#ifndef _matador_h_ #define _matador_h_ #define MATADOR_MAXDEPTH 8 #define MATADOR_MINDEPTH 3 char *matador_setAIName(int color); void matador_aiMove(short *p_x, short *p_y, t_board *p_board); #if defined(__STRICT_ANSI__) extern long int random (void); extern void srandom (unsigned int seed); #endif #endif