1,0,0}, /* S_AMP1_3 */ {SPR_AMP2,0,4,{NULL},S_AMP2_2,0,0}, /* S_AMP2_1 */ {SPR_AMP2,1,4,{NULL},S_AMP2_3,0,0}, /* S_AMP2_2 */ {SPR_AMP2,2,4,{NULL},S_AMP2_1,0,0}, /* S_AMP2_3 */ {SPR_AMB1,0,4,{NULL},S_AMB1_2,0,0}, /* S_AMB1_1 */ {SPR_AMB1,1,4,{NULL},S_AMB1_3,0,0}, /* S_AMB1_2 */ {SPR_AMB1,2,4,{NULL},S_AMB1_1,0,0}, /* S_AMB1_3 */ {SPR_AMB2,0,4,{NULL},S_AMB2_2,0,0}, /* S_AMB2_1 */ {SPR_AMB2,1,4,{NULL},S_AMB2_3,0,0}, /* S_AMB2_2 */ {SPR_AMB2,2,4,{NULL},S_AMB2_1,0,0}, /* S_AMB2_3 */ {SPR_AMG1,0,100,{(actionf_p1)A_ESound},S_SND_WIND,0,0}, /* S_SND_WIND */ {SPR_AMG1,0,85,{(actionf_p1)A_ESound},S_SND_WATERFALL,0,0} /* S_SND_WATERFALL */ }; mobjinfo_t mobjinfo[NUMMOBJTYPES] = { { /* MT_MISC0 */ 81, /* doomednum */ S_ITEM_PTN1_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL, /* flags */ MF2_FLOATBOB /* flags2 */ }, { /* MT_ITEMSHIELD1 */ 85, /* doomednum */ S_ITEM_SHLD1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL, /* flags */ MF2_FLOATBOB /* flags2 */ }, { /* MT_ITEMSHIELD2 */ 31, /* doomednum */ S_ITEM_SHD2_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL, /* flags */ MF2_FLOATBOB /* flags2 */ }, { /* MT_MISC1 */ 8, /* doomednum */ S_ITEM_BAGH1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL|MF_COUNTITEM, /* flags */ MF2_FLOATBOB /* flags2 */ }, { /* MT_MISC2 */ 35, /* doomednum */ S_ITEM_SPMP1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL|MF_COUNTITEM, /* flags */ MF2_FLOATBOB /* flags2 */ }, { /* MT_ARTIINVISIBILITY */ 75, /* doomednum */ S_ARTI_INVS1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL|MF_SHADOW|MF_COUNTITEM, /* flags */ MF2_FLOATBOB /* flags2 */ }, { /* MT_MISC3 */ 82, /* doomednum */ S_ARTI_PTN2_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL|MF_COUNTITEM, /* flags */ MF2_FLOATBOB /* flags2 */ }, { /* MT_ARTIFLY */ 83, /* doomednum */ S_ARTI_SOAR1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL|MF_COUNTITEM, /* flags */ MF2_FLOATBOB /* flags2 */ }, { /* MT_ARTIINVULNERABILITY */ 84, /* doomednum */ S_ARTI_INVU1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL|MF_COUNTITEM, /* flags */ MF2_FLOATBOB /* flags2 */ }, { /* MT_ARTITOMEOFPOWER */ 86, /* doomednum */ S_ARTI_PWBK1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL|MF_COUNTITEM, /* flags */ MF2_FLOATBOB /* flags2 */ }, { /* MT_ARTIEGG */ 30, /* doomednum */ S_ARTI_EGGC1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL|MF_COUNTITEM, /* flags */ MF2_FLOATBOB /* flags2 */ }, { /* MT_EGGFX */ -1, /* doomednum */ S_EGGFX1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_EGGFXI1_1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 18*FRACUNIT, /* speed */ 8*FRACUNIT, /* radius */ 8*FRACUNIT, /* height */ 100, /* mass */ 1, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT /* flags2 */ }, { /* MT_ARTISUPERHEAL */ 32, /* doomednum */ S_ARTI_SPHL1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL|MF_COUNTITEM, /* flags */ MF2_FLOATBOB /* flags2 */ }, { /* MT_MISC4 */ 33, /* doomednum */ S_ARTI_TRCH1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL|MF_COUNTITEM, /* flags */ MF2_FLOATBOB /* flags2 */ }, { /* MT_MISC5 */ 34, /* doomednum */ S_ARTI_FBMB1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL|MF_COUNTITEM, /* flags */ MF2_FLOATBOB /* flags2 */ }, { /* MT_FIREBOMB */ -1, /* doomednum */ S_FIREBOMB1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_phohit, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOGRAVITY|MF_SHADOW, /* flags */ 0 /* flags2 */ }, { /* MT_ARTITELEPORT */ 36, /* doomednum */ S_ARTI_ATLP1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL|MF_COUNTITEM, /* flags */ MF2_FLOATBOB /* flags2 */ }, { /* MT_POD */ 2035, /* doomednum */ S_POD_WAIT1, /* spawnstate */ 45, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_POD_PAIN1, /* painstate */ 255, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_POD_DIE1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_podexp, /* deathsound */ 0, /* speed */ 16*FRACUNIT, /* radius */ 54*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SOLID|MF_NOBLOOD|MF_SHOOTABLE|MF_DROPOFF, /* flags */ MF2_WINDTHRUST|MF2_PUSHABLE|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP /* flags2 */ }, { /* MT_PODGOO */ -1, /* doomednum */ S_PODGOO1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_PODGOOX, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 2*FRACUNIT, /* radius */ 4*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, /* flags */ MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH /* flags2 */ }, { /* MT_PODGENERATOR */ 43, /* doomednum */ S_PODGENERATOR, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOSECTOR, /* flags */ 0 /* flags2 */ }, { /* MT_SPLASH */ -1, /* doomednum */ S_SPLASH1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_SPLASHX, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 2*FRACUNIT, /* radius */ 4*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, /* flags */ MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH /* flags2 */ }, { /* MT_SPLASHBASE */ -1, /* doomednum */ S_SPLASHBASE1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP, /* flags */ 0 /* flags2 */ }, { /* MT_LAVASPLASH */ -1, /* doomednum */ S_LAVASPLASH1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP, /* flags */ 0 /* flags2 */ }, { /* MT_LAVASMOKE */ -1, /* doomednum */ S_LAVASMOKE1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, /* flags */ 0 /* flags2 */ }, { /* MT_SLUDGECHUNK */ -1, /* doomednum */ S_SLUDGECHUNK1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_SLUDGECHUNKX, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 2*FRACUNIT, /* radius */ 4*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, /* flags */ MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH /* flags2 */ }, { /* MT_SLUDGESPLASH */ -1, /* doomednum */ S_SLUDGESPLASH1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP, /* flags */ 0 /* flags2 */ }, { /* MT_SKULLHANG70 */ 17, /* doomednum */ S_SKULLHANG70_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 70*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */ 