Version 0.50 ------------ - fluids can now cover items and characters and interact with them - items made of iron alloys can now rust - added directional light and day and night which use it - added some cosmetical weather effects - New Attnam has now many new NPCs, for instance a sumo wrestler who can be challenged - polymorph control is now more interesting; you need to see a monster once before you can polymorph into it, and more powerful ones require more intelligence - added wands of acid rain, mirroring and necromancy - added scrolls of detect material, harden material and golem creation - added several new monsters, eg. powerful named archangels for each god and necromancers who raise skeletons and zombies to do their bidding - one can now give pets tactical commands, change their equipment and use them to carry extra stuff (these are accessed using 'C'hat and 'I'ssue commands keys) - the player can now panic if he gets hit too much, like the monsters have done in previous versions - the player can now become exhausted if he fights for too long and/or uses the new r'u'n command too much - spiders are now able to make webs - you can now get stuck to slime - badly hurt/trapped bodyparts now become unusable until they regain some HP/become untrapped - it is now possible to browse detailed death reasons of individual monsters in the postgame massacre lists - added many new informative graphical details, for instance recently altered attributes are shown with a different color for some time - gloomy cave is now longer and has more special levels and rooms - all the endgame battles are more complex - added leprosy, a nasty disease which causes your limbs to drop off randomly Version 0.430 ------------- - certain monsters and their corpses are now larger than one square - thirteen new monsters added, including electric hattifatteners and reproducing rabbits - monsters with high enough intelligence now use much more advanced pathfinding methods - a very unique side branch added to the underwater tunnel - added an alternative keyboard layout to ease playing on some laptops - score system simplified Version 0.420 ------------- - you can now find a level where you died in a former game (a bonefile) - added one new monster, a few items and several materials - the player's and monsters' representations on the game screen now depend on what they wield - added many new monster animations - corrected many balancing problems, especially with magical mushrooms - corrected several fatal bugs - corrected some memory leaks - the game's compile speed increased greatly - lots of monster AI and graphics routine optimizations Version 0.410 ------------- - added smoke effects - added eleven new monsters - added several new animations - user interface tweaks - removed all assembler code - the player's representation on the game screen now depends on his armor - added search command and searching state which can detect traps - a list of killed monsters is now displayed when the game ends - breaking wands now all have unique effects - dipping to corpses is again possible Version 0.401 ------------- - added lightning effects - added several new artifact and regular weapons - added floating eye - it is now much easier to gather nutrition - many abuses prohibited - explosions are now stopped by walls - corrected a fatal bug in the door breaking code - corrected many non-fatal bugs - decreased IVAN's RAM usage greatly - doubled IVAN's compile speed Version 0.40 ------------ - bodyparts added - animations added - multi-colored lights added - carnivorous plants, lion, buffalo, snake, orc and many other monsters added - added unique monsters - added modified versions of old and new monsters - enlarged the quest by one new dungeon and one new village - tripled the amount of items - added many equipable items (gauntlets, boots, cloaks etc) Version 0.311 ------------- - a few fatal bugs fixed - some non-fatal bugs fixed - lots of optimization Version 0.310 ------------- Added stuff after version 0.301: - Linux and DOS ports - fountain effects - starting pet - the first dungeon shop - mammoth, unicorn, kamikaze dwarf and genie - magic lamp, jewels, holy book, scroll of charging - explosions - doors can be locked and they can be broken by kicking - graphical effects for wand beams - dolphins have more living space - danger levels and alignments added to the panel - processor loads decreased - ergonomic tweaks, e.g. with go, rest and look commands