/* ** - - - iMaze - - - ** ** Copyright (c) 1993-2001 by Hans-Ulrich Kiel & Joerg Czeranski ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the authors may not be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** 4. The name ``iMaze'' may not be used for products derived from this ** software unless a prefix or a suffix is added to the name. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED ** WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE ** DISCLAIMED. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY DIRECT, ** INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES ** (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR ** SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, ** STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING ** IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE ** POSSIBILITY OF SUCH DAMAGE. ** ** ** Datei: X_farben.c ** ** Kommentar: ** Definition der Default-Farben fuer X11 */ #include "farben.h" #include "X_farben.h" static char sccsid[] = "@(#)X_farben.c 3.1 12/3/01"; char *defaultfarben[] = { /* Farbe fuer Umrandungen */ "black", /* Farbe fuer Himmel */ "white", /* Farbe fuer Boden */ "lightgrey", /* Farbe fuer Schatten */ "grey", /* Farbe fuer Kugel-Raender */ "black", /* Kompassfarbe 1 */ "grey76", /* Kompassfarbe 2 */ "grey60", /* Farbe fuer Kompasszeiger */ "lightskyblue", /* WANDFARBENANZ Farben fuer Waende */ "grey44", "grey52", "grey60", "grey68", "grey76", "grey84", "grey92", "lightpink", "darkseagreen", "lightskyblue", "gold", "lightcyan", "lavenderblush", "mediumorchid", "burlywood", /* KUGELFARBENANZ Farben fuer die Spieler und deren Schuesse */ "red", "green", "blue", "yellow", "cyan", "magenta", "darkorange", "brown", "lightpink", "darkseagreen", "lightskyblue", "gold", "lightcyan", "lavenderblush", "mediumorchid", "burlywood", "red", "green", "blue", "yellow", "cyan", "magenta", "darkorange", "brown", "lightpink", "darkseagreen", "lightskyblue", "gold", "lightcyan", "lavenderblush", "mediumorchid", "burlywood", "red", "green", "blue", "yellow", "cyan", "magenta", "darkorange", "brown", "lightpink", "darkseagreen", /* KUGELFARBENANZ Farben fuer Augen und Mund der Spieler + eine Farbe fuer TRANSPARENT */ "black", "black", "black", "black", "black", "black", "black", "black", "black", "black", "black", "black", "black", "black", "black", "black", "black", "mediumblue", "mediumblue", "mediumblue", "mediumblue", "mediumblue", "mediumblue", "mediumblue", "mediumblue", "mediumblue", "mediumblue", "mediumblue", "mediumblue", "mediumblue", "mediumblue", "mediumblue", "mediumblue", "maroon", "maroon", "maroon", "maroon", "maroon", "maroon", "maroon", "maroon", "maroon", "maroon" }; unsigned char sw_raster[][8] = { { 0xff, 0xaa, 0xff, 0xaa, 0xff, 0xaa, 0xff, 0xaa }, { 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55 }, { 0x55, 0x00, 0x55, 0x00, 0x55, 0x00, 0x55, 0x00 }, { 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff }, { 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00 }, { 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22 }, { 0x22, 0xff, 0x22, 0x22, 0x22, 0xff, 0x22, 0x22 }, { 0x22, 0x44, 0x88, 0x11, 0x22, 0x44, 0x88, 0x11 }, { 0x88, 0x44, 0x22, 0x11, 0x88, 0x44, 0x22, 0x11 } }; int sw_defaultfarben[] = { /* Farbe fuer Umrandungen */ SCHWARZ, /* Farbe fuer Himmel */ WEISS, /* Farbe fuer Boden */ RASTER + 2, /* Farbe fuer Schatten */ RASTER + 1, /* Farbe fuer Kugel-Raender */ SCHWARZ, /* Kompassfarbe 1 */ RASTER + 1, /* Kompassfarbe 2 */ RASTER + 2, /* Farbe fuer Kompasszeiger */ WEISS, /* WANDFARBENANZ Farben fuer Waende */ RASTER + 1, /* Farbe fuer Wand */ SCHWARZ, /* Farbe fuer Tuer */ WEISS, /* ab hier ungenutzt */ WEISS, WEISS, WEISS, WEISS, WEISS, WEISS, WEISS, WEISS, WEISS, WEISS, WEISS, WEISS, /* KUGELFARBENANZ Farben fuer die Spieler und deren Schuesse */ RASTER, RASTER + 2, RASTER + 3, RASTER + 4, RASTER + 5, RASTER + 6, RASTER + 7, RASTER + 8, RASTER, RASTER + 2, RASTER + 3, RASTER + 4, RASTER + 5, RASTER + 6, RASTER + 7, RASTER + 8, RASTER, RASTER + 2, RASTER + 3, RASTER + 4, RASTER + 5, RASTER + 6, RASTER + 7, RASTER + 8, RASTER, RASTER + 2, RASTER + 3, RASTER + 4, RASTER + 5, RASTER + 6, RASTER + 7, RASTER + 8, RASTER, RASTER + 2, RASTER + 3, RASTER + 4, RASTER + 5, RASTER + 6, RASTER + 7, RASTER + 8, RASTER, RASTER + 2, /* KUGELFARBENANZ Farben fuer Augen und Mund der Spieler + eine Farbe fuer TRANSPARENT */ SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ, SCHWARZ };