/* ** - - - iMaze - - - ** ** Copyright (c) 1993-2001 by Hans-Ulrich Kiel & Joerg Czeranski ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the authors may not be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** 4. The name ``iMaze'' may not be used for products derived from this ** software unless a prefix or a suffix is added to the name. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED ** WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE ** DISCLAIMED. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY DIRECT, ** INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES ** (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR ** SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ** HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, ** STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING ** IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE ** POSSIBILITY OF SUCH DAMAGE. ** ** ** Datei: signale.h ** ** Kommentar: ** Definiert moegliche Eingabe-Signale */ static char sccsid_signale[] = "@(#)signale.h 3.2 12/3/01"; #define AKTIONSSIGNALANZ 10 /* Anzahl der frei verfuegbaren Signale (diese Signale sind fuer die Kompabilitaet mit zukuenfigen Versionen vorgesehen) */ #define SCHUSSSIGNAL 0 /* Spieler feuert einen Schuss ab */ #define VORSIGNAL 1 /* Spieler geht einen Schritt vorwaerts */ #define ZURUECKSIGNAL 2 /* Spieler geht einen Schritt rueckwaerts */ #define LINKSSIGNAL 3 /* Spieler dreht nach links */ #define RECHTSSIGNAL 4 /* Spieler dreht nach rechts */ #define STOPSIGNAL 5 /* Spiel temporaer verlassen */ #define WEITERSIGNAL 6 /* ins Spiel zurueckkehren */ #define QUICKTURNSIGNAL 7 /* Spieler dreht sich um 180 Grad */ #define AKTIONSSIGNALE 8 /* Offset */ #define SIGNALANZ (AKTIONSSIGNALE + AKTIONSSIGNALANZ)