/* ** - - - iMaze - - - ** ** Copyright (c) 1993-2001 by Hans-Ulrich Kiel & Joerg Czeranski ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the authors may not be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** 4. The name ``iMaze'' may not be used for products derived from this ** software unless a prefix or a suffix is added to the name. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED ** WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE ** DISCLAIMED. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY DIRECT, ** INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES ** (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR ** SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, ** STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING ** IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE ** POSSIBILITY OF SUCH DAMAGE. ** ** ** Datei: rechne.h ** ** benoetigt: ** grafik.h, spieler.h ** ** Kommentar: ** Prototypen zu rechne3d und rechne_karte */ static char sccsid_rechne[] = "@(#)rechne.h 3.2 12/3/01"; /* Prototypen zu globalen Funktionen fuer die 3D-Berechnung */ void rechne3d(struct objektdaten *objektdaten, struct spieler *ich, int anzgegner, struct spieler *gegner, int anzschuesse, struct schuss *schuesse); /* Prototypen zu globalen Funktionen fuer die Karten-Berechnung */ void rechne_karte_linien(int *anzlinien, struct kartenlinie **linien); void rechne_karte_kreise(int *anzkreise, struct kartenkreis **kreise, int anzspieler, struct spieler *spieler);