/* * * Iter Vehemens ad Necem (IVAN) * Copyright (C) Timo Kiviluoto * Released under the GNU General * Public License * * See LICENSING which should be included * along with this file for more details * */ #define __FILE_OF_STATIC_WTERRAIN_PROTOTYPE_DEFINITIONS__ #include "proto.h" #include "wterra.h" SYSTEM_SPECIALIZATIONS(gwterrain) SYSTEM_SPECIALIZATIONS(owterrain) #include "wterras.h" #undef __FILE_OF_STATIC_WTERRAIN_PROTOTYPE_DEFINITIONS__ const int OceanType = ocean::ProtoType.GetIndex(); const int SnowType = snow::ProtoType.GetIndex(); const int GlacierType = glacier::ProtoType.GetIndex(); const int EGForestType = evergreenforest::ProtoType.GetIndex(); const int LForestType = leafyforest::ProtoType.GetIndex(); const int SteppeType = steppe::ProtoType.GetIndex(); const int DesertType = desert::ProtoType.GetIndex(); const int JungleType = jungle::ProtoType.GetIndex(); #include #include "allocate.h" #include "char.h" #include "cont.h" #include "game.h" #include "cont.h" #include "femath.h" #include "iconf.h" #include "graphics.h" #include "whandler.h" #include "message.h" #include "igraph.h" #include "bitmap.h" #include "save.h" #include "cont.cpp" #include "worldmap.cpp" #include "wsquare.cpp" #include "wterra.cpp" #include "wterras.cpp"