/* ** - - - iMaze - - - ** ** Copyright (c) 1993-2001 by Hans-Ulrich Kiel & Joerg Czeranski ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the authors may not be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** 4. The name ``iMaze'' may not be used for products derived from this ** software unless a prefix or a suffix is added to the name. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED ** WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE ** DISCLAIMED. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY DIRECT, ** INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES ** (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR ** SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, ** STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING ** IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE ** POSSIBILITY OF SUCH DAMAGE. ** ** ** Datei: audio.h ** ** requires: ** argv.h, ereignisse.h ** ** Kommentar: ** Contains prototypes for sound */ static char sccsid_audio[] = "@(#)audio.h 3.15 12/05/01"; typedef enum { Audio_Abort, Audio_Started, Audio_Failed } audio_e; extern struct arg_option audio_opts[]; void audio_close(void); void audio_init(void); void audio_play(char ereignisse[ERG_ANZ]); int audio_open(char ***meldung); audio_e audio_start(char *audio_directory); void audio_select_descriptor(int descriptor, void (*function)(void), int for_output); void audio_handle_signal(int signal, void (*function)(void));