0 /* flags2 */ }, { /* MT_SKULLHANG60 */ 24, /* doomednum */ S_SKULLHANG60_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 60*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */ 0 /* flags2 */ }, { /* MT_SKULLHANG45 */ 25, /* doomednum */ S_SKULLHANG45_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 45*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */ 0 /* flags2 */ }, { /* MT_SKULLHANG35 */ 26, /* doomednum */ S_SKULLHANG35_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 35*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */ 0 /* flags2 */ }, { /* MT_CHANDELIER */ 28, /* doomednum */ S_CHANDELIER1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 60*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */ 0 /* flags2 */ }, { /* MT_SERPTORCH */ 27, /* doomednum */ S_SERPTORCH1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 12*FRACUNIT, /* radius */ 54*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SOLID, /* flags */ 0 /* flags2 */ }, { /* MT_SMALLPILLAR */ 29, /* doomednum */ S_SMALLPILLAR, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 16*FRACUNIT, /* radius */ 34*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SOLID, /* flags */ 0 /* flags2 */ }, { /* MT_STALAGMITESMALL */ 37, /* doomednum */ S_STALAGMITESMALL, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 8*FRACUNIT, /* radius */ 32*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SOLID, /* flags */ 0 /* flags2 */ }, { /* MT_STALAGMITELARGE */ 38, /* doomednum */ S_STALAGMITELARGE, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 12*FRACUNIT, /* radius */ 64*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SOLID, /* flags */ 0 /* flags2 */ }, { /* MT_STALACTITESMALL */ 39, /* doomednum */ S_STALACTITESMALL, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 8*FRACUNIT, /* radius */ 36*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */ 0 /* flags2 */ }, { /* MT_STALACTITELARGE */ 40, /* doomednum */ S_STALACTITELARGE, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 12*FRACUNIT, /* radius */ 68*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */ 0 /* flags2 */ }, { /* MT_MISC6 */ 76, /* doomednum */ S_FIREBRAZIER1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 16*FRACUNIT, /* radius */ 44*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SOLID, /* flags */ 0 /* flags2 */ }, { /* MT_BARREL */ 44, /* doomednum */ S_BARREL, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 12*FRACUNIT, /* radius */ 32*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SOLID, /* flags */ 0 /* flags2 */ }, { /* MT_MISC7 */ 47, /* doomednum */ S_BRPILLAR, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 14*FRACUNIT, /* radius */ 128*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SOLID, /* flags */ 0 /* flags2 */ }, { /* MT_MISC8 */ 48, /* doomednum */ S_MOSS1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 23*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */ 0 /* flags2 */ }, { /* MT_MISC9 */ 49, /* doomednum */ S_MOSS2, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 27*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */ 0 /* flags2 */ }, { /* MT_MISC10 */ 50, /* doomednum */ S_WALLTORCH1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOGRAVITY, /* flags */ 0 /* flags2 */ }, { /* MT_MISC11 */ 51, /* doomednum */ S_HANGINGCORPSE, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 8*FRACUNIT, /* radius */ 104*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, /* flags */ 0 /* flags2 */ }, { /* MT_KEYGIZMOBLUE */ 94, /* doomednum */ S_KEYGIZMO1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 16*FRACUNIT, /* radius */ 50*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SOLID, /* flags */ 0 /* flags2 */ }, { /* MT_KEYGIZMOGREEN */ 95, /* doomednum */ S_KEYGIZMO1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 16*FRACUNIT, /* radius */ 50*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SOLID, /* flags */ 0 /* flags2 */ }, { /* MT_KEYGIZMOYELLOW */ 96, /* doomednum */ S_KEYGIZMO1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 16*FRACUNIT, /* radius */ 50*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SOLID, /* flags */ 0 /* flags2 */ }, { /* MT_KEYGIZMOFLOAT */ -1, /* doomednum */ S_KGZ_START, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 16*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SOLID|MF_NOGRAVITY, /* flags */ 0 /* flags2 */ }, { /* MT_MISC12 */ 87, /* doomednum */ S_VOLCANO1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 12*FRACUNIT, /* radius */ 20*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SOLID, /* flags */ 0 /* flags2 */ }, { /* MT_VOLCANOBLAST */ -1, /* doomednum */ S_VOLCANOBALL1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_VOLCANOBALLX1, /* deathstate */ S_NULL, /* xdeathstate */ /* sfx_volhit, not defined ! */ /* deathsound */ sfx_lobhit, 2*FRACUNIT, /* speed */ 8*FRACUNIT, /* radius */ 8*FRACUNIT, /* height */ 100, /* mass */ 2, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, /* flags */ MF2_LOGRAV|MF2_NOTELEPORT|MF2_FIREDAMAGE /* flags2 */ }, { /* MT_VOLCANOTBLAST */ -1, /* doomednum */ S_VOLCANOTBALL1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_VOLCANOTBALLX1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 2*FRACUNIT, /* speed */ 8*FRACUNIT, /* radius */ 6*FRACUNIT, /* height */ 100, /* mass */ 1, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, /* flags */ MF2_LOGRAV|MF2_NOTELEPORT|MF2_FIREDAMAGE /* flags2 */ }, { /* MT_TELEGLITGEN */ 74, /* doomednum */ S_TELEGLITGEN1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOSECTOR, /* flags */ 0 /* flags2 */ }, { /* MT_TELEGLITGEN2 */ 52, /* doomednum */ S_TELEGLITGEN2, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOSECTOR, /* flags */ 0 /* flags2 */ }, { /* MT_TELEGLITTER */ -1, /* doomednum */ S_TELEGLITTER1_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, /* flags */ 0 /* flags2 */ }, { /* MT_TELEGLITTER2 */ -1, /* doomednum */ S_TELEGLITTER2_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, /* flags */ 0 /* flags2 */ }, { /* MT_TFOG */ -1, /* doomednum */ S_TFOG1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY, /* flags */ 0 /* flags2 */ }, { /* MT_TELEPORTMAN */ 14, /* doomednum */ S_NULL, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOSECTOR, /* flags */ 0 /* flags2 */ }, { /* MT_STAFFPUFF */ -1, /* doomednum */ S_STAFFPUFF1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_stfhit, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY, /* flags */ 0 /* flags2 */ }, { /* MT_STAFFPUFF2 */ -1, /* doomednum */ S_STAFFPUFF2_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_stfpow, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY, /* flags */ 0 /* flags2 */ }, { /* MT_BEAKPUFF */ -1, /* doomednum */ S_STAFFPUFF1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_chicatk, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY, /* flags */ 0 /* flags2 */ }, { /* MT_MISC13 */ 2005, /* doomednum */ S_WGNT, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL, /* flags */ 0 /* flags2 */ }, { /* MT_GAUNTLETPUFF1 */ -1, /* doomednum */ S_GAUNTLETPUFF1_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, /* flags */ 0 /* flags2 */ }, { /* MT_GAUNTLETPUFF2 */ -1, /* doomednum */ S_GAUNTLETPUFF2_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, /* flags */ 0 /* flags2 */ }, { /* MT_MISC14 */ 53, /* doomednum */ S_BLSR, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL, /* flags */ 0 /* flags2 */ }, { /* MT_BLASTERFX1 */ -1, /* doomednum */ S_BLASTERFX1_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_BLASTERFXI1_1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_blshit, /* deathsound */ 184*FRACUNIT, /* speed */ 12*FRACUNIT, /* radius */ 8*FRACUNIT, /* height */ 100, /* mass */ 2, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT /* flags2 */ }, { /* MT_BLASTERSMOKE */ -1, /* doomednum */ S_BLASTERSMOKE1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, /* flags */ MF2_NOTELEPORT|MF2_CANNOTPUSH /* flags2 */ }, { /* MT_RIPPER */ -1, /* doomednum */ S_RIPPER1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_RIPPERX1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_hrnhit, /* deathsound */ 14*FRACUNIT, /* speed */ 8*FRACUNIT, /* radius */ 6*FRACUNIT, /* height */ 100, /* mass */ 1, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT|MF2_RIP /* flags2 */ }, { /* MT_BLASTERPUFF1 */ -1, /* doomednum */ S_BLASTERPUFF1_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY, /* flags */ 0 /* flags2 */ }, { /* MT_BLASTERPUFF2 */ -1, /* doomednum */ S_BLASTERPUFF2_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY, /* flags */ 0 /* flags2 */ }, { /* MT_WMACE */ 2002, /* doomednum */ S_WMCE, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL, /* flags */ 0 /* flags2 */ }, { /* MT_MACEFX1 */ -1, /* doomednum */ S_MACEFX1_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_lobsht, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_MACEFXI1_1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 20*FRACUNIT, /* speed */ 8*FRACUNIT, /* radius */ 6*FRACUNIT, /* height */ 100, /* mass */ 2, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT /* flags2 */ }, { /* MT_MACEFX2 */ -1, /* doomednum */ S_MACEFX2_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_MACEFXI2_1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 10*FRACUNIT, /* speed */ 8*FRACUNIT, /* radius */ 6*FRACUNIT, /* height */ 100, /* mass */ 6, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, /* flags */ MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT /* flags2 */ }, { /* MT_MACEFX3 */ -1, /* doomednum */ S_MACEFX3_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_MACEFXI1_1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 7*FRACUNIT, /* speed */ 8*FRACUNIT, /* radius */ 6*FRACUNIT, /* height */ 100, /* mass */ 4, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, /* flags */ MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT /* flags2 */ }, { /* MT_MACEFX4 */ -1, /* doomednum */ S_MACEFX4_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_MACEFXI4_1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 7*FRACUNIT, /* speed */ 8*FRACUNIT, /* radius */ 6*FRACUNIT, /* height */ 100, /* mass */ 18, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, /* flags */ MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_TELESTOMP /* flags2 */ }, { /* MT_WSKULLROD */ 2004, /* doomednum */ S_WSKL, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL, /* flags */ 0 /* flags2 */ }, { /* MT_HORNRODFX1 */ -1, /* doomednum */ S_HRODFX1_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_hrnsht, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_HRODFXI1_1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_hrnhit, /* deathsound */ 22*FRACUNIT, /* speed */ 12*FRACUNIT, /* radius */ 8*FRACUNIT, /* height */ 100, /* mass */ 3, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_WINDTHRUST|MF2_NOTELEPORT /* flags2 */ }, { /* MT_HORNRODFX2 */ -1, /* doomednum */ S_HRODFX2_1, /* spawnstate */ 4*35, /* spawnhealth */ S_NULL, /* seestate */ sfx_hrnsht, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_HRODFXI2_1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_ramphit, /* deathsound */ 22*FRACUNIT, /* speed */ 12*FRACUNIT, /* radius */ 8*FRACUNIT, /* height */ 100, /* mass */ 10, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT /* flags2 */ }, { /* MT_RAINPLR1 */ -1, /* doomednum */ S_RAINPLR1_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_RAINPLR1X_1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 12*FRACUNIT, /* speed */ 5*FRACUNIT, /* radius */ 12*FRACUNIT, /* height */ 100, /* mass */ 5, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT /* flags2 */ }, { /* MT_RAINPLR2 */ -1, /* doomednum */ S_RAINPLR2_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_RAINPLR2X_1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 12*FRACUNIT, /* speed */ 5*FRACUNIT, /* radius */ 12*FRACUNIT, /* height */ 100, /* mass */ 5, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT /* flags2 */ }, { /* MT_RAINPLR3 */ -1, /* doomednum */ S_RAINPLR3_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_RAINPLR3X_1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 12*FRACUNIT, /* speed */ 5*FRACUNIT, /* radius */ 12*FRACUNIT, /* height */ 100, /* mass */ 5, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT /* flags2 */ }, { /* MT_RAINPLR4 */ -1, /* doomednum */ S_RAINPLR4_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_RAINPLR4X_1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 12*FRACUNIT, /* speed */ 5*FRACUNIT, /* radius */ 12*FRACUNIT, /* height */ 100, /* mass */ 5, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT /* flags2 */ }, { /* MT_GOLDWANDFX1 */ -1, /* doomednum */ S_GWANDFX1_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_GWANDFXI1_1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_gldhit, /* deathsound */ 22*FRACUNIT, /* speed */ 10*FRACUNIT, /* radius */ 6*FRACUNIT, /* height */ 100, /* mass */ 2, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT /* flags2 */ }, { /* MT_GOLDWANDFX2 */ -1, /* doomednum */ S_GWANDFX2_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_GWANDFXI1_1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 18*FRACUNIT, /* speed */ 10*FRACUNIT, /* radius */ 6*FRACUNIT, /* height */ 100, /* mass */ 1, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT /* flags2 */ }, { /* MT_GOLDWANDPUFF1 */ -1, /* doomednum */ S_GWANDPUFF1_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY, /* flags */ 0 /* flags2 */ }, { /* MT_GOLDWANDPUFF2 */ -1, /* doomednum */ S_GWANDFXI1_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY, /* flags */ 0 /* flags2 */ }, { /* MT_WPHOENIXROD */ 2003, /* doomednum */ S_WPHX, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL, /* flags */ 0 /* flags2 */ }, { /* MT_PHOENIXFX1 */ -1, /* doomednum */ S_PHOENIXFX1_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_phosht, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_PHOENIXFXI1_1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_phohit, /* deathsound */ 20*FRACUNIT, /* speed */ 11*FRACUNIT, /* radius */ 8*FRACUNIT, /* height */ 100, /* mass */ 20, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_THRUGHOST|MF2_NOTELEPORT /* flags2 */ }, { /* MT_PHOENIXPUFF */ -1, /* doomednum */ S_PHOENIXPUFF1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, /* flags */ MF2_NOTELEPORT|MF2_CANNOTPUSH /* flags2 */ }, { /* MT_PHOENIXFX2 */ -1, /* doomednum */ S_PHOENIXFX2_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_PHOENIXFXI2_1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 10*FRACUNIT, /* speed */ 6*FRACUNIT, /* radius */ 8*FRACUNIT, /* height */ 100, /* mass */ 2, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT|MF2_FIREDAMAGE /* flags2 */ }, { /* MT_MISC15 */ 2001, /* doomednum */ S_WBOW, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL, /* flags */ 0 /* flags2 */ }, { /* MT_CRBOWFX1 */ -1, /* doomednum */ S_CRBOWFX1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_bowsht, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_CRBOWFXI1_1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_hrnhit, /* deathsound */ 30*FRACUNIT, /* speed */ 11*FRACUNIT, /* radius */ 8*FRACUNIT, /* height */ 100, /* mass */ 10, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT /* flags2 */ }, { /* MT_CRBOWFX2 */ -1, /* doomednum */ S_CRBOWFX2, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_bowsht, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_CRBOWFXI1_1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_hrnhit, /* deathsound */ 32*FRACUNIT, /* speed */ 11*FRACUNIT, /* radius */ 8*FRACUNIT, /* height */ 100, /* mass */ 6, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT /* flags2 */ }, { /* MT_CRBOWFX3 */ -1, /* doomednum */ S_CRBOWFX3, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_CRBOWFXI3_1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_hrnhit, /* deathsound */ 20*FRACUNIT, /* speed */ 11*FRACUNIT, /* radius */ 8*FRACUNIT, /* height */ 100, /* mass */ 2, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_WINDTHRUST|MF2_THRUGHOST|MF2_NOTELEPORT /* flags2 */ }, { /* MT_CRBOWFX4 */ -1, /* doomednum */ S_CRBOWFX4_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP, /* flags */ MF2_LOGRAV /* flags2 */ }, { /* MT_BLOOD */ -1, /* doomednum */ S_BLOOD1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP, /* flags */ 0 /* flags2 */ }, { /* MT_BLOODSPLATTER */ -1, /* doomednum */ S_BLOODSPLATTER1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_BLOODSPLATTERX, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 2*FRACUNIT, /* radius */ 4*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, /* flags */ MF2_NOTELEPORT|MF2_CANNOTPUSH /* flags2 */ }, { /* MT_PLAYER */ -1, /* doomednum */ S_PLAY, /* spawnstate */ 100, /* spawnhealth */ S_PLAY_RUN1, /* seestate */ sfx_None, /* seesound */ 0, /* reactiontime */ sfx_None, /* attacksound */ S_PLAY_PAIN, /* painstate */ 255, /* painchance */ sfx_plrpai, /* painsound */ S_NULL, /* meleestate */ S_PLAY_ATK1, /* missilestate */ S_NULL, /* crashstate */ S_PLAY_DIE1, /* deathstate */ S_PLAY_XDIE1, /* xdeathstate */ sfx_plrdth, /* deathsound */ 0, /* speed */ 16*FRACUNIT, /* radius */ 56*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, /* flags */ MF2_WINDTHRUST|MF2_FOOTCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP /* flags2 */ }, { /* MT_BLOODYSKULL */ -1, /* doomednum */ S_BLOODYSKULL1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 4*FRACUNIT, /* radius */ 4*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_DROPOFF, /* flags */ MF2_LOGRAV|MF2_CANNOTPUSH /* flags2 */ }, { /* MT_CHICPLAYER */ -1, /* doomednum */ S_CHICPLAY, /* spawnstate */ 100, /* spawnhealth */ S_CHICPLAY_RUN1, /* seestate */ sfx_None, /* seesound */ 0, /* reactiontime */ sfx_None, /* attacksound */ S_CHICPLAY_PAIN, /* painstate */ 255, /* painchance */ sfx_chicpai, /* painsound */ S_NULL, /* meleestate */ S_CHICPLAY_ATK1, /* missilestate */ S_NULL, /* crashstate */ S_CHICKEN_DIE1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_chicdth, /* deathsound */ 0, /* speed */ 16*FRACUNIT, /* radius */ 24*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH, /* flags */ MF2_WINDTHRUST|MF2_SLIDE|MF2_PASSMOBJ|MF2_FOOTCLIP|MF2_LOGRAV|MF2_TELESTOMP /* flags2 */ }, { /* MT_CHICKEN */ -1, /* doomednum */ S_CHICKEN_LOOK1, /* spawnstate */ 10, /* spawnhealth */ S_CHICKEN_WALK1, /* seestate */ sfx_chicpai, /* seesound */ 8, /* reactiontime */ sfx_chicatk, /* attacksound */ S_CHICKEN_PAIN1, /* painstate */ 200, /* painchance */ sfx_chicpai, /* painsound */ S_CHICKEN_ATK1, /* meleestate */ 0, /* missilestate */ S_NULL, /* crashstate */ S_CHICKEN_DIE1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_chicdth, /* deathsound */ 4, /* speed */ 9*FRACUNIT, /* radius */ 22*FRACUNIT, /* height */ 40, /* mass */ 0, /* damage */ sfx_chicact, /* activesound */ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF, /* flags */ MF2_WINDTHRUST|MF2_FOOTCLIP|MF2_PASSMOBJ /* flags2 */ }, { /* MT_FEATHER */ -1, /* doomednum */ S_FEATHER1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_FEATHERX, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 2*FRACUNIT, /* radius */ 4*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, /* flags */ MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH|MF2_WINDTHRUST /* flags2 */ }, { /* MT_MUMMY */ 68, /* doomednum */ S_MUMMY_LOOK1, /* spawnstate */ 80, /* spawnhealth */ S_MUMMY_WALK1, /* seestate */ sfx_mumsit, /* seesound */ 8, /* reactiontime */ sfx_mumat1, /* attacksound */ S_MUMMY_PAIN1, /* painstate */ 128, /* painchance */ sfx_mumpai, /* painsound */ S_MUMMY_ATK1, /* meleestate */ 0, /* missilestate */ S_NULL, /* crashstate */ S_MUMMY_DIE1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_mumdth, /* deathsound */ 12, /* speed */ 22*FRACUNIT, /* radius */ 62*FRACUNIT, /* height */ 75, /* mass */ 0, /* damage */ /* sfx_mumact, not defined ! */ /* activesound */ sfx_mumsit, MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, /* flags */ MF2_FOOTCLIP|MF2_PASSMOBJ /* flags2 */ }, { /* MT_MUMMYLEADER */ 45, /* doomednum */ S_MUMMY_LOOK1, /* spawnstate */ 100, /* spawnhealth */ S_MUMMY_WALK1, /* seestate */ sfx_mumsit, /* seesound */ 8, /* reactiontime */ sfx_mumat1, /* attacksound */ S_MUMMY_PAIN1, /* painstate */ 64, /* painchance */ sfx_mumpai, /* painsound */ S_MUMMY_ATK1, /* meleestate */ S_MUMMYL_ATK1, /* missilestate */ S_NULL, /* crashstate */ S_MUMMY_DIE1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_mumdth, /* deathsound */ 12, /* speed */ 22*FRACUNIT, /* radius */ 62*FRACUNIT, /* height */ 75, /* mass */ 0, /* damage */ /* sfx_mumact, not defined ! */ /* activesound */ sfx_mumsit, MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, /* flags */ MF2_FOOTCLIP|MF2_PASSMOBJ /* flags2 */ }, { /* MT_MUMMYGHOST */ 69, /* doomednum */ S_MUMMY_LOOK1, /* spawnstate */ 80, /* spawnhealth */ S_MUMMY_WALK1, /* seestate */ sfx_mumsit, /* seesound */ 8, /* reactiontime */ sfx_mumat1, /* attacksound */ S_MUMMY_PAIN1, /* painstate */ 128, /* painchance */ sfx_mumpai, /* painsound */ S_MUMMY_ATK1, /* meleestate */ 0, /* missilestate */ S_NULL, /* crashstate */ S_MUMMY_DIE1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_mumdth, /* deathsound */ 12, /* speed */ 22*FRACUNIT, /* radius */ 62*FRACUNIT, /* height */ 75, /* mass */ 0, /* damage */ /* sfx_mumact, not defined ! */ /* activesound */ sfx_mumsit, MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, /* flags */ MF2_FOOTCLIP|MF2_PASSMOBJ /* flags2 */ }, { /* MT_MUMMYLEADERGHOST */ 46, /* doomednum */ S_MUMMY_LOOK1, /* spawnstate */ 100, /* spawnhealth */ S_MUMMY_WALK1, /* seestate */ sfx_mumsit, /* seesound */ 8, /* reactiontime */ sfx_mumat1, /* attacksound */ S_MUMMY_PAIN1, /* painstate */ 64, /* painchance */ sfx_mumpai, /* painsound */ S_MUMMY_ATK1, /* meleestate */ S_MUMMYL_ATK1, /* missilestate */ S_NULL, /* crashstate */ S_MUMMY_DIE1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_mumdth, /* deathsound */ 12, /* speed */ 22*FRACUNIT, /* radius */ 62*FRACUNIT, /* height */ 75, /* mass */ 0, /* damage */ /* sfx_mumact, not defined ! */ /* activesound */ sfx_mumsit, MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, /* flags */ MF2_FOOTCLIP|MF2_PASSMOBJ /* flags2 */ }, { /* MT_MUMMYSOUL */ -1, /* doomednum */ S_MUMMY_SOUL1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY, /* flags */ 0 /* flags2 */ }, { /* MT_MUMMYFX1 */ -1, /* doomednum */ S_MUMMYFX1_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_MUMMYFXI1_1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 9*FRACUNIT, /* speed */ 8*FRACUNIT, /* radius */ 14*FRACUNIT, /* height */ 100, /* mass */ 4, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT /* flags2 */ }, { /* MT_BEAST */ 70, /* doomednum */ S_BEAST_LOOK1, /* spawnstate */ 220, /* spawnhealth */ S_BEAST_WALK1, /* seestate */ sfx_bstsit, /* seesound */ 8, /* reactiontime */ sfx_bstatk, /* attacksound */ S_BEAST_PAIN1, /* painstate */ 100, /* painchance */ sfx_bstpai, /* painsound */ 0, /* meleestate */ S_BEAST_ATK1, /* missilestate */ S_NULL, /* crashstate */ S_BEAST_DIE1, /* deathstate */ S_BEAST_XDIE1, /* xdeathstate */ sfx_bstdth, /* deathsound */ 14, /* speed */ 32*FRACUNIT, /* radius */ 74*FRACUNIT, /* height */ 200, /* mass */ 0, /* damage */ sfx_bstact, /* activesound */ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, /* flags */ MF2_FOOTCLIP|MF2_PASSMOBJ /* flags2 */ }, { /* MT_BEASTBALL */ -1, /* doomednum */ S_BEASTBALL1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_BEASTBALLX1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 12*FRACUNIT, /* speed */ 9*FRACUNIT, /* radius */ 8*FRACUNIT, /* height */ 100, /* mass */ 4, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_WINDTHRUST|MF2_NOTELEPORT /* flags2 */ }, { /* MT_BURNBALL */ -1, /* doomednum */ S_BURNBALL1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_BEASTBALLX1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 10*FRACUNIT, /* speed */ 6*FRACUNIT, /* radius */ 8*FRACUNIT, /* height */ 100, /* mass */ 2, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, /* flags */ MF2_NOTELEPORT /* flags2 */ }, { /* MT_BURNBALLFB */ -1, /* doomednum */ S_BURNBALLFB1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_BEASTBALLX1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 10*FRACUNIT, /* speed */ 6*FRACUNIT, /* radius */ 8*FRACUNIT, /* height */ 100, /* mass */ 2, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, /* flags */ MF2_NOTELEPORT /* flags2 */ }, { /* MT_PUFFY */ -1, /* doomednum */ S_PUFFY1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_PUFFY1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 10*FRACUNIT, /* speed */ 6*FRACUNIT, /* radius */ 8*FRACUNIT, /* height */ 100, /* mass */ 2, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, /* flags */ MF2_NOTELEPORT /* flags2 */ }, { /* MT_SNAKE */ 92, /* doomednum */ S_SNAKE_LOOK1, /* spawnstate */ 280, /* spawnhealth */ S_SNAKE_WALK1, /* seestate */ sfx_snksit, /* seesound */ 8, /* reactiontime */ sfx_snkatk, /* attacksound */ S_SNAKE_PAIN1, /* painstate */ 48, /* painchance */ sfx_snkpai, /* painsound */ 0, /* meleestate */ S_SNAKE_ATK1, /* missilestate */ S_NULL, /* crashstate */ S_SNAKE_DIE1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_snkdth, /* deathsound */ 10, /* speed */ 22*FRACUNIT, /* radius */ 70*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_snkact, /* activesound */ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, /* flags */ MF2_FOOTCLIP|MF2_PASSMOBJ /* flags2 */ }, { /* MT_SNAKEPRO_A */ -1, /* doomednum */ S_SNAKEPRO_A1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_SNAKEPRO_AX1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 14*FRACUNIT, /* speed */ 12*FRACUNIT, /* radius */ 8*FRACUNIT, /* height */ 100, /* mass */ 1, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_WINDTHRUST|MF2_NOTELEPORT /* flags2 */ }, { /* MT_SNAKEPRO_B */ -1, /* doomednum */ S_SNAKEPRO_B1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_SNAKEPRO_BX1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 14*FRACUNIT, /* speed */ 12*FRACUNIT, /* radius */ 8*FRACUNIT, /* height */ 100, /* mass */ 3, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT /* flags2 */ }, { /* MT_HEAD */ 6, /* doomednum */ S_HEAD_LOOK, /* spawnstate */ 700, /* spawnhealth */ S_HEAD_FLOAT, /* seestate */ sfx_hedsit, /* seesound */ 8, /* reactiontime */ sfx_hedat1, /* attacksound */ S_HEAD_PAIN1, /* painstate */ 32, /* painchance */ sfx_hedpai, /* painsound */ 0, /* meleestate */ S_HEAD_ATK1, /* missilestate */ S_NULL, /* crashstate */ S_HEAD_DIE1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_heddth, /* deathsound */ 6, /* speed */ 40*FRACUNIT, /* radius */ 72*FRACUNIT, /* height */ 325, /* mass */ 0, /* damage */ sfx_hedact, /* activesound */ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD, /* flags */ MF2_PASSMOBJ /* flags2 */ }, { /* MT_HEADFX1 */ -1, /* doomednum */ S_HEADFX1_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_HEADFXI1_1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 13*FRACUNIT, /* speed */ 12*FRACUNIT, /* radius */ 6*FRACUNIT, /* height */ 100, /* mass */ 1, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT|MF2_THRUGHOST /* flags2 */ }, { /* MT_HEADFX2 */ -1, /* doomednum */ S_HEADFX2_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_HEADFXI2_1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 8*FRACUNIT, /* speed */ 12*FRACUNIT, /* radius */ 6*FRACUNIT, /* height */ 100, /* mass */ 3, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT /* flags2 */ }, { /* MT_HEADFX3 */ -1, /* doomednum */ S_HEADFX3_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_HEADFXI3_1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 10*FRACUNIT, /* speed */ 14*FRACUNIT, /* radius */ 12*FRACUNIT, /* height */ 100, /* mass */ 5, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_WINDTHRUST|MF2_NOTELEPORT /* flags2 */ }, { /* MT_WHIRLWIND */ -1, /* doomednum */ S_HEADFX4_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_HEADFXI4_1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 10*FRACUNIT, /* speed */ 16*FRACUNIT, /* radius */ 74*FRACUNIT, /* height */ 100, /* mass */ 1, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_SHADOW, /* flags */ MF2_NOTELEPORT /* flags2 */ }, { /* MT_CLINK */ 90, /* doomednum */ S_CLINK_LOOK1, /* spawnstate */ 150, /* spawnhealth */ S_CLINK_WALK1, /* seestate */ sfx_clksit, /* seesound */ 8, /* reactiontime */ sfx_clkatk, /* attacksound */ S_CLINK_PAIN1, /* painstate */ 32, /* painchance */ sfx_clkpai, /* painsound */ S_CLINK_ATK1, /* meleestate */ 0, /* missilestate */ S_NULL, /* crashstate */ S_CLINK_DIE1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_clkdth, /* deathsound */ 14, /* speed */ 20*FRACUNIT, /* radius */ 64*FRACUNIT, /* height */ 75, /* mass */ 0, /* damage */ sfx_clkact, /* activesound */ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD, /* flags */ MF2_FOOTCLIP|MF2_PASSMOBJ /* flags2 */ }, { /* MT_WIZARD */ 15, /* doomednum */ S_WIZARD_LOOK1, /* spawnstate */ 180, /* spawnhealth */ S_WIZARD_WALK1, /* seestate */ sfx_wizsit, /* seesound */ 8, /* reactiontime */ sfx_wizatk, /* attacksound */ S_WIZARD_PAIN1, /* painstate */ 64, /* painchance */ sfx_wizpai, /* painsound */ 0, /* meleestate */ S_WIZARD_ATK1, /* missilestate */ S_NULL, /* crashstate */ S_WIZARD_DIE1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_wizdth, /* deathsound */ 12, /* speed */ 16*FRACUNIT, /* radius */ 68*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_wizact, /* activesound */ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY, /* flags */ MF2_PASSMOBJ /* flags2 */ }, { /* MT_WIZFX1 */ -1, /* doomednum */ S_WIZFX1_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_WIZFXI1_1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 18*FRACUNIT, /* speed */ 10*FRACUNIT, /* radius */ 6*FRACUNIT, /* height */ 100, /* mass */ 3, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT /* flags2 */ }, { /* MT_IMP */ 66, /* doomednum */ S_IMP_LOOK1, /* spawnstate */ 40, /* spawnhealth */ S_IMP_FLY1, /* seestate */ sfx_impsit, /* seesound */ 8, /* reactiontime */ sfx_impat1, /* attacksound */ S_IMP_PAIN1, /* painstate */ 200, /* painchance */ sfx_imppai, /* painsound */ S_IMP_MEATK1, /* meleestate */ S_IMP_MSATK1_1, /* missilestate */ S_IMP_CRASH1, /* crashstate */ S_IMP_DIE1, /* deathstate */ S_IMP_XDIE1, /* xdeathstate */ sfx_impdth, /* deathsound */ 10, /* speed */ 16*FRACUNIT, /* radius */ 36*FRACUNIT, /* height */ 50, /* mass */ 0, /* damage */ /* sfx_impact, not defined ! */ /* activesound */ sfx_impsit, MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, /* flags */ MF2_SPAWNFLOAT|MF2_PASSMOBJ /* flags2 */ }, { /* MT_IMPLEADER */ 5, /* doomednum */ S_IMP_LOOK1, /* spawnstate */ 80, /* spawnhealth */ S_IMP_FLY1, /* seestate */ sfx_impsit, /* seesound */ 8, /* reactiontime */ sfx_impat2, /* attacksound */ S_IMP_PAIN1, /* painstate */ 200, /* painchance */ sfx_imppai, /* painsound */ 0, /* meleestate */ S_IMP_MSATK2_1, /* missilestate */ S_IMP_CRASH1, /* crashstate */ S_IMP_DIE1, /* deathstate */ S_IMP_XDIE1, /* xdeathstate */ sfx_impdth, /* deathsound */ 10, /* speed */ 16*FRACUNIT, /* radius */ 36*FRACUNIT, /* height */ 50, /* mass */ 0, /* damage */ /* sfx_impact, not defined ! */ /* activesound */ sfx_impsit, MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, /* flags */ MF2_SPAWNFLOAT|MF2_PASSMOBJ /* flags2 */ }, { /* MT_IMPCHUNK1 */ -1, /* doomednum */ S_IMP_CHUNKA1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP, /* flags */ 0 /* flags2 */ }, { /* MT_IMPCHUNK2 */ -1, /* doomednum */ S_IMP_CHUNKB1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP, /* flags */ 0 /* flags2 */ }, { /* MT_IMPBALL */ -1, /* doomednum */ S_IMPFX1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_IMPFXI1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 10*FRACUNIT, /* speed */ 8*FRACUNIT, /* radius */ 8*FRACUNIT, /* height */ 100, /* mass */ 1, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_WINDTHRUST|MF2_NOTELEPORT /* flags2 */ }, { /* MT_KNIGHT */ 64, /* doomednum */ S_KNIGHT_STND1, /* spawnstate */ 200, /* spawnhealth */ S_KNIGHT_WALK1, /* seestate */ sfx_kgtsit, /* seesound */ 8, /* reactiontime */ sfx_kgtatk, /* attacksound */ S_KNIGHT_PAIN1, /* painstate */ 100, /* painchance */ sfx_kgtpai, /* painsound */ S_KNIGHT_ATK1, /* meleestate */ S_KNIGHT_ATK1, /* missilestate */ S_NULL, /* crashstate */ S_KNIGHT_DIE1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_kgtdth, /* deathsound */ 12, /* speed */ 24*FRACUNIT, /* radius */ 78*FRACUNIT, /* height */ 150, /* mass */ 0, /* damage */ /* sfx_kgtact, not defined ! */ /* activesound */ sfx_kgtsit, MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, /* flags */ MF2_FOOTCLIP|MF2_PASSMOBJ /* flags2 */ }, { /* MT_KNIGHTGHOST */ 65, /* doomednum */ S_KNIGHT_STND1, /* spawnstate */ 200, /* spawnhealth */ S_KNIGHT_WALK1, /* seestate */ sfx_kgtsit, /* seesound */ 8, /* reactiontime */ sfx_kgtatk, /* attacksound */ S_KNIGHT_PAIN1, /* painstate */ 100, /* painchance */ sfx_kgtpai, /* painsound */ S_KNIGHT_ATK1, /* meleestate */ S_KNIGHT_ATK1, /* missilestate */ S_NULL, /* crashstate */ S_KNIGHT_DIE1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_kgtdth, /* deathsound */ 12, /* speed */ 24*FRACUNIT, /* radius */ 78*FRACUNIT, /* height */ 150, /* mass */ 0, /* damage */ /* sfx_kgtact, not defined ! */ /* activesound */ sfx_kgtsit, MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, /* flags */ MF2_FOOTCLIP|MF2_PASSMOBJ /* flags2 */ }, { /* MT_KNIGHTAXE */ -1, /* doomednum */ S_SPINAXE1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_SPINAXEX1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_hrnhit, /* deathsound */ 9*FRACUNIT, /* speed */ 10*FRACUNIT, /* radius */ 8*FRACUNIT, /* height */ 100, /* mass */ 2, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_WINDTHRUST|MF2_NOTELEPORT|MF2_THRUGHOST /* flags2 */ }, { /* MT_REDAXE */ -1, /* doomednum */ S_REDAXE1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_REDAXEX1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_hrnhit, /* deathsound */ 9*FRACUNIT, /* speed */ 10*FRACUNIT, /* radius */ 8*FRACUNIT, /* height */ 100, /* mass */ 7, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT|MF2_THRUGHOST /* flags2 */ }, { /* MT_SORCERER1 */ 7, /* doomednum */ S_SRCR1_LOOK1, /* spawnstate */ 2000, /* spawnhealth */ S_SRCR1_WALK1, /* seestate */ /* sfx_sbtsit, not defined ! */ /* seesound */ sfx_bstsit, 8, /* reactiontime */ /* sfx_sbtatk, not defined !*/ /* attacksound */ sfx_bstatk, S_SRCR1_PAIN1, /* painstate */ 56, /* painchance */ sfx_sbtpai, /* painsound */ 0, /* meleestate */ S_SRCR1_ATK1, /* missilestate */ S_NULL, /* crashstate */ S_SRCR1_DIE1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_sbtdth, /* deathsound */ 16, /* speed */ 28*FRACUNIT, /* radius */ 100*FRACUNIT, /* height */ 800, /* mass */ 0, /* damage */ sfx_sbtact, /* activesound */ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, /* flags */ MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS /* flags2 */ }, { /* MT_SRCRFX1 */ -1, /* doomednum */ S_SRCRFX1_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_SRCRFXI1_1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 20*FRACUNIT, /* speed */ 10*FRACUNIT, /* radius */ 10*FRACUNIT, /* height */ 100, /* mass */ 10, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT|MF2_FIREDAMAGE /* flags2 */ }, { /* MT_SORCERER2 */ -1, /* doomednum */ S_SOR2_LOOK1, /* spawnstate */ 3500, /* spawnhealth */ S_SOR2_WALK1, /* seestate */ sfx_sorsit, /* seesound */ 8, /* reactiontime */ sfx_soratk, /* attacksound */ S_SOR2_PAIN1, /* painstate */ 32, /* painchance */ sfx_sorpai, /* painsound */ 0, /* meleestate */ S_SOR2_ATK1, /* missilestate */ S_NULL, /* crashstate */ S_SOR2_DIE1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 14, /* speed */ 16*FRACUNIT, /* radius */ 70*FRACUNIT, /* height */ 300, /* mass */ 0, /* damage */ sfx_soract, /* activesound */ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF, /* flags */ MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS /* flags2 */ }, { /* MT_SOR2FX1 */ -1, /* doomednum */ S_SOR2FX1_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_SOR2FXI1_1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 20*FRACUNIT, /* speed */ 10*FRACUNIT, /* radius */ 6*FRACUNIT, /* height */ 100, /* mass */ 1, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT /* flags2 */ }, { /* MT_SOR2FXSPARK */ -1, /* doomednum */ S_SOR2FXSPARK1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT|MF2_CANNOTPUSH /* flags2 */ }, { /* MT_SOR2FX2 */ -1, /* doomednum */ S_SOR2FX2_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_SOR2FXI2_1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 6*FRACUNIT, /* speed */ 10*FRACUNIT, /* radius */ 6*FRACUNIT, /* height */ 100, /* mass */ 10, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT /* flags2 */ }, { /* MT_SOR2TELEFADE */ -1, /* doomednum */ S_SOR2TELEFADE1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP, /* flags */ 0 /* flags2 */ }, { /* MT_MINOTAUR */ 9, /* doomednum */ S_MNTR_LOOK1, /* spawnstate */ 3000, /* spawnhealth */ S_MNTR_WALK1, /* seestate */ sfx_minsit, /* seesound */ 8, /* reactiontime */ sfx_minat1, /* attacksound */ S_MNTR_PAIN1, /* painstate */ 25, /* painchance */ sfx_minpai, /* painsound */ S_MNTR_ATK1_1, /* meleestate */ S_MNTR_ATK2_1, /* missilestate */ S_NULL, /* crashstate */ S_MNTR_DIE1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_mindth, /* deathsound */ 16, /* speed */ 28*FRACUNIT, /* radius */ 100*FRACUNIT, /* height */ 800, /* mass */ 7, /* damage */ sfx_minact, /* activesound */ MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF, /* flags */ MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS /* flags2 */ }, { /* MT_MNTRFX1 */ -1, /* doomednum */ S_MNTRFX1_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_MNTRFXI1_1, /* deathstate */ S_NULL, /* xdeathstate */ 0, /* deathsound */ 20*FRACUNIT, /* speed */ 10*FRACUNIT, /* radius */ 6*FRACUNIT, /* height */ 100, /* mass */ 3, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT|MF2_FIREDAMAGE /* flags2 */ }, { /* MT_MNTRFX2 */ -1, /* doomednum */ S_MNTRFX2_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_MNTRFXI2_1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_phohit, /* deathsound */ 14*FRACUNIT, /* speed */ 5*FRACUNIT, /* radius */ 12*FRACUNIT, /* height */ 100, /* mass */ 4, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT|MF2_FIREDAMAGE /* flags2 */ }, { /* MT_MNTRFX3 */ -1, /* doomednum */ S_MNTRFX3_1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ 0, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_MNTRFXI2_1, /* deathstate */ S_NULL, /* xdeathstate */ sfx_phohit, /* deathsound */ 0, /* speed */ 8*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 4, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, /* flags */ MF2_NOTELEPORT|MF2_FIREDAMAGE /* flags2 */ }, { /* MT_AKYY */ 73, /* doomednum */ S_AKYY1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL|MF_NOTDMATCH, /* flags */ 0 /* flags2 */ }, { /* MT_BKYY */ 79, /* doomednum */ S_BKYY1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL|MF_NOTDMATCH, /* flags */ 0 /* flags2 */ }, { /* MT_CKEY */ 80, /* doomednum */ S_CKYY1, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL|MF_NOTDMATCH, /* flags */ 0 /* flags2 */ }, { /* MT_AMGWNDWIMPY */ 10, /* doomednum */ S_AMG1, /* spawnstate */ AMMO_GWND_WIMPY, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL, /* flags */ 0 /* flags2 */ }, { /* MT_AMGWNDHEFTY */ 12, /* doomednum */ S_AMG2_1, /* spawnstate */ AMMO_GWND_HEFTY, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL, /* flags */ 0 /* flags2 */ }, { /* MT_AMMACEWIMPY */ 13, /* doomednum */ S_AMM1, /* spawnstate */ AMMO_MACE_WIMPY, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL, /* flags */ 0 /* flags2 */ }, { /* MT_AMMACEHEFTY */ 16, /* doomednum */ S_AMM2, /* spawnstate */ AMMO_MACE_HEFTY, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL, /* flags */ 0 /* flags2 */ }, { /* MT_AMCBOWWIMPY */ 18, /* doomednum */ S_AMC1, /* spawnstate */ AMMO_CBOW_WIMPY, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL, /* flags */ 0 /* flags2 */ }, { /* MT_AMCBOWHEFTY */ 19, /* doomednum */ S_AMC2_1, /* spawnstate */ AMMO_CBOW_HEFTY, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL, /* flags */ 0 /* flags2 */ }, { /* MT_AMSKRDWIMPY */ 20, /* doomednum */ S_AMS1_1, /* spawnstate */ AMMO_SKRD_WIMPY, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL, /* flags */ 0 /* flags2 */ }, { /* MT_AMSKRDHEFTY */ 21, /* doomednum */ S_AMS2_1, /* spawnstate */ AMMO_SKRD_HEFTY, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL, /* flags */ 0 /* flags2 */ }, { /* MT_AMPHRDWIMPY */ 22, /* doomednum */ S_AMP1_1, /* spawnstate */ AMMO_PHRD_WIMPY, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL, /* flags */ 0 /* flags2 */ }, { /* MT_AMPHRDHEFTY */ 23, /* doomednum */ S_AMP2_1, /* spawnstate */ AMMO_PHRD_HEFTY, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL, /* flags */ 0 /* flags2 */ }, { /* MT_AMBLSRWIMPY */ 54, /* doomednum */ S_AMB1_1, /* spawnstate */ AMMO_BLSR_WIMPY, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL, /* flags */ 0 /* flags2 */ }, { /* MT_AMBLSRHEFTY */ 55, /* doomednum */ S_AMB2_1, /* spawnstate */ AMMO_BLSR_HEFTY, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_SPECIAL, /* flags */ 0 /* flags2 */ }, { /* MT_SOUNDWIND */ 42, /* doomednum */ S_SND_WIND, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOSECTOR, /* flags */ 0 /* flags2 */ }, { /* MT_SOUNDWATERFALL */ 41, /* doomednum */ S_SND_WATERFALL, /* spawnstate */ 1000, /* spawnhealth */ S_NULL, /* seestate */ sfx_None, /* seesound */ 8, /* reactiontime */ sfx_None, /* attacksound */ S_NULL, /* painstate */ 0, /* painchance */ sfx_None, /* painsound */ S_NULL, /* meleestate */ S_NULL, /* missilestate */ S_NULL, /* crashstate */ S_NULL, /* deathstate */ S_NULL, /* xdeathstate */ sfx_None, /* deathsound */ 0, /* speed */ 20*FRACUNIT, /* radius */ 16*FRACUNIT, /* height */ 100, /* mass */ 0, /* damage */ sfx_None, /* activesound */ MF_NOBLOCKMAP|MF_NOSECTOR, /* flags */ 0 /* flags2 */ } };