/* * * Iter Vehemens ad Necem (IVAN) * Copyright (C) Timo Kiviluoto * Released under the GNU General * Public License * * See LICENSING which should be included * along with this file for more details * */ /* Compiled through wmapset.cpp */ const char* ocean::GetNameStem() const { return "ocean"; } v2 ocean::GetBitmapPos(int Frame) const { return v2(48 + ((Frame << 3)&~8), 48); } const char* ocean::SurviveMessage() const { return "you manage to reach the shore"; } const char* ocean::MonsterSurviveMessage() const { return "manages to reach the shore"; } const char* ocean::DeathMessage() const { return "you drown"; } const char* ocean::MonsterDeathVerb() const { return "drowns"; } const char* ocean::ScoreEntry() const { return "drowned"; } const char* glacier::GetNameStem() const { return "glacier"; } v2 glacier::GetBitmapPos(int) const { return v2(16, 16); } const char* desert::GetNameStem() const { return "desert"; } v2 desert::GetBitmapPos(int) const { return v2(64, 16); } const char* snow::GetNameStem() const { return "tundra"; } v2 snow::GetBitmapPos(int) const { return v2(112, 16); } const char* jungle::GetNameStem() const { return "jungle"; } v2 jungle::GetBitmapPos(int) const { return v2(208, 16); } const char* leafyforest::GetNameStem() const { return "leafy forest"; } v2 leafyforest::GetBitmapPos(int) const { return v2(304, 16); } const char* evergreenforest::GetNameStem() const { return "evergreen forest"; } v2 evergreenforest::GetBitmapPos(int) const { return v2(352, 16); } const char* steppe::GetNameStem() const { return "steppe"; } v2 steppe::GetBitmapPos(int) const { return v2(160, 16); } const char* attnam::GetNameStem() const { return "migthy cathedral reaching the clouds"; } v2 attnam::GetBitmapPos(int) const { return v2(0, 48); } int attnam::GetAttachedDungeon() const { return ATTNAM; } const char* elpuricave::GetNameStem() const { return "hideous cave entry radiating pure evil"; } v2 elpuricave::GetBitmapPos(int) const { return v2(16, 48); } int elpuricave::GetAttachedDungeon() const { return ELPURI_CAVE; } const char* newattnam::GetNameStem() const { return "primitive village"; } v2 newattnam::GetBitmapPos(int) const { return v2(16, 64); } int newattnam::GetAttachedDungeon() const { return NEW_ATTNAM; } const char* underwatertunnel::GetNameStem() const { return "entrance to an underwater tunnel"; } v2 underwatertunnel::GetBitmapPos(int) const { return v2(32, 64); } int underwatertunnel::GetAttachedDungeon() const { return UNDER_WATER_TUNNEL; } const char* underwatertunnelexit::GetNameStem() const { return "exit from an underwater tunnel"; } v2 underwatertunnelexit::GetBitmapPos(int) const { return v2(32, 64); } int underwatertunnelexit::GetAttachedDungeon() const { return UNDER_WATER_TUNNEL; } int ocean::GetWalkability() const { return ANY_MOVE&~WALK; }