/* ** - - - iMaze - - - ** ** Copyright (c) 1993-2001 by Hans-Ulrich Kiel & Joerg Czeranski ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the authors may not be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** 4. The name ``iMaze'' may not be used for products derived from this ** software unless a prefix or a suffix is added to the name. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED ** WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE ** DISCLAIMED. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY DIRECT, ** INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES ** (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR ** SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, ** STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING ** IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE ** POSSIBILITY OF SUCH DAMAGE. ** ** ** Datei: server.h ** ** Kommentar: ** Definition des Prototypen fuer den Session-Prozess im Server ** und der Konstanten fuer die Kommunikation zwischen den Prozessen */ static char sccsid_server[] = "@(#)server.h 3.7 12/04/01"; extern struct arg_option feature_opts[]; /* Nachrichten fuer Interprozess-Kommunikation: */ /* von server.c an session.c */ #define NT_SPIEL_BEENDEN 0 /* Spiel soll beendet werden */ #define NT_NEUER_SPIELER 1 /* neuer Spieler kommt ins Spiel */ #define NT_NEUE_KAMERA 2 /* neue Kamera (zusehender Spieler) startet */ /* von session.c an server.c */ #define NT_SPIEL_ENDE 16 /* Spiel wurde beendet */ #define NT_SPIELER_ENDE 17 /* Spieler hat das Spiel verlassen */ #define NT_SPIELER_TIMEOUT 18 /* Spieler wurde nach einem Timeout aus dem Spiel entfernt */ #define NT_STATUS 19 /* aktueller Status, insbesondere alle Spieler */ /* Prototyp fuer Session-Prozess */ void session(int zeittakt